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Skill usage Править

  • Chosen of the Storm.png Chosen of the Storm is a great way of baiting enemies to overcommit in a fight to kill you. It heals a lot in a fairly short amount of time. However, note that it is less effective against burst damage.
    • Heal.png Heal, other heals and shields stack very well with Chosen of the Storm.png Chosen of the Storm, because you can use them to survive burst at low HP.
  • Rolling Thunder.png Rolling Thunder also gives a stack of Frenzy.png Frenzy. If you're at two stacks, use Rolling Thunder.png Rolling Thunder to throw the enemy behind you and go in for the kill with Frenzy.png Frenzy.
  • Frenzy.png Frenzy deals additional damage based on the enemy's missing health; due to this fact and its high cooldown, it's better to use it to finish off an enemy rather than initiating with it, since it scales better later in the fight.
  • Flinging an enemy with Rolling Thunder.png Rolling Thunder and then activating Majestic Roar.png Majestic Roar makes it difficult for enemies to run from you, giving you an opportunity to drop their health down with normal attacks and finish them off with Frenzy.png Frenzy.
    • Alternatively, when chasing very fast opponents with Rolling Thunder.png Rolling Thunder, using Majestic Roar.png Majestic Roar to slow them can let you catch up to them and fling them.
  • Majestic Roar.png Majestic Roar can be used to differentiate a champion from its copy, in the case of Mirror Image.png Mirror Image or Hallucinate.png Hallucinate, as it will slow the champion but fear the copy.
  • While jungling with Volibear, you can use Majestic Roar.png Majestic Roar to fear minions in the middle of their attack animations, thereby cancelling that attack. While this may make only a small difference with one camp, this may be more significant if kept in mind throughout the whole path, especially against the slow attacking Blue Golem. Also you should always use Frenzy.png Frenzy after smite or when a monster is at half-health, as it deals additional damage based on missing health.
  • Thunder Claws.png Thunder Claws is very effective for pushing and farming, as using it and Majestic Roar.png Majestic Roar can clear minion waves quite effectively, and combined with Attack Speed can deal a nice amount of damage to champions as well.
  • Remember that you can use Thunder Claws.png Thunder Claws to finish off an enemy when you are barely out of range by attacking nearby minions or monsters.
  • Volibear excels at being in the middle of a teamfight and should be the first to follow an initiator. Generally, Volibear should take on the ADC (attack damage carry). They will often lack disables and burst damage to get through Chosen of the Storm.png Chosen of the Storm quickly, and with Thunder Claws.png Thunder Claws you will be dealing a lot of damage to them and everyone around them. Rolling Thunder.png Rolling Thunder can completely ruin their positioning (and interrupt any channeled abilities like Bullet Time.png Bullet Time)when combined with Majestic Roar.png Majestic Roar to prevent escapes.
  • When combined with a stun, Rolling Thunder.png Rolling Thunder can easily pick an enemy from its team. Using the stun before Rolling Thunder.png Rolling Thunder will make it easier to pick one out, but using it after Rolling Thunder.png Rolling Thunder will lock them down longer and prevent escapes or retribution from tougher enemies. Be careful though, as the enemy team may take this as an initiation and launch a full assault, though you (and a tanky ally) should be at the front to take the blow (which you should be able to take).

Build usage Править

  • Spirit Visage item.png Spirit Visage synergizes very well with your passive Chosen of the Storm.png Chosen of the Storm allowing you to heal for a lot more over the duration.
  • Building attack damage and health is a good choice. This allows Volibear to become one of the best 1v1 and 2v1 fighters in the game from the high amount of damage from Frenzy.png Frenzy and the extra 155 damage added to auto attacks from Thunder Claws.png Thunder Claws. A good build to use for AD/Health VolibearSquare.png Volibear is to start with Doran's Shield item.png Doran's Shield, then work your way into Warmog's Armor item.png Warmog's Armor and Atma's Impaler item.png Atma's Impaler.
  • Two of the primary Volibear items are Warmog's Armor item.png Warmog's Armor and Frozen Mallet item.png Frozen Mallet. Warmog's Armor item.png Warmog's Armor is a better value, but because Volibear has trouble sticking onto a target past his initial burst, Frozen Mallet item.png Frozen Mallet may be better against teams with heavy escape mechanisms.
  • When building offense on Volibear, it is important to remember that Thunder Claws.png Thunder Claws scales well off attack speed and that Frenzy.png Frenzy is much easier to trigger the faster you can get three attacks off. This means that building attack speed as your offensive source is very profitable.
    • Wit's End item.png Wit's End is one of the primary offense items for Volibear, as it gives both good offense and good defense, allowing him to serve both his primary roles.
  • Zephyr item.png Zephyr is a great item for Volibear, granting him Tenacity (which leaves him free to choose other Boots), Attack Speed (synergizes well with his Thunder Claws.png Thunder Claws), Attack Damage, Cooldown Reduction (helps with his long cooldowns, most notably on Frenzy.png Frenzy) and 10% bonus Movement Speed, which helps you stick to enemies that try to run from you. Getting Boots of Swiftness item.png Boots of Swiftness will increase your sticking power even more with high Movement Speed, Slow Reduction and Tenacity.

Jungling Править

VolibearSquare.png Volibear is a viable jungler due to his strong ganks with his Rolling Thunder.png Rolling Thunder, his decent clearing power with his Majestic Roar.png Majestic Roar (which doubles as a crowd control skill on ganks) and his decent dueling potential thanks to his deceptive tankiness of Chosen of the Storm.png Chosen of the Storm and his potential kill potential with Frenzy.png Frenzy and Thunder Claws.png Thunder Claws.

Recommended builds Править

Summoner's Rift
Starting Doran's Shield item.png Health Potion item.png 24px
Essential Mercury's Treads item.png Warmog's Armor item.png Phage item.png
Offensive Trinity Force item.png Wit's End item.png Statikk Shiv item.png
Defensive Frozen Mallet item.png Spirit Visage item.png Randuin's Omen item.png
Consumables Health Potion item.png Sight Ward item.png
The Howling Abyss
Starting Boots of Speed item.png Guardian's Horn item.png
Essential Mercury's Treads item.png Phage item.png Talisman of Ascension item.png
Offensive Wit's End item.png Atma's Impaler item.png Trinity Force item.png Statikk Shiv item.png
Defensive Frozen Mallet item.png Spirit Visage item.png Randuin's Omen item.png Orb of Winter item.png
Consumables Health Potion item.png
The Crystal Scar
Starting Boots of Speed item.png Giant's Belt item.png
Essential Mercury's Treads item.png Phage item.png Sunfire Cape item.png
Offensive Trinity Force item.png Wit's End item.png Frozen Mallet item.png Statikk Shiv item.png
Defensive Atma's Impaler item.png Spirit Visage item.png Thornmail item.png
Consumables Health Potion item.png Mana Potion item.png
The Twisted Treeline
Starting Doran's Shield item.png Boots of Speed item.png
Essential Mercury's Treads item.png Phage item.png Overlord's Bloodmail item.png
Offensive Trinity Force item.png Wit's End item.png Frozen Mallet item.png Statikk Shiv item.png
Defensive Atma's Impaler item.png Spirit Visage item.png
Consumables Health Potion item.png Mana Potion item.png

Countering Править

  • VolibearSquare.png Champion early game is strong, so be wary of approaching his turret, due to his healing from Chosen of the Storm.png Chosen of the Storm and throw-back from Rolling Thunder.png Rolling Thunder.
  • Ignite.png Ignite him when he is low on health to reduce the effect of his Chosen of the Storm.png Chosen of the Storm.
  • VolibearSquare.png Volibear greatly depends on having high amounts of health to add damage to his Frenzy.png Frenzy. Consider Blade of the Ruined King item.png Blade of the Ruined King on physical damage champions or Liandry's Torment item.png Liandry's Torment and Blackfire Torch item.png Blackfire Torch on magic damage champions.
    • Deathfire Grasp item.png Deathfire Grasp also works quite well at the beginning of a fight, as its damage is based on 15% of the target's maximum health and amplifies all magic damage that champion takes by 20% for 4 seconds.
  • Keep your team spread when attacking VolibearSquare.png Volibear to minimize the AoE damage from Thunder Claws.png Thunder Claws.
  • If you see Volibear charging at you with Rolling Thunder.png Rolling Thunder, and you know that you will not be able to prevent being hit, it sometimes can be a good idea to move to the side shortly before he hits you. That way you do not get thrown into the direct opposite direction of your escape route, which sometimes can give you the inch you need to survive.
  • If you got hit by Rolling Thunder.png Rolling Thunder, you should quickly decide if you can choose another escape route instead of your initial one. If you can, you do not have to run past him and receive less hits.
  • VolibearSquare.png Champion abilities may seem like they are good at chasing champions, but because they have long cooldowns and because they are all melee range, he cannot keep up an extended chase. As long as your tank absorbs the initial burst, VolibearSquare.png Volibear is fairly vulnerable to kiting.
  • VolibearSquare.png Champion damage relies on attack speed, particularly his abilities Thunder Claws.png Thunder Claws and Rolling Thunder.png Rolling Thunder. This makes attack speed reduction items such as Frozen Heart item.png Frozen Heart or Randuin's Omen item.png Randuin's Omen strong against him.
  • Stuns are the most effective way to keep VolibearSquare.png Volibear away from your team, since Rolling Thunder.png Rolling Thunder grants him a 4 second 45% movement speed bonus when moving towards an enemy champion, which is generally long enough to outlast slows or fast enough to ignore them.
  • Thunder Claws.png Thunder Claws and Chosen of the Storm.png Chosen of the Storm both have pretty high cooldowns. The best time to engage him is when both are on cooldown, though since Thunder Claws.png Thunder Claws is his main source of sustained damage and Chosen of the Storm.png Chosen of the Storm can be reduced by Ignite.png Ignite, his Thunder Claws.png Thunder Claws is the most important aspect when fighting him.

Champion spotlight Править

Volibear Champion Spotlight08:00

Volibear Champion Spotlight

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