While stated that the bonuses do not stack with themselves, that is not entirely true. When the bonus AP granted by Crimson Pact interacts with ability power modifiers, such as Rabadon's Deathcap or Archmage [[Archmage|]], the bonus AP gained from those modifiers triggers more health from Crimson Pact. This creates a cyclic loop. The same is also true for health modifiers, such as Juggernaut [[Juggernaut|]] and Spirit of the Ancient Golem.
For every 1% of a respective modifier grants an 0.035% bonus to the opposite statistic component.
Active: Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed that decays exponentially for 1 second and becoming untargetable for 2 seconds.
Pool Radius: 150
Enemies who stand upon the pool are slowed by 40%, and are dealt magic damage every half second while Vladimir heals himself for 15% of the damage done.
Magic Damage Per Half-Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+3.75% of bonus health)
Maximum Magic Damage: 80 / 135 / 190 / 245 / 300 (+15% of bonus health)
Подробнее об этой способности
Sanguine Pool is a self-targeted point blank area of effect ability that turns Vladimir into a pool of blood for 2 seconds, making him untargetable for the duration. The damage begins immediately, so the final tick of damage occurs 0.5 seconds before he comes out of pool. The slow ends immediately once the enemy unit steps off the pool.
When in Sanguine Pool, Vladimir is still stunned when passing through Event HorizonVeigar. If he does this, he will remain in his pool for its duration and remain stunned when coming out of the pool form, if the stun has not expired.
Each cast of Tides of Blood gives him an 20pxEmpowered stack that lasts 10 seconds and stacks up to 4 times. Each Empowered stack increases both the base damage  and cost of his next Tides of Blood by 25% per stack, and increases Vladimir's healing, spell vamp, and regeneration by a percentage.
Healing and Regeneration increase per stack: 4 / 5 / 6 / 7 / 8%
Hemoplague is a ground targeted area of effect ability that debuffs enemy units in the target location for 5 seconds. Debuffed units have all incoming damage amplified, and upon debuff expiration they take magic damage.
Hemoplague's amplification applies to its own damage, meaning that the effective damage and scaling are 168 / 280 / 392 (+ 78.4% AP).
Hemoplague has no cast time and affects the target area instantly. However, there is a 0.5 second animation time that prevents Vladimir from using Transfusion and Tides of Blood. Sanguine Pool, summoner spells, and items can be used during this suppression time.
Hemoplague will amplify almost all sources and types of damage, including damage from neutral monsters. Only true damage is exempt from amplification.
Hemoplague's bonus and damage dealt stacks multiplicatively with Deathfire Grasp on magic damage, resulting in 34.4% increased damage. Other percent damage modifiers also stack multiplicately, such as Havoc.
Casting Hemoplague on a recalling enemy will not cancel the recall, because the damage is delayed.