Фэндом


Чемпион Биография Другое


Характеристики Ред
HealthRegenIcon.png Здоровье 542.64 +73 AttackDamageIcon.png Сила атаки 59.72 +4
HealthRegenIcon.png Восст. здоровья 10.18 +0.8 AttackSpeedIcon.png Скорость атаки [*] 0.679  (+ 0 +1.3%)
ManaRegenIcon.png Мана 275.6 +45 ArmorIcon.png Броня 23.04 +3
ManaRegenIcon.png Восст. маны 8.005 +0.6 MRIcon.png Маг. сопротивление 32.1 +1.25
AttackRangeIcon.png Дальность 150 MovementSpeedIcon.png Скорость передвижения 345

Abilities Править

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Glory in Death
Glory in Death.png

Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but losing 1 + (1 x Sion's level) health per 0.25 seconds, increases by 0.7 (+0.7 x Sion's level) per subsequent tick. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters).

Additionally, Sion gains the ability to cast Death Surge.png Death Surge using any learned ability.

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Death Surge
Постоянная перезарядка: 100
Death Surge.png

Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds.

Подробнее об этой способности
Glory in Death is a self-buff ability, which triggers upon Sion's death.
Death Surge is a self-buff ability.

Дополнительная информация:

  • Sion can cast item actives during "Glory in Death".
  • The attack speed granted by Glory in Death isn't additive with Sion's base attack speed: it sets his attack speed to a static number. If Sion's standard attack speed exceeds 1.75 attacks per second, Glory in Death will actually decrease his attack speed.
  • Sion's death timer will begin to tick down when he is first killed, not when Glory in Death's reanimation expires.
  • The cooldown of Death Surge is refreshed upon triggering Glory in Death, meaning it is always available to cast at least once. Realistically, it is unlikely that a reanimated Sion will survive to cast Death Surge more than once.
  • Sion cannot use summoner spells while in the Glory in Death state.
  • Glory in Death will still trigger if Sion is killed by the Nexus Obelisk.
  • Glory in Death occupies a low priority for effects that trigger upon death: it will always trigger after effects such as Guardian Angel item.png Guardian Angel's or Omen of Death.png Omen of Death ЙорикSquare.png Yorick.
  • Children of the Grave.png Children of the Grave MordekaiserSquare.png Mordekaiser will spawn its ghost only if Sion dies in both normal state and Glory in Death state while under its effect.


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Decimating Smash
Дальность: 300 ~ 600
Стоимость: 45 / 50 / 55 / 60 / 65 mana
Перезарядка: 10 / 9 / 8 / 7 / 6
Decimating Smash.png

First Cast: Sion channels, increasing the damage of Decimating Smash over the next 2 seconds and the range over the next 1 second. If the channel is interrupted, Decimating Smash will go on a reduced 2 second cooldown.

Second Cast: Sion deals physical damage to all enemies in the target area. If he has charged for less than 1 second, he will slow all enemies in the target area by 50% for 0.25 seconds. If Decimating Smash is charged for at least 1 second, Sion smashes his axe into the ground instead, knocking up all enemies hit for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled.

  • Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD)
  • Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD)

Minions take 60% damage from Decimating Smash.

Подробнее об этой способности
Decimating Smash is a channeled area of effect that deals physical damage and can either slow or knock-up enemies.

Дополнительная информация:

  • Decimating Smash will not grant sight of Sion to an enemy standing outside a brush he is in, similar to Absolute Zero.png Absolute Zero NunuSquare.png Nunu.


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Soul Furnace
Дальность: 550
Стоимость: 65 / 70 / 75 / 80 / 85 mana
Перезарядка: 13 seconds after shield expires
Soul Furnace.png

Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 10 against large units and champion kills and assists.

Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.

  • Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health)
  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)

Soul Furnace can be activated and detonated while using any of his abilities.

Подробнее об этой способности
Soul Furnace's Passive is a self-buff. Soul Furnace's Active is both a self-targeted and area of effect ability.

Дополнительная информация:

  • Both the initial cast and shield detonation have no cast time and do not interrupt Sion's previous orders.
  • The health bonus can be triggered by killing an enemy unit with any of Sion's damage sources, including autoattacks, champion abilities, summoner spells and item actives.


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Roar of the Slayer
Дальность: X ~ 1500
Стоимость: 35 mana
Перезарядка: 12 / 11 / 10 / 9 / 8
Roar of the Slayer.png

Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%

If the target is not a champion, it will be knocked back 1500 units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds.

  • Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP)
Подробнее об этой способности
Roar of the Slayer is primarily a linear, colliding skillshot, but if the first unit struck is not a champion, it becomes an area of effect ability.

Дополнительная информация:

  • Minions and monsters cannot be pushed through walls, even when the knockback would ordinarily leave them within passable terrain.


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Unstoppable Onslaught
Стоимость: 100 mana
Перезарядка: 140 / 100 / 60
Unstoppable Onslaught.png

First Cast: Sion bellows, which can be heard by all players, and begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.

If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and slowing surrounding enemies. Enemies hit directly are also knocked up and then stunned for a short duration. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively.

  • Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD)
  • Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD)

Colliding with terrain will cause Sion to stun himself for a short duration.

Подробнее об этой способности
Unstoppable Onslaught is an area of effect ability.

Дополнительная информация:

  • Unstoppable Onslaught takes into account impassable player-created terrain such as Cataclysm.png Cataclysm Jarvan IVSquare.png Jarvan IV Crystallize.png Crystallize AniviaSquare.png Anivia, Emperor's Divide.png Emperor's Divide AzirSquare.png Azir and Pillar of Ice.png Pillar of Ice TrundleSquare.png Trundle.
  • While Unstoppable Onslaught is active, Sion's movement speed is hard capped at 950. As a consequence of this, building movement speed items will only cause him to gain ground over the initial acceleration and does not grant a significant increase in total distance travelled.
    • If Sion has a movement speed over 950 when he casts Unstoppable Onslaught, he will actually suffer a decreased movement speed.


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