Умения Рек'Сай не требуют затрат маны. Её вторичным ресурсом является Ярость. Рек'Сай начинает игру с 0 ед. Ярости и может получить максимум 100. Рек'Сай получает по 5 Ярости за каждую автоатаку и 10 Ярости (+2.5 за каждого последующего поражённого противника) за каждое использованиеГнева королевы
, Выкапывания или Яростного укуса. Ярость уменьшается на 20 ед. каждую секунду, если Рек'Сай не получала её последние 5 секунд.
Activating Burrow with Fury will grant Fury of the Xer'Sai for 5 seconds, which causes Rek'Sai's next source of Fury generation to grant 15 bonus Fury and, so long as she remains burrowed, to expend 20% of her current Fury every second to restore health. The health restored is based on the amount of Fury expended, for a maximum of (25 × Rek'Sai's level) health over 5 seconds if she burrowed at 100 Fury.
Fury of the Xer'Sai will not activate if Rek'Sai is at full health and her Fury will stop depleting if she reaches full health.
Подробнее об этой способности
Fury of the Xer'Sai is a self-targetedbuff that triggers whenever Rek'Sai casts Burrow and has Fury, or after she completes Void Rush, and remains for 6 seconds.
The amount of Fury depleted per tick is calculated only when Rek'Sai first casts Burrow and does not change dynamically. If she burrows while at 80 Fury, for example, Fury of the Xer'Sai will consume 16 Fury per second; at 50 Fury, it will consume 10.
На поверхностиРек'Сай' закапывается под землю, снижая обзор до 250 и запрещая автоатаковать, но наделяя себя Подземным чутьём и ускоряя на 15 / 20 / 25 / 30movement speed. Способность игнорирует столкновения с чемпионами и даёт доступ к альтернативным умениям.
Подземное чутьё: Вражеские чемпионы и нейтральные монстры, двигающиеся на расстоянии 1300 в тумане войны, раскрывают свою позицию для Рек'Сай и её союзников. Умение не улучшает обзор.
Под землёйРек'Сай выкапывается из-под земли, нанося физ. урон окружающим врагам и подбрасывая их в воздух до 1 секунды, в зависимости от их близости к Рек'Сай. Противники не могут быть вновь подброшены с помощью выкапывания ещё несколько секунд.
During Burrow, Rek'Sai gains Tremor Sense, which will alert her of the location of enemy champions as they move, displayed by circles on the ground. It does not grant sight of the champion, nor does it directly alert Rek'Sai of who it is she is tracking.
Enemies who stand still while Rek'Sai is nearby are consequently invisible to her Tremor Sense.
If Rek'Sai tries to basic-attack an enemy while Burrowed, she will automatically Unburrow before attacking.
Burrowed - Active:Rek'Sai digs in the direction of the cursor, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for a few seconds.
Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds.
Подробнее об этой способности
Furious Bite is a single-targeted ability.
Tunnel is a targeted dash that leaves behind a Tunnel unit.
Although Rek'Sai can use a tunnel both when she is burrowed and unburrowed, she is considered to be burrowed while inside one - she will gain her burrowed skill set (although it is unusable), have reduced vision and have access to Tremor Sense. She will resume her previous stance when the tunnel ends.
The healing from Fury of the Xer'Sai, however, will not take place while using a tunnel unless Rek'Sai was burrowed prior to entering it.
Tunnels that are destroyed while Rek'Sai is in transit will not prevent her from completing the movement.
Rek'Sai can interact with tunnel entrances even if there is terrain between them, as long as the entrance is close to the wall and the wall is sufficiently thin.
Tunnel entrances are always visible on the minimap to allied champions. Enemy champions must sight an entrance at least once before it becomes visible, although once this is done it will remain there for the remainder of the tunnel's lifetime.
If the endpoint tunnel would be in terrain, Rek'Sai will instead create the endpoint tunnel at the closest edge of the terrain to where the original endpoint would have been, extending, or limiting the range of Tunnel. The most notable example of this is across large blocks of terrain, where a small change in where the endpoint is cast can mean exiting on one side or the other of a piece of terrain. Another notable effect of this is that Rek'Sai's travel path through the terrain, will not be straight, but starts heading towards the cast endpoint, in the terrain, and then start moving towards the final endpoint.
Active: Rek'Sai targets one of her tunnel entrances and begins channeling. In addition to disabling effects, Void Rush'schannel will be interrupted if Rek'Sai takes damage from champions or turrets. Interrupting Void Rush will put the ability on an 8 second cooldown.
If Rek'Sai successfully channels for 1.5 seconds, she will burrow into the ground and rapidly dash to the target tunnel, becoming untargetable until she reaches one of her tunnel entrances. This will not put the target entrance on cooldown.