Чемпион Биография Другое

История Править

Жил некогда в Пилтовере человек по имени Корин Ревек, и была у него дочь.Орианна, которую он любил больше всего на свете. Одаренная танцовщица. Орианна была без ума от чемпионов Лиги легенд и даже начала учиться воинскому искусству, чтобы стать такой же, как ее кумиры, и выступать на Полях правосудия. К сожалению, из-за своего простодушия и трогательной наивности девушка иногда не сознавала опасности и шла на неоправданный риск, что привело ее к трагической гибели. Смерть любимой дочери потрясла Корина. Не найдя в себе силы справиться с горем и заполнить пустоту, которую смерть Орианны оставила в его сердце, безутешный отец посвятил свою жизнь техномагии. Он решил создать замену своей дочери, построить двойника, который воплотил бы в жизнь мечту маленькой танцовщицы об участии в боях Лиги легенд. Результатом его кропотливой работы стала машина для убийства, сложнейший механизм, носящий имя погибшей Орианны. Корин знал, что его творению предстоит стать величайшим чемпионом Лиги, но он также знал, как переменчивы бывают времена, и создал для Орианны питомца и защитника по имени Шарик. Конструкция неразлучной пары основана на особом типе техномагии: она использует электричество вместо механической энергии.

Теперь OriannaSquare.png Орианна и ее спутник - признанные чемпионы Лиги, которые, впрочем, руководствуются в бою слегка искаженными представлениями о нравственности. Механическая танцовщица прилагает все усилия, чтобы подружиться с другими чемпионами, но ее необычная природа пугает и отталкивает их. Для живых существ Орианна остается бездушной и смертельно опасной заводной куклой, пустой оболочкой, которой никогда не стать человеком. Тем не менее в глазах своего создателя и отца она была и остается любимой и замечательной дочкой.

''Потанцуй со мной, Шарик. Давай забудем обо всем и будем танцевать''.

Фразы Править

Upon selection
  • Play "Мы убьём твоих врагов. Вот будет весело."
  • Play "I have sharp things."
  • Play "We are as one."
  • Play "Yes, I am a weapon."
  • Play "The ball is angry."
  • Play "So strange, they scream."
  • Play "Why do they keep breaking?"
  • Play "Winding."
  • Play "I hear soft things."
  • Play "Motivating."
  • Play "We go."
  • Play "This is very exciting."
  • Play "This is a fun game."
  • Play "The ball is impatient."
  • Play "Time tick-ticks away."
  • Play "Why are they running?"
  • Play "I know what makes them tick. I know how to make the ticking stop."

Orianna does a pirouette and leans back. If she has the ball, it will catch her. If she does not have the ball she falls to the ground.

  • Play "They come apart so easily. How do you put them back together again?" (with the ball)
  • Play "When you fall, you get right back up." (without the ball)
  • Play Orianna laughs.
  • Play Orianna laughs.
  • Play Orianna laughs.
  • Play Orianna laughs.
Upon using Command: Attack Command: Attack
Upon using Command: Dissonance Command: Dissonance
Upon using Command: Protect Command: Protect
Upon using Command: Shockwave Command: Shockwave

League JudgementПравить

Candidate: Orianna
Date: 31 May, 21 CLE

The workshop is a disaster. Parts lay haphazardly among the fabrication equipment. Mystical substances and materials are strewn everywhere. Plates of half-eaten food grow mold in the corners.

If there were mirrors, Corin would probably be frightened by his own reflection. Disheveled, wild-eyed, and manic, he puts what appear to be the finishing touches on his creation. It is beautiful and intricate, a facsimile of a girl in elegant clockwork.

All that remains is to give it life. However, the enchantment of an Infinity Gear is purely theoretical. Corin is the first to come this close to making it a reality. He gently removes the Gear from the catalyst fluid. It pulses with energy. He smiles a too-wide smile as he places it inside of his creation. The reaction is immediate.

The gears inside the clockwork girl begin to turn, slowly at first. His creation begins to jerk, as life floods to every end of every limb. It is like watching a death spasm in reverse.

Corin clutches a picture of a pretty young girl to his chest as he watches, tears in his eyes.


The clockwork girl was not the first created being to have entered the halls of the Institute of War. The Great Steam Golem had done so years before. However, there was something noble about Blitzcrank, something alive in the way he moved and expressed himself.

This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.

Senior Summoner Montrose appraised the thing that had introduced itself as Orianna. She reached behind her back, unnaturally flexible, and wound the giant key in her back. It's not that she didn't have facial expressions – they were just wrong. There was something in everything she did that was just a little bit off, off enough to be just this side of completely alien.

Then there was The Ball. One might assume that it was her pet, but the relationship was deeper than that. It was as if the two were symbiotically linked. The Ball was just that – a floating ball, equal parts clockwork and some kind of electrical techmaturgy. From time to time, a strange eye on a stalk would emerge from within the sphere, examining the surroundings.

"I wish to be a champion. It will be fun," said Orianna, in a voice that was some approximation of human.

Summoner Carin looked at Senior Summoner Montrose. "Is this even going to work?"

Orianna's body turned, while her head stayed riveted on them. "Of course it will work. I will be a good champion."

Montrose responded. "Orianna, in order to admit you into the League of Legends, we must explore your mind. We are wondering if you have the kind of mind we can explore."

Back in the right orientation, the clockwork girl's skirt began to tick. "My father says yes. I have a mind. Do so. If The Ball is okay with it." The Ball chimes and clicks, but makes no hostile move.

There was a rush of what felt like wind, and then darkness, and then light. There was a young girl dressed like a ballerina. She danced in front of an audience. She was quite gifted. However, this memory was muted, disconnected emotionally.

Colors blur. The Institute of War comes back into focus.

"Orianna, are those your memories?" asked Senior Summoner Montrose.

The clockwork girl laughed. It wasn't playful. It was cold and mechanical. "Those are Orianna's memories. I am Orianna. My father says so."

The younger summoner looked to Montrose for his cue. His composure unshaken, he nodded his head. "Then we'll try again."

Shadows, lights, colors. Someone had constructed what appeared to be a lane from Summoner's Rift. The young girl was much older now, and quite agile. She seemed to be training as a champion. There was a tower and it appeared to be fully armed.

The one-eyed trainer coaxed her on with a gruff voice. "Come on, Orianna. Time to learn how to tower dive. I've goosed the power down, but it'll hurt if you get hit."

The girl smiled naïvely. She readied herself, the picture of agility and poise. She began the run as the tower fired bolts at her. It was immediately clear that something was wrong. The blasts from the tower did not seem benign, as they chewed up the ground around her. Her natural grace kept her one step ahead, for the moment, as they began to come more and more frequently. The trainer mashed his controls, trying desperately to turn it off, yelling at her the whole time. However, Orianna was too engrossed in her exercise to notice.

The first blast took her off her feet, knocking her into the ground. Winded, she attempted to get up. The second blast wasn't far behind. She tried weakly to get up, blood trickling from the corners of her mouth. After the third, she didn't get up.

Colors blur. The Institute of War came back into focus.

"Yes, I died," offered Orianna.

Carin, ever the one for formality, replied. "We have entered your mind, Orianna. How did this make you feel?"

The clockwork girl giggled in an inhuman way. "It was fun. I like memories. Don't you?"

Senior Summoner Montrose cleared his throat. "Why do you want to be a part of the League of Legends?"

"Because it is what I have always wanted. Because my father designed me to do so. Because The Ball is impatient to play on the Fields of Justice." As if in answer, she turned to pet The Ball, which began to crackle with energy.

Montrose continued. "And you understand the conditions of such admission?"

"Yes," replied Orianna. "I will play by the rules of your Institute. I will be a good girl."

The Ball whirred and clicked. Orianna added, "And The Ball will, too. Be a good ball, that is."

Clearly uneasy by the experience, Summoner Carin remained silent. Senior Summoner Montrose, however unsettled himself, maintained his air of authority. "Then you shall be a Champion, clockwork girl. The arrangements will be made."

Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Development Править

First Look Править

Announcement made by Average Gatsby on 20 May 2011 [1]:

Oriana First Look

Orianna's ball blueprints

There are many champions in League of Legends who teach us that -- no matter who you are -- it’s extremely important to make sure that you have the right tools of the trade. Take Orianna, the Clockwork Girl, for instance. Anywhere she goes, you’ll see her mysterious, spherical pet following her about.

The befuddlement over Orianna’s mechanical pet started when we found this schematic while rummaging through a few art department sketches. After every member of the Art Team failed to identify it, we began to deliberate about what its mysterious origins might be. While waiting for the results of our highly scientific in-house carbon dating tests, the greatest historians at Riot games have been busily speculating about its possible origins. Theories range from diagrams of a lost Viking rune stone, to blueprints from a first edition Jules Verne novel, to a discarded schematic from Leonardo Da Vinci’s notebook.

But then, where would the Vikings get the technology for a clockwork contraption? What use is a mechanized sphere when you’re 20,000 leagues under the sea? What would Da Vinci want with schematics for a mechanical ball? After debunking all these theories, only one thing became clear: Orianna’s contraption was no ordinary ball.

Champion Sneak Peek Править

Announcement made by Average Gatsby on 24th May 2011 [2]:

Orianna-teaser resize

Orianna sneak peak

If working on League of Legends for this long has taught us anything, it’s that when it comes to building a champion, it pays to have an eye for quality. Well, whether you’re a hextech enthusiast or you’re just in the market for a new watch, if you’ve got any appreciation for fine craftsmanship you should have a look at Orianna, the Clockwork Girl and her pet ball. That’s right, we said pet ball! And while it might be strange to see a metal lady walking around everywhere with a mechanical sphere, we’re willing to wager that once you see what she can do with it you’ll be in the market for a pet ball yourself. Just don’t tell your friends you’re headed down to the jeweler’s for a new pet. They might look at you funny.

Mechanics Preview Править

Announcement made by Morello on 25th May 2011 [3]:


We’d love to give you a sneak-peak at some of Orianna, the Clockwork Girl’s gameplay features. We’re blazing new mechanical trails with this champion, and we want to share the excitement with you.

Orianna’s key gameplay hook is commanding her primary weapon – an animated hextech ball that she uses as a focus for her abilities. This ball acts as a focal point for all of her skills, allowing her to dynamically control space. By moving The Ball (as she named it) and then activating skills, you can use it to deal magical damage, attach it to allies (then use them as the focal point for your skills), shield friends, or even move enemies out of position. Knowing how and when to use Orianna’s abilities - combined with strategic setup - can deny entire areas of a combat zone or support a key ally and act as a force multiplier.

To add risk to the kit, her passive encourages her shorter-range auto-attacks to maximize her damage output. This means you can play safer and use the long range of Orianna’s ball, but to lesser effect than if you combine it with auto-attacks. We made this decision in order to create an interesting dichotomy of risk/reward that will allow expert Orianna players to stand out.

We want to push the boundaries in our champion creation and your impressions and feedback can help shape this. Let us know what you think!

Patch history Править

  • General
    • Texture update to Classic, slight texture updates to Bladecraft, Gothic and Sewn Chaos Orianna.


  • General
    • New splash artwork.


  • Stats
    • Base attack damage reduced to 38 from 44.


  • Stats
    • Base armor increased to 12 from 8.


  • Command: Protect Command: Protect
    • Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied champion.


  • Stats
    • Base movement speed increased to 325 from 300.



  • General
    • Global spell cooldown reduced to 0.15 seconds from 0.5.
  • Clockwork Windup.png Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30.
    • Damage amplification per stack increased to 20% from 15%.
    • Maximum stacks reduced to 2 from 3.
    • Ability power ratio reduced to 0.15 from 0.2.
  • Command: Attack Command: Attack
    • Projectile speed reduced to 1200 from 1275.
    • Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4.
    • Damage reduced to 60/90/120/150/180 from 60/100/140/180/220.
    • Ability power ratio reduced to 0.4 from 0.6.
    • The ball now responds faster to Dissonance and Shockwave commands.
  • Command: Dissonance Command: Dissonance
    • Ability power ratio increased to 0.7 from 0.5.
  • Command: Protect Command: Protect
    • Cast range increased by 100.
    • Ball leash range increased by 100 when attached to an allied champion.
    • The ball will now respond faster to Dissonance and Shockwave commands.
  • Command: Shockwave Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4.
    • Shockwave no longer stuns units for longer than the duration of the movement.
    • If the ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready.



  • General
    • Improved targeting displays for her spells.


  • Stats
    • Base mana regen increased to 7 per 5 seconds from 4.5.
    • Mana regen per level increased to .5 per 5 seconds from .45.
  • Command: Attack Command: Attack:
    • Cast range increased to 825 from 800.


  • Stats
    • Basic attack range increased to 525 from 500.


  • Basic attack range reduced to 500 from 550.
  • Command: Attack Command: Attack
    • Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
    • Range reduced to 800 from 900.




  • Clockwork Windup.png Clockwork Windup
    • Fixed a display error on the tooltip.
    • Fixed a bug which was causing it to add less damage than intended.
  • Fixed a bug with Command: Protect Command: Protect that was causing the shield particle to not display.
  • Fixed several incorrect interactions with clones or unusual movement types.

V1.0.0.119: Added. (Original Stats)

  • Clockwork Windup.png Clockwork Windup (Innate)
    • Orianna's autoattacks deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.
  • Command: Attack Command: Attack (Q)
    • Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.
  • Command: Dissonance Command: Dissonance (W)
    • Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.
  • Command: Protect Command: Protect (E)
    • (Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance.
    • (Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.
  • Command: Shockwave Command: Shockwave (Ultimate)
    • Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.

References Править

Список чемпионов

Будущие чемпионы

Отменённые чемпионы


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