Orianna is accompanied by The BallThe Ball, which is the focus of her abilities. It attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away.
Whenever Orianna does not have The BallThe Ball attached to her, an arrow will appear near her, pointing toward The Ball's location. This arrow changes color depending on Orianna's distance from The Ball.
Green (Blue in colorblind mode) means The Ball is close.
Yellow means The Ball is a fair distance away.
Red means The Ball is far away, and moving just a bit further will make it blink back to Orianna.
Using any ability sets off a 0.15 second global cooldown.
Orianna's autoattacks deal 10 - 50 (зависит от уровня)(+ 15% AP) bonus magic damage on-hit; any subsequent attack on the same target generates a stack of Clockwork Winding, increasing Clockwork Windup's damage by 20%, stacking up to two times.
The stacks reset if Orianna attacks a different target or doesn't attack for 4 seconds.
Active: Orianna commands The BallThe Ball to fly towards the target location, dealing magic damage to all enemies that The Ball passes through or that are in the target area. However, The Ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done.
After using Command: Attack, The BallThe Ball will remain in that location until it is retrieved or if Orianna strays too far from its location.
Command: Attack has no cast time and does not interrupt Orianna's movement.
This is true only if Orianna doesn't possess The BallThe Ball, otherwise there will be an animation that will briefly stop Orianna's movements.
While The BallThe Ball is mid-flight Orianna cannot use her other abilities, but may still perform other actions.
If Orianna is further than the range of the spell at the moment of cast she will attempt to walk to the range to command it. From there she can command it in any direction but The BallThe Ball still won't surpass the leash range.
Active: Orianna commands The BallThe Ball to emit an electric pulse around its current location, dealing magic damage to enemies within 250-range and leaving an electric field on the area for 3 seconds that speeds up allies and slows enemies that walk over it. The effect diminishes over 2 seconds after leaving the area.
Active: Orianna commands The BallThe Ball to unleash a shockwave after 0.5 seconds, dealing magic damage to enemies within 400-range and flinging them into the air 350-range towards, and possibly over The BallThe Ball.
Command: Shockwave has a brief channel time upon cast before it activates.
НЕОБХОДИМО ПРОВЕРИТЬ The pull/stun disable lasts about 1.25 seconds.
Command: Shockwave tosses enemies a set distance. This means that enemies on the edge of the AoE will be tossed to the center, and enemies close to the middle will be tossed over the ball towards the edge.
Command: Shockwave can toss enemies through walls.
If The BallThe Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready.