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Чемпион Биография Другое


Характеристики Ред
HealthRegenIcon Здоровье 517.72 +79 AttackDamageIcon Сила атаки 40.368 +2.6
HealthRegenIcon Восст. здоровья 6.87 +0.55 AttackSpeedIcon Скорость атаки [*] 0.658  (+ 0 +3.5%)
ManaRegenIcon Мана 334 +50 ArmorIcon Броня 17.04 +3
ManaRegenIcon Восст. маны 6 +0.8 MRIcon Маг. сопротивление 30 +0
AttackRangeIcon Дальность 525 MovementSpeedIcon Скорость передвижения 325


Abilities Править

Notes

Orianna is accompanied by The Ball The Ball, which is the focus of her abilities. It attaches itself to Orianna if she walks near it and also blinks back to Orianna if she is too far away.

Whenever Orianna does not have The Ball The Ball attached to her, an arrow will appear near her, pointing toward The Ball's location. This arrow changes color depending on Orianna's distance from The Ball.

  • Green (Blue in colorblind mode) means The Ball is close.
  • Yellow means The Ball is a fair distance away.
  • Red means The Ball is far away, and moving just a bit further will make it blink back to Orianna.

Using any ability sets off a 0.15 second global cooldown.

  • The Ball The Ball has a leash range of 1125, or 1225 if Command: Protect Command: Protect attaches it to an allied champion.
    • However, unlike most subordinate objects, Orianna's Ball is not targetable by any means.
  • The Ball reveals a small area around its current location, approximately 550 vision range, allowing it to be used for scouting.
  • The Ball ignores terrain, and can be placed inside terrain such as trees, walls and turrets.


v e
Clockwork Windup
Clockwork Windup

Orianna's autoattacks deal 10 - 50 (зависит от уровня) (+ 15% AP) bonus magic damage on-hit; any subsequent attack on the same target generates a stack of Clockwork Winding.png Clockwork Winding, increasing Clockwork Windup's damage by 20%, stacking up to two times.

The stacks reset if Orianna attacks a different target or doesn't attack for 4 seconds.

Подробнее об этой способности
Clockwork Windup is an non-physical on-hit effect; subsequent attacks also grant Orianna Clockwork Winding, which is a damage modifier.

Дополнительная информация:

  • Clockwork Winding stacks additively, causing Clockwork Windup to deal up to 140% damage; however, Clockwork Winding doesn't increase any other on-hit magic damage.
    • Clockwork Winding's damage amplifier stacks multiplicatively with Deathfire Grasp item.png Deathfire Grasp for a total amplifier of 20% / 44% / 68%.
  • A stacking buff on Orianna indicates the number of times she has attacked the same target, and the strength of Clockwork Windup.


v e
Command: Attack
Дальность: 825
Стоимость: 50 mana
Перезарядка: 6 / 5.25 / 4.5 / 3.75 / 3
Command Attack

Active: Orianna commands The Ball The Ball to fly towards the target location, dealing magic damage to all enemies that The Ball passes through or that are in the target area. However, The Ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP)
  • Minimum Magic Damage: 24 / 36 / 48 / 60 / 72 (+ 20% AP)

After Command: Attack is used, The Ball The Ball remains behind at the target location.

Подробнее об этой способности
Command: Attack is a ground targeted area of effect ability.
  • Ball Speed: 1200
  • Ball Radius: 175
  • total range: 1000
  • Магический урон будет поглощен магическими щитами.
  • Накладывает эффекты способностей как умение массового поражения.
  • Дополнительная информация:

    • After using Command: Attack, The Ball The Ball will remain in that location until it is retrieved or if Orianna strays too far from its location.
    • Command: Attack has no cast time and does not interrupt Orianna's movement.
      • This is true only if Orianna doesn't possess The Ball The Ball, otherwise there will be an animation that will briefly stop Orianna's movements.
    • While The Ball The Ball is mid-flight Orianna cannot use her other abilities, but may still perform other actions.
    • If Orianna is further than the range of the spell at the moment of cast she will attempt to walk to the range to command it. From there she can command it in any direction but The Ball The Ball still won't surpass the leash range.


    v e
    Command: Dissonance
    Стоимость: 70 / 80 / 90 / 100 / 110 mana
    Перезарядка: 9
    Command Dissonance

    Active: Orianna commands The Ball The Ball to emit an electric pulse around its current location, dealing magic damage to enemies within 250-range and leaving an electric field on the area for 3 seconds that speeds up allies and slows enemies that walk over it. The effect diminishes over 2 seconds after leaving the area.

    • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
    • Initial Movement Speed: 20 / 25 / 30 / 35 40%
    Подробнее об этой способности
    Command: Dissonance is a ground targeted area of effect ability.

    Дополнительная информация:

    • Command: Dissonance has no cast time and does not interrupt Orianna's movement.


    v e
    Command: Protect
    Дальность: 1100
    Стоимость: 60 mana
    Перезарядка: 9
    Command Protect

    Passive: The allied champion The Ball The Ball is currently attached to is granted bonus armor and magic resistance.

    • Armor & Magic Resist: 10 / 15 / 20 / 25 / 30

    Active: Orianna commands The Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion for 4 seconds when it arrives.

    • Shield Strength: 80 / 120 / 160 / 200 / 240 (+ 40% AP)
    • Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 30% AP)
    Подробнее об этой способности
    Command: Protect is a single targeted ability.

    Дополнительная информация:

    • Command: Protect has no cast time and does not interrupt Orianna's movement.
    • Command: Protect grants Orianna its passive defense bonus whenever The Ball The Ball is attached to her, even if she hasn't cast the ability on herself.
    • The Ball The Ball will not attach itself to Orianna if she walks by it when it is attached to an ally.
    • Command: Protect can be used on stealthed champions without revealing them. The Ball The Ball will not be revealed and will stealth along with the champion.
    • If an ally dies while The Ball The Ball is attached to them, The Ball The Ball will remain at the location the target died.
    • If an ally moves too far from Orianna while The Ball The Ball is attached to them, it will return to Orianna, respecting its leash range.
      • Clockwork Windup The Ball's leash range is increased by 100 when attached to allied champions.


    v e
    Command: Shockwave
    Стоимость: 100 / 125 / 150 mana
    Перезарядка: 120 / 105 / 90
    Command Shockwave

    Active: Orianna commands The Ball The Ball to unleash a shockwave after 0.5 seconds, dealing magic damage to enemies within 400-range and flinging them into the air 350-range towards, and possibly over The Ball The Ball.

    • Magic Damage: 150 / 225 / 300 (+ 70% AP)
    Подробнее об этой способности
    Command: Shockwave is a ground targeted area of effect ability.
    • Diameter of AoE: 650
    • Fling Distance: 250-350
  • Магический урон будет поглощен магическими щитами.
  • Накладывает эффекты способностей как умение массового поражения.
  • Дополнительная информация:

    • Command: Shockwave has a brief channel time upon cast before it activates.
    • НЕОБХОДИМО ПРОВЕРИТЬ The pull/stun disable lasts about 1.25 seconds.
    • Command: Shockwave tosses enemies a set distance. This means that enemies on the edge of the AoE will be tossed to the center, and enemies close to the middle will be tossed over the ball towards the edge.
    • Command: Shockwave can toss enemies through walls.
    • If The Ball The Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready.


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