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Чемпион Биография Другое
Характеристики Ред
HealthRegenIcon.png Здоровье 582.8 +85 AttackDamageIcon.png Сила атаки 59.208 +3.1
HealthRegenIcon.png Восст. здоровья 8.26 +0.75 AttackSpeedIcon.png Скорость атаки [*] 0.668  (+ 0 +2.7%)
ManaRegenIcon.png Мана 273.8 +35 ArmorIcon.png Броня 26.88 +3.5
ManaRegenIcon.png Восст. маны 6.755 +0.45 MRIcon.png Маг. сопротивление 32.1 +1.25
AttackRangeIcon.png Дальность 125 MovementSpeedIcon.png Скорость передвижения 345

Abilities Править

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Umbra Blades
Постоянная перезарядка: 10
Umbra Blades.png

Nocturne's next attacks are periodically enhanced, damaging surrounding enemies for 120% of his total attack damage and healing himself for 10 / 18 / 26 per enemy hit.

Every basic attack reduces the cooldown by 1 second.

Подробнее об этой способности
Umbra Blades is an on-hit effect that periodically causes Nocturne's basic attacks to splash around his main target.

Дополнительная информация:

  • Basic attacks against structures will reduce the cooldown of the ability but will not trigger the splash.


v e
Duskbringer
Дальность: 1200
Стоимость: 60 / 65 / 70 / 75 / 80 mana
Перезарядка: 10
Duskbringer.png

Active: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movements for 5 seconds.

  • Physical damage: 60 / 105 / 150 / 195 / 240 (+ 75% bonus AD)

While on the Dusk Trail, Nocturne ignores unit collision and gains bonus movement speed and attack damage.

  • Movement speed: 15 / 20 / 25 / 30 / 35%
  • Attack damage: 15 / 25 / 35 / 45 / 55
Подробнее об этой способности

Дополнительная информация:

  • Although Duskbringer does not directly grant true sight on stealthed units, the Dusk Trail left behind by units hit by the ability will compromise the position of said unit until the trail wears off.


v e
Shroud of Darkness
Стоимость: 50 mana
Перезарядка: 20 / 18 / 16 / 14 / 12
Shroud of Darkness.png

Passive: Nocturne empowers his blades, permanently gaining attack speed.

  • Attack speed: 20 / 25 / 30 / 35 / 40%

Active: Nocturne creates a barrier that blocks the next enemy spell that hits him within the next 1.5 seconds. If Nocturne blocks a spell, the passive attack speed bonus is doubled for 5 seconds.

  • Doubled speed: 40 / 50 / 60 / 70 / 80%
Подробнее об этой способности
Shroud of Darkness's passive is an statistic buff.
Shroud of Darkness's active is a self-targeted spell shield.

Дополнительная информация:

  • Shroud of Darkness has no cast time and does not interrupt Nocturne's previous orders.
  • Shroud of Darkness' passive buff is not lost when the ability is on cooldown.
  • If Shroud of Darkness is active at the same time as Banshee's Veil item.png Banshee's Veil and Nocturne is hit by an ability, both spell shields will pop. There is no order of priority where one pops before the other.


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Unspeakable Horror
Дальность: 425
Стоимость: 60 / 65 / 70 / 75 / 80 mana
Перезарядка: 15 / 14 / 13 / 12 / 11
Unspeakable Horror.png

Active: Nocturne plants nightmares into his target's mind, dealing magic damage over 2 seconds.

  • Magic damage: 50 / 100 / 150 / 200 / 250 (+ 100% AP)

If the target remains within 465-range of Nocturne for the full duration, it turns and flees from him for a short duration.

  • Fear: 1 / 1.25 / 1.5 / 1.75 / 2
Подробнее об этой способности
Unspeakable Horror is single targeted tether ability.

Дополнительная информация:

  • Unspeakable Horror has no cast time and does not interrupt Nocturne's previous orders.
  • Unspeakable Horror's tether will not break if the target enters stealth or uses abilities like Playful.png Playful or Sanguine Pool.png Sanguine Pool.


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Paranoia
Дальность: Global
Стоимость: 100 mana
Перезарядка: 180 / 140 / 100
Paranoia.png

Active: Nocturne reduces the sight radius of all enemy champions and removes their shared vision for 4 seconds; this includes champions, minions, wards, towers, and Clairvoyance.

While Paranoia is active, Nocturne can activate it again to launch himself at a target enemy champion within range, dealing physical damage.

  • Launch Range: 2000 / 2750 / 3500
  • Physical damage: 150 / 250 / 350 (+ 120% bonus AD)
Подробнее об этой способности
Paranoia is a global debuff ability. When activated again, it becomes a long ranged single targeted dash ability.
  • Banshee's Veil item.png Щиты от умений: will block the sight reduction for the spell shielded unit only and will block the damage of the dash.

Дополнительная информация:

  • The first cast of Paranoia has no cast time and does not interrupt Nocturne's previous orders.
  • Nocturne is immune to all crowd control while performing the dash.
  • Paranoia blocks all forms of sight, up to and including sight granted by minions, pets, wards, Clairvoyance.png Clairvoyance and Destiny.png Destiny Twisted FateSquare.png Twisted Fate.
    • Vision granted before Paranoia was cast will be removed, and vision granted after Paranoia is cast will be negated.
    • However, Clairvoyance.png Clairvoyance and Destiny.png Destiny will continue to grant vision for their remaining duration after Paranoia ends.
    • Although vision is lost across the map, champions will still retain their own (but slightly reduced) field of vision and can spot any enemy or unit that they could see normally.
  • Paranoia's sight reduction does not grant assists.
  • Nocturne will track a target that changes location such as by moving, using a dash ability or using Flash.png Flash. He will not follow targets that move a great distance using Recall.png Recall or Teleport.png Teleport, however. In such cases he will simply dash to the target's previous location.
  • Paranoia will prevent an enemy ShenSquare.png Shen from using Stand United.png Stand United on an ally while it is active, regardless of whether or not he actually has sight of his ally. This includes disabling the ability to cast it by clicking on one of the champion portraits on the left of the screen.


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