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Lucian wields relic weapons imbued with ancient power and stands a stalwart guardian against the undead. His cold conviction never wavers, even in the face of the maddening horrors he destroys beneath his hail of purifying fire. Lucian walks alone on a grim mission: to purge the spirits of those ensnared in undeath, his eternal beloved among them.

Like the twin relic weapons they wielded, Lucian and his wife Senna were carved from the same stone. Together they battled evil in Runeterra for years, bringing light to darkness and purging those taken by corruption. They were beacons of righteousness: Senna's dedication to their cause never faltered, while Lucian's kindness and warmth touched the hearts of the many lives they saved. Two parts of one whole, they were devoted and inseparable.

Though Lucian and Senna witnessed terror that would break most warriors, nothing they had seen compared to the horrors wrought by the Shadow Isles. When the spectral denizens of that accursed place began to manifest across Runeterra, Lucian and Senna hunted them down wherever they appeared. It was grim work, but the fearless pair prevailed until one tragic encounter with the soul-collector ThreshSquare.png Thresh. Lucian and Senna had faced such nightmarish undead before, but never one so deviously clever and cruel. As the terrible battle unfolded, Thresh sprung an unexpected ploy. To Lucian's horror, the creature tricked Senna and ensnared her soul, trapping her in a spectral prison.

Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone.

Though the Warden had taken half of Lucian's heart, he had also created the Shadow Isles' most dangerous foe. Lucian became a man of dark determination, one who would stop at nothing to purge the undead from the face of Runeterra. In honor of Senna's memory, he took up her fallen weapon and vowed to see their mission through to the end. Now wielding both relic weapons, Lucian fights to slay the undead and cleanse the souls of the Shadow Isles. He knows that Senna's soul is lost, but never loses hope that one day he will bring her peace.


Senna trapped in Thresh's lantern.

"Be grateful. By slaying you now, I spare you an eternity of torment."
LucianSquare.png Lucian
"She was everything to me... but they took her, and with her, they took my kindness, and my mercy. That was their mistake, because now, all I've got left is a cold heart. They thrive on doubt. They feast on fear. These wretched abominations blight this world, and every last one of them will perish by my hand."
Play LucianSquare.png Lucian


Upon selection
  • Play "Все умрут. Но кому-то приходится помогать."
  • Play "Rest in peace."
  • Play "They never get tired of dying."
  • Play "Bullseyes."
  • Play "Stay dead."
  • Play "Purity and peace."
  • Play "By all means, stand and fight."
  • Play "This is mercy."
  • Play "We're gonna need more coffins."
  • Play "Just another corpse."
  • Play "Tough talk for worm food."
  • Play "Don't duck on my account."
  • Play "Trick shot? The trick is not to get shot."
  • Play "Rise again, I dare you."
  • Play "H'yeah, I've got a cure for that."
  • Play "Keep moving on."
  • Play "Everybody deserves a second shot."
  • Play "Death should be the end."
  • Play "There's a chill in the air."
  • Play "Nothing colder than death."
  • Play "I'll sleep when they're dead."
  • Play "The past is just a ghost."
  • Play "Something is rotten here."
  • Play "Go ahead, scare me."
  • Play "You don't have the heart for this."
  • Play "Don't look so grim."
  • Play "Some call it magic. I call it good aim."

Lucian shoots a smiley face into the ground.

  • Play "Smile? Alright."
  • Play "This is my happy face. See?"
  • Play "Heheh, and they say I have a grim sense of humor."
  • Play "No, really... I am smilin'."
  • Play "I'll have no trouble killing you, and less trouble killing you again!"
  • Play "Death is a mercy, and I have enough mercy to go around."
  • Play "Death at the door? Hmph, no. I am the one who knocks."
Taunting ThreshSquare.png Thresh
  • Play "You took the better half of me, Thresh. What you left is a dangerous enemy."
Taunting HecarimSquare.png Hecarim
  • Play "It's not that I fear you, Hecarim. I just hate to put a good horse down."
Taunting MordekaiserSquare.png Mordekaiser
  • Play "Let's crack you open, Mordekaiser, and see what's inside."
  • Play Lucian laughs.
  • Play Lucian laughs.
  • Play Lucian laughs.
  • Play Lucian laughs.
Upon using The Culling.png The Culling
  • Play "It ends here!"
  • Play "For Senna!"
  • Play "Ashes and dust!"
  • Play "This is over!"
Upon death

Co-op vs. AI ResponsesПравить

Match start

  • "You will be purified."

Player team victory

  • "GG!"

Player team defeat

  • "Senna... I have failed you..."


  • Lucian was designed by ZenonTheStoic.
  • Lucian's Concept 1 (by Riot Artist Eoin Colgan)
  • Lucian concept 2
  • Lucian concept 3 (by Riot Artist Eoin Colgan)
  • Lucian concept 4 (by Riot Artist Eoin Colgan)
  • Lucian 3D model
  • World Cup Initial concept art

Shadows and ReflectionsПравить

"When we took up these weapons, we accepted our mission with pride. Rid Runeterra of evil, they told us. Slay the corrupt. Send the filth of the world crawling back to the hole it crawled out of. Not just anyone can wield these weapons. You need a pure heart. A fearless mind. An inner light that outshines all the darkness in the world. Once I had that light. Now I'm not so sure.

Everything changed. We knew our mission was greater [1] than ourselves. The enemy was not who we fought, but what we fought. Evil. The Shadow Isles? Just another mess to clean up, just a bunch of ghosts. They were abominations, but nothing we hadn't put in the ground before. Until the day we faced him. Until the day he ripped her from my life."

"Now my enemy has a name. She wouldn't want me to come after her--she knew the risks. But I can't forget her. I won't forget her. I'll hunt down the bastard who took her from me and send him straight to the grave. 

Twice, if I have to."

Patch history Править

  • Relentless Pursuit.png Relentless Pursuit
    • No longer removes slows.
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10 seconds.


  • Stats
    • Attack range reduced to 500 from 550.
    • Base movement speed increased to 335 from 330.
    • Base health increased to 500 from 470.
    • Base attack damage increased to 52 from 49.
  • Lightslinger.png Lightslinger
    • Fixed a bug where the first shot would incorrectly assume the killing blow on a champion and cause the second shot to fire at another target. Both shots will now always land on the primary target if they are near death.
  • Piercing Light.png Piercing Light
    • Now deals full damage to minions instead of 75% damage.
    • Cast range reduced to 500 from 550.
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80.
  • Relentless Pursuit.png Relentless Pursuit
    • Cooldown is now reduced by 1 second per Lightslinger.png Lightslinger hit, doubled to 2 seconds per hit on champions.
    • Mana cost reduced to 0 at all ranks from 60 / 45 / 30 / 15 / 0.
    • Now resets Lucian's basic attack timer on use.
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
    • Cooldown no longer refreshes upon killing an enemy during The Culling.png The Culling.



  • Stats
    • Base armor increased to 19 from 15.


  • Piercing Light.png Piercing Light
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • Range reduced to 550 from 570.


  • General
    • Updated Lucian's recommended items.
  • Stats
    • Base mana regeneration increased to 7 from 6.
    • Mana regeneration gained per level increased to 0.7 from 0.65.
  • Lightslinger.png Lightslinger
    • When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target.
  • Piercing Light.png Piercing Light
  • Laser hit box width reduced to 100 units from 120.
  • Piercing Light now leads its target by 80 units when cast on an enemy champion.

V3.10a: Added


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