After using an ability, Lucian's next autoattack within 6 seconds will strike twice.
The second shot deals 50% of Lucian's AD (deals 100% AD to minions and monsters), but fully applies on-hit effects, and can critically strike. If the target is killed before the second shot can go off, the second shot will automatically shoot at something else.
Подробнее об этой способности
Lightslinger is both an on-attack effect and an on-cast effect that allows Lucian to strike two autoattacks in quick succession after each ability cast.
Piercing Light will attempt to lead the target if it is moving but does not adjust further during the 0.35 second cast time. As such, a unit can dodge the laser if it changes its velocity by a sufficient amount during the delay.
Active: Lucian starts firing shots in the target direction for 3 seconds, each shot dealing physical damage to the first enemy it hits. The number of shots fired scales with his attack speed. The Culling deals quadruple damage to minions but not monsters.
While using The Culling, Lucian's basic attacks are disabled and he cannot activate Piercing Light or Ardent Blaze. He can, however, move freely and activate Relentless Pursuit. He also ignores unit collision for the duration.
The Culling can be reactivated to end its effects early and it is interrupted by crowd control effects that inhibit basic attacks.
While similar to a channel, The Culling is only interrupted by crowd control effects that inhibit attacking - namely: airborne, forced action, stun, suppression, entangle and polymorph. Silences will not interrupt it.
Interestingly, blind will also not interrupt The Culling as Blind does not actually prevent the target from declaring attacks.
Factoring only Lucian's base attack speed at levels 6, 11 and 16, he will fire a minimum of 13 / 15 / 17 shots.
An alternate formula for calculating the number of shots fired is 13 / 15 / 17 (+1 per 20.91% / 17.42% / 14.93% AS). This formula may prove more useful for calculating the efficiency of builds outside of the game where AS is presented as a % bonus rather than as attacks-per-second.