Чемпион Биография Другое

История чемпиона Править


It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.

Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed Armsmaster of the League rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something which has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.

"Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends."


The most prolific tournament fighter at the Institute of War, the self-proclaimed "Grandmaster at Arms" rattled off a streak of consecutive wins 152 long. No one had ever achieved even half of that number before, but what made it even more remarkable was that he did so while fighting only 152 matches. Concerned the peace accords that ended the Rune Wars would be threatened by a fighter who was unbeatable in the arena, the League hastily banned Jax from the arena all together. But in the spirit of the Institute, the League eventually relented, stating that a champion’s skill was no reason to remove a realm’s access to the governing powers of the tournaments. Jax was reinstated, but with one rule: He is only allowed to fight with weapons the League deems suitable. For now, that list includes a lamppost, a chicken’s foot, a spatula, and a fishing rod.

Quotes Править

Upon selection
    Jax Select
    "Кто следующий?!"
    "Now it's my turn!"
    "Bring it on!"
    "It's on!"
    "Сюрприз! Я вернулся.."
    "Let me at 'em!"
    "Ready for battle!"
    "Surprise! I'm back."
    "Let me at 'em!"
    "Ready for battle!"
    "Bring it on!"
    "It's on!"
While using JaxSquare.png Jaximus
    "Here's to you, kid."
    "Who wants a piece of the champ?!"
    "Imagine if I had a real weapon!"
    Jax laughs.
    Jax laughs.
    Jax laughs.

Co-op vs. AI ResponsesПравить

Match start

  • "Who wants a piece of the champ?"

Player team victory

  • "GG!"

Player team defeat

  • "Imagine if I had a real weapon!"

Development Править

  • Jax Concept
  • 1st Classic Splash Art
  • 2nd Classic Splash Art
  • 1st The Mighty Jax
  • 1st Vandal Jax
  • 1st Angler Jax
  • 1st PAX Jax
  • Jax (New Dawn) model concept

Previous Abilities Править


Weapon Mastery: (Innate): Increases damage that Jax gains from items by 15%.
Equipment Mastery: (Innate): Jax gains 3 health per attack damage and 2 health per ability power received from items.

Файл:Counter Strike.jpg

Counter Strike: Passive: Increases Jax's dodge chance by 10 / 12 / 14 / 16 / 18% Active: Jax stuns surrounding enemies for 1 second and deals 80 / 100 / 120 / 140 / 160 (+60% of ability power) magic damage to them. Usable only within 7 seconds of dodging an attack.

Файл:Grandmaster's Might.jpg

Relentless Assault:
(Passive) Jax's basic attacks increase his attack speed by 6 / 10 / 14% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for 140 / 170 / 210 (+70% of ability power) bonus magic damage. Attack speed stacks up to 10 times.
(Active) Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for a short time upon activation.

Nemesis Jax Править

Announcement made by NeeksNaman:[1]

There are times when a champion’s intimidating visage is so bloodcurdling that his icy stare can leave an enemy quaking in his Boots of Speed. If you’ve been on the lookout for a truly threatening take on the Grandmaster at Arms, you’ll be pleased to know that Nemesis Jax is armed and ready to leap into the fray. With an imposing new model that sports a steel mask, flowing cape and wicked-looking mace, this is one champion your enemies won’t want to face top lane.

Patch history Править

  • Stats
    • Jax finishes his attack animation a little faster (19% faster).


  • Stats
    • Base health reduced to 450 from 463.
    • Health per level reduced to 85 from 98.
    • Armor per level reduced to 3 from 3.5.


  • Stats
    • Base armor increased to 22 from 18.


  • Stats
    • Base movement speed increased to 350 from 325.



  • Empower.png Empower
    • Damage reduced to 40/75/110/145/180 from 40/85/130/175/220.


  • Counter Strike.png Counter Strike
    • Fixed a bug where it was stunning through spell shields.


  • Relentless Assault.png Relentless Assault
    • Passive damage proc stacks increase even if Jax's attack misses or is dodged.


  • Stats
    • Health per level increased to 98 from 88.
  • Counter Strike.png Counter Strike
    • Area of effect radius increased to 375 from 350.
  • Grandmaster's Might.png Grandmaster's Might New Active
    • Active: Jax gains 25/35/45 (+30% of bonus attack damage) armor and 25/35/45 (+20% of ability power) magic resist for 8 seconds.
    • Cost: 100 mana
    • Cooldown: 80 seconds


  • Grandmaster's Might.png Grandmaster's Might
    • Fixed a bug where the passive attack canceled if the buff ran out during the attack animation.


  • Stats
    • Mana regen per 5 per level increased to 0.7 from 0.45.
  • Empower.png Empower
    • Fixed a bug where its cooldown was higher than stated at earlier ranks.
  • Counter Strike.png Counter Strike
    • Dodge duration increased to 2 seconds from 1.5.
    • Now additionally reduces the damage from area of effect abilities by 25% for the duration.
    • It can now be activated again after 1 second to end the effect early.
    • Damage changed to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage).
    • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge.
    • Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14.
  • Grandmaster's Might.png Grandmaster's Might
    • Duration increased to 8 seconds from 6.

V1.0.0.132: Remake

  • General
    • Added an animation to Jax's joke.
  • Stats
    • Base health increased to 551 from 506.
    • Health per level increased to 88 from 83.
    • Armor per level increased to 3.5 from 3.2.
  • Relentless Assault.png Relentless Assault (Innate) remade
    • Every time Jax attacks an enemy, he gains 4-14% increased attack speed (stacks up to 6 times).
  • Leap Strike.png Leap Strike (Q)
    • Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5.
    • Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage) (0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage) (0.7 ability power).
  • Empower.png Empower (W)
    • Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5.
    • Damage changed to 40/85/130/175/220 from 60/95/130/165/200.
    • Ability power ratio increased to 0.6 from 0.4.
    • Mana cost increased to 30 from 20.
  • Counter Strike.png Counter Strike (E) remade
    • Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
  • Grandmaster's Might.png Grandmaster's Might (Ultimate) remade
    • Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
    • Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+20% of his bonus attack damage) for 6 seconds.


  • Leap Strike.png Leap Strike
    • Base damage reduced to 20/45/70/95/120 from 35/60/85/110/135.
  • Empower.png Empower
    • Base damage reduced to 60/95/130/165/200 from 75/110/135/180/215.
    • Now breaks spell shields.


  • General
    • Fixed a bug where Jax's attacks could not be dodged.
  • Leap Strike.png Leap Strike
    • Jax will now attempt to attack the target after casting if it is an enemy champion.


  • Leap Strike.png Leap Strike
    • Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150.
    • Attack damage scaling increased to 100% from 70%.


  • Leap Strike.png Leap Strike
    • Can now target wards again, but will now reveal wards for two seconds when used in this manner.


  • Leap Strike.png Leap Strike
    • Attack damage scaling reduced to 70% from 100%.
    • Can no longer be cast on wards.


  • Leap Strike.png Leap Strike
    • No longer locks Jax, allowing him to cast spells while leaping.


  • Leap Strike.png Leap Strike
    • Now prefers to target enemies over allies when your cursor overlaps both.


  • General
    • Updated tooltips.


  • General
    • Fixed a bug where in some instances Jax would lose health while leveling.


  • Leap Strike.png Leap Strike
    • Cooldown reduced to 13/11/9/7/5 seconds from 17/14/11/8/5.
  • Counter Strike.png Counter Strike
    • Now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready.



  • General
    • Recommended items updated.
  • Equipment Mastery.png Equipment Mastery
    • Tooltip updated to show health gained from each source dynamically.
  • Leap Strike.png Leap Strike
    • Ability power ratio reduced to 0.7 from 0.8.
    • Cast time reduced by 20%.
    • Travel speed increased by 20%.
  • Empower.png Empower
    • Base damage increased to 75/110/145/180/215 from 40/60/80/100/120.
    • Ability power and attack damage ratios increased to 0.4 from 0.2.
    • Cooldown increased to 9/8/7/6/5 seconds from 5 at all ranks.
    • Mana cost reduced to 20 from 35.
    • Tooltip corrected to accurately state it deals magic damage.
    • Fixed bugs where Empower.png Empower incorrectly did less damage when used at the same time as Leap Strike.png Leap Strike or each third Relentless Assault.png Relentless Assault strike.
    • Now only deals damage to a single target rather than to an area of effect.
    • Now resets Jax’s autoattack timer when cast.
  • Counter Strike.png Counter Strike
    • Base damage increased to 80/110/140/170/200 from 80/100/120/140/160.
  • Relentless Assault.png Relentless Assault
    • New Active: Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for 5/6.5/8 seconds upon activation.
    • Cost: 80 mana
    • Cooldown: 60 seconds
    • Buff icon now dynamically shows Jax's number of Relentless Assault.png Relentless Assault stacks.
    • Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault.png Relentless Assault.



  • Stats
    • Health per level reduced to 83 from 86.
    • Base movement speed reduced to 325 from 330.


  • Empower.png Empower
    • Cooldown changed to 5 seconds at all ranks from 7/6/5/4/3 seconds.



  • Stats
    • Base armor per level reduced to 3.2 from 4.
  • Equipment Mastery.png Equipment Mastery
    • Attack damage to health conversion reduced to 3 from 4.
  • Leap Strike.png Leap Strike
    • Is no longer castable while immobilized.
  • Empower.png Empower
    • Fixed a minor tooltip typo.



  • General
    • New "Selection" quote in PVP.net.


  • Equipment Mastery.png Equipment Mastery
    • Health bonus reduced to 4 health per attack damage and 2 health per ability power.
  • Empower.png Empower
    • Base damage reduced to 40/60/80/100/120 from 45/65/85/105/125.
    • Now gains 20% of attack damage and ability power as bonus damage.


  • Stats
    • Base mana increased to 235 from 215.
    • Mana per level increased to 35 from 30.
  • Equipment Mastery.png Equipment Mastery remade
    • Jax's prowess with weapons and armor increase his fortitude as he gains equipment.
    • Jax gains 5 health per point of attack damage received from items.
    • Jax gains 3 health per point of ability power received from items.
  • Leap Strike.png Leap Strike
    • Can now target allies.
  • Empower.png Empower remade
    • Jax instantly charges his weapon with energy, causing him to deal 45/65/85/105/125 damage to all enemies nearby on his next attack.
    • As there is no longer a charge-up time, cooldown increased to 7/6/5/4/3 from 1 second at all ranks.
    • Changed mana cost to 35 at all ranks from 40/35/30/25/20.


  • Leap Strike.png Leap Strike
    • Fixed an issue that was causing the damage to fail sometimes when interacting with targets in brush.


  • Leap Strike.png Leap Strike
    • Improved responsiveness: you can now move much sooner after striking (but not attack).


  • General
  • Leap Strike.png Leap Strike
    • Cooldown reduced to 17/14/11/8/5 seconds from 21/17/13/9/5.
  • Empower.png Empower
    • Cleave increased to 60% from 50%.
    • Duration to power up reduced to 3 seconds from 4.
    • Damage per second increased to 25/35/45/55/65 from 20/25/30/35/40.


  • Empower.png Empower
    • Can no longer crit.
    • Fixed an issue causing it to not proc.
  • Counter Strike.png Counter Strike
    • Ability power ratio reduced to 0.8 from 1.
    • Dodge reduced to 10/12/14/16/18% from 10/12.5/15/17.5/20%.
    • Cooldown increased to 4.5 seconds from 4.
  • Relentless Assault.png Relentless Assault
    • Attack speed per level reduced to 6/10/14% from 8/12/16%.


  • Leap Strike.png Leap Strike
    • Bonus damage increased to 50/75/100/125/150 from 30/60/90/120/150.
    • Now gives Jax a slight speed boost upon landing.
  • Counter Strike.png Counter Strike
    • Dodge increased to 10/12.5/15/17.5/20% from 8/11/14/17/20%.
  • Relentless Assault.png Relentless Assault
    • Damage reduced to 140/170/210.
    • Reduced hits to proc to 3 from 4.
    • Can now be held across targets for up to 2.5 seconds.


  • Stats
    • Movement speed increased to 325 from 315.


  • Stats
    • Base armor increased to 18 from 14.
    • Health per level increased to 86 from 78.
  • Counter Strike.png Counter Strike
    • Cooldown reduced to 4 seconds from 5.
    • Duration of dodge proc increased to 7 seconds from 4.

July 10, 2009 Patch:

  • Empower.png Empower
    • Now increases damage on a per level basis instead of cleave percent.
  • Leap Strike.png Leap Strike
    • No longer causes double hits.
  • Relentless Assault.png Relentless Assault
    • Fixed a bug with this skill interacting with monsters.

June 12, 2009 Patch:

May 15, 2009 Patch:

April 11, 2009 Patch:

  • Empower.png Empower
    • Empower damage can no longer crit.
    • Bug fix: it no longer lasts longer than it should.
  • Leap Strike.png Leap Strike
    • Mana cost increased to 65 from 50.
    • Cooldown increased to 22/18/14/10/6 seconds from 21/17/13/9/5.
  • Counter Strike.png Counter Strike
    • Dodge chance reduced to 8/11/14/17/20% from 8/12/16/20/24%.
    • Mana cost increased to 60 from 50.
  • Relentless Assault.png Relentless Assault
    • No longer gives Jax additional speed upon striking buildings.
    • Changed to Passive from Active.
    • Damage reduced to 150/200/250 from 150/225/300.

Alpha Week 7:

  • General
    • Fixed tooltip errors.
    • Removed excess Dodge messages.
  • Counter Strike.png Counter Strike
    • Now has a particle effect.

References Править

Список чемпионов

Будущие чемпионы

Отменённые чемпионы