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Gameplay Править

Gnar’s a prehistoric yordle best suited to the Rift’s top lane. A transform champion with clear strengths and weaknesses in both Mini and Mega forms, Gnar fights best when he anticipates his fits of rage, and come late game, brawls most effectively as a tank or fighter.

Top Lane Править

Gnar’s rage meter fills slowest at the start of the game, so mastering his Mini form is key to a successful early game. Fortunately, Mini Gnar has plenty of tricks up his furry sleeves to keep his more fragile form safe from enemy aggression. Boomerang Throw deals decent damage to his lane opponent, and its slow helps Gnar maintain distance and avoid retaliation. Once unlocked, Hyper applies further damage, helping Gnar gain lane dominance with timely basic attacks and repeated Boomerang Throws. Mini Gnar is best off saving Hop as an escape: it’s a solid disengage ability that he can use on lane opponents or junglers as they come in to take him out.

And then there’s Mega Gnar. A brutal beast with significant crowd control and surprising burst, Mega Gnar brings a completely different playstyle to bear complete with inherent strengths and weaknesses. He’s a juggernaut: slow, strong and resilient, and while he delivers a punishing burst of damage, he has little to follow up with. While Mini Gnar is nimble enough to dart around the edges of combat, Mega Gnar thrives in the heart of the fight. After Crunching in to face his enemy top laner, quick casts of Boulder Toss and Wallop should see all but the most defensive of enemies pummeled effectively. He has considerable vulnerabilities, though, particular when being ganked. Mega Gnar has no effective means of escape, and has to rely on raw health and resistances to keep him alive as he lumbers back to the safety of his tower. Things change meaningfully once Gnar hits six and gains access to GNAR! While it hits hard enough, the utility is strong enough to save Gnar’s life - and end his enemy’s - particularly when they’ve strayed close to walls. Bait your opponent into the brush as Mini Gnar, then transform and use GNAR! to smash them into the wall, stunning them as you burst them down with the rest of your abilities. If your enemy’s particularly confident and tower dives, use the ability to stun them against your turret. When trying to survive a gank, simply throwing them away should give you the time you need to escape.

Teamfights Править

Gnar has three distinct phases during teamfights, each oriented around timing his forms. First, he needs to avoid engaging for a while as Mini Gnar builds up rage, kiting with basic attacks, Boomerang Throw and Hyper’s passive to put a dent in the enemy frontline. Once Gnar’s about to pop, he’s best suited Bouncing in towards the enemy team. Whenever Mini Gnar’s activates an ability with full Rage, he transforms into Mega Gnar while using it, so while the gathered targets might see a small ball of fluff leaping towards them, something very different will land in their midst.

Once Mega Gnar’s landed, his role is to disrupt as much as possible, using Boulder Toss and Wallop to damage and crowd control all nearby enemies. Gnar works best as his team’s tank here, blocking skillshots with his considerable frame and forcing the enemy damage dealers to focus on him. Knowing when to use GNAR! is critical: smart timing can interrupt several enemy abilities simultaneously, while smart positioning can send the entire enemy team crashing into a structure, stunning them all and giving his allies the chance to secure kills. As Mega Gnar’s Rage meter starts to fade, Mini Gnar’s strengths become an amazing asset in clean-up. He’s fast, he can close gaps with Hop and his basic attacks, which, when numerous enough, trigger Hyper and give Mini Gnar a huge movement speed boost. Add in Boomerang Throw, and Gnar has all the tools he needs to catch and finish off his targets.

Synergy Править

Works well with: Struggles against:
Lulu OriginalLoading.jpg

LuluSquare.png Lulu’s kit handily fills in GnarSquare.png Gnar’s weaknesses and supplements his strengths in both forms. She can shield Mini Gnar with Help, Pix!.png Help, Pix! whenever he’s under attack, while Whimsy.png Whimsy gives Mega Gnar all the movement he needs to help him stick to the enemy team and dish out his AoE damage.

Teemo OriginalLoading.jpg

Teemo outranges GnarSquare.png Gnar and deals enough damage over time with his Toxic Shot.png Toxic Shots to beat him in a war of attrition. The Swift Scout can also blind GnarSquare.png Gnar in basic attack battles, or turn to Move Quick.png Move Quick to dodge everything from boomerangs and boulders to Mega Gnars.

Amumu OriginalLoading.jpg

Come late game, GnarSquare.png Gnar thrives when he has a primary tank initiator to follow up on. Amumu’s perfect: his Bandage Toss.png Q to Curse of the Sad Mummy.png R combo locks down enemy teams, meaning Mega Gnar can Crunch.png Crunch in and complement AmumuSquare.png Amumu’s AoE damage with his own.

Irelia OriginalLoading.jpg

Though GnarSquare.png Gnar can trade well with IreliaSquare.png Irelia over the opening few levels, by level 5, she has all the true damage, sustain, speed and resilience needed to beat GnarSquare.png Gnar in a fight, meaning the Missing Link has little choice but to farm under tower and rely on jungler support.

Orianna OriginalLoading.jpg

The ball delivery system lives on whenever Mega Gnar leaps into the enemy team! Combining Crunch.png Crunch and Command: Shockwave Command: Shockwave (Crunchwave?) deals devastating damage, and Orianna can follow up with Command: Dissonance Command: Dissonance, which slows the enemies and speeds Mega Gnar’s otherwise lumbering gait.

Fizz OriginalLoading.jpg

FizzSquare.png Fizz is a problem for both of GnarSquare.png Gnar’s forms. He’s nimble and powerful enough to burst down Mini Gnar before he has the chance to transform, and Playful.png Playful/Trickster.png Trickster can dodge Mega Gnar’s considerable power and crowd control, including GNAR!.png GNAR!

Skill usage Править

  • Using Hop.png Hop on a unit with a full rage meter will cause you to bounce off that unit, but instead of a second bounce you will transform in midair and perform Crunch.png Crunch. Use this to reach the enemy squishies by bouncing off a minion, jungle creature, or enemy tank.
  • GNAR!.png GNAR! is a powerful initiate and anti-initiate. Use it to peel enemy tanks off your carries or to push enemy carries towards your tanks. Chaining GNAR!.png GNAR!'s stun to Wallop.png Wallop in a teamfight will create a devastating AOE crowd control and damage.
  • Boomerang Throw.png Boomerang Throw can be buy time to Hop.png Hop over a wall thanks to it's AOE slow. It can be thrown in front of you instead of directly at enemies in order to prevent the boomerang from reversing direction too quickly.
  • Mega GnarSquare.png Mega Gnar has far less escape options than GnarSquare.png Gnar, so your best bet is to slow their movement with Boulder Toss.png Boulder Toss, Wallop.png Wallop, and GNAR!.png GNAR! before attempting to Crunch.png Crunch over a wall. Note that if you manage to stall long enough to revert to GnarSquare.png Gnar, you will receive a large speed boost from Hyper.png Hyper in addition to your natural mobility.
  • While you are in the laning phase, Hop.png Hop can be your best ability, in some matchups, try to use it first when engaging an enemy. The best time to use Hop.png Hop as your engaging tool is around level 5, 7, or 9 because you'll most likely have 1 or 2 points into Hop.png Hop, 3-5 points into Boomerang Throw.png Boomerang Throw, and 1 to 2 points into Hyper.png Hyper, depending on your matchup. Now with every thing set, Hop.png Hop on to the enemy if you can, auto attack with your attack speed boost and follow up their reaction with Boomerang Throw.png Boomerang Throw, and popping Hyper.png Hyper.
  • Hop.png Hop is very useful through out the laning phase, and tower/ wave pushing.
    • Use Hop.png Hop to catch Boomerang Throw.png Boomerang Throw.
    • Hide in the brush while you wait for the jungler (ganking you) to cut your path to the tower in front of you off, and then Hop.png Hop off them and get away safely.
    • Hop.png Hop into the impassable wall next to an outer tower to not over extend and get an attack speed boost to bring down the tower faster. However, be precautious because Hop.png Hop is your only escape when flash is down
  • As all of GnarSquare.png Gnar's abilities mark a target with Hyper.png Hyper, quickly landing all skill shots with Hop.png Hop speeding up your auto attacks will burst down your enemy down quickly, leaving you enough chasing time to kill with Hyper.png Hyper passives before they're under turret.

Build usage Править

GnarSquare.png Gnar is an AD fighter and marksman hybrid that utilizes the ranged offensive and mobility power of his 20px Mini Gnar form and the melee tankiness of Mega GnarSquare.png Mega Gnar. As such, it is recommended to build GnarSquare.png Gnar mostly an autoattacking glass cannon consisting of attack damage, attack speed, life steal, and movement speed items with one or two defensive items that gives him health because he virtually has no control in either of his forms.

Offensive ItemsПравить

  • Due to the autoattacking nature of GnarSquare.png Gnar's kit, Blade of the Ruined King item.png Blade of the Ruined King is a good item to build on him. The anti-tank % health damage from the item's passive synergizes well with Hyper.png Hyper's passive % health damage, and the active is a good addition with Hyper.png Hyper's movement speed bonus.
  • Trinity Force item.png Trinity Force is an excellent item on GnarSquare.png Gnar. The Phage item.png Phage movement speed passive will allow GnarSquare.png Gnar to kite better in his ranged 20px Mini Gnar form and stick to enemies better in his Mega GnarSquare.png Mega Gnar form. The built in 8% movement speed bonus is also useful for GnarSquare.png Gnar's mobility as well. The Sheen item.png Sheen's passive works well in GnarSquare.png Gnar's kit providing if he constantly catches his boomerangs for the instant cooldown reduction.
    • Keep in note that while building Trinity Force item.png Trinity Force, the mana is completely wasted on GnarSquare.png Gnar, he does not utilize ability power that well, and his abilities have long cooldown in lower levels. As such, it's recommended to build Phage item.png Phage or Zeal item.png Zeal in the Trinity Force item.png Trinity Force item build first, with Sheen item.png Sheen as the last item to complete the item.
  • Avoid building Runaan's Hurricane item.png Runaan's Hurricane and Ravenous Hydra item.png Ravenous Hydra when it comes to pushing lanes, as GnarSquare.png Gnar has virtually have no control in either of his forms to utilize these items' passives. Instead, consider building a Statikk Shiv item.png Statikk Shiv, as he can utilize the item's Static passive in both 20px Mini Gnar and Mega GnarSquare.png Mega Gnar forms.
  • Due to GnarSquare.png Gnar's high attack damage ratios and his basic attack nature of his kit, consider building an Infinity Edge item.png Infinity Edge and/or The Bloodthirster item.png The Bloodthirster. The former adds a lot of power in his basic attacks while the later gives him more sustain through life steal and a useful shield to protect himself when he goes into Mega GnarSquare.png Mega Gnar form.
    • A Phantom Dancer item.png Phantom Dancer is a good item on GnarSquare.png Gnar if Infinity Edge item.png Infinity Edge is built. The item not only gives him movement speed, critical chance, and attack speed, it also gives him a passive that allows him to ignore unit collision, thus adding more mobility for GnarSquare.png Gnar.
  • A Wit's End item.png Wit's End is a good offensive/defensive item to build on GnarSquare.png Gnar. Not only does this item give Gnar even more attack speed to activate Hyper.png Hyper more often, but it also improves this ability's damage, by shredding the enemy's magic resistance. Speaking of which, this item gives more magic resistance to Gnar himself, which is good since he gains no magic resistance per level.
  • The Black Cleaver item.png The Black Cleaver is considered to be a far superior item than Last Whisper item.png Last Whisper on GnarSquare.png Gnar. First, The Black Cleaver item.png The Black Cleaver grants Gnar some health, something that he needs when he enters Mega GnarSquare.png Mega form. Second, GnarSquare.png Gnar has a lot of AoE in his kit, which synergizes well with the item's passive. Finally, The Black Cleaver item.png The Black Cleaver gives cooldown reduction, which is useful for GnarSquare.png Gnar's long cooldowns.
    • Last Whisper may still prove to be a solid choice if there is an enemy with massive amounts of armor (such as RammusSquare.png Rammus), since it doesn't require to be stacked to reach it's full potential and gives more armor penetration, but keep in mind all the benefits you are losing from The Black Cleaver.
    • Similarly, consider building a Youmuu's Ghostblade item.png Youmuu's Ghostblade, as the item's active is useful for chasing down enemies thanks to GnarSquare.png Gnar's mobility.
  • As a jungler, either a Spirit of the Elder Lizard item.png Spirit of the Elder Lizard or Wriggle's Lantern item.png Wriggle's Lantern are good items to build on GnarSquare.png Gnar. The former gives cooldown reduction, attack damage, and a passive that will proc on his autoattacks and his abilities, while the latter grants him attack speed and allows GnarSquare.png Gnar to secure jungle objectives such as dragon and Baron Nashor.
  • Zephyr item.png Zephyr is a powerful late game item for GnarSquare.png Gnar because of the item's built in movement speed, the attack speed, and tenacity that will greatly increase GnarSquare.png Gnar's defensive, kiting, and chasing potential.
  • Hexdrinker item.png Hexdrinker benefits GnarSquare.png Gnar a lot, since he gains no magic resistance per level. It can be later upgraded to Maw of Malmortius item.png Maw of Malmortius, making Gnar more powerful, the closer to death he is. Make sure to build some defensive items alongside Maw of Malmortius, so that Gnar doesn't die too early and makes the best use of the passive.
  • Hextech Gunblade item.png Hextech Gunblade can be a good item in an hybrid build since Hyper.png Hyper passive damage is enhanced by 100% ability power. Keep in mind however that many GnarSquare.png Gnar's abilities deal AOE damage and so apply spell vamp only in reduced form. Also note that Hyper.png Hyper's passive is a magic damage on hit effect and doesn't proc neither spell vamp nor life steal.
  • Mercurial Scimitar item.png Mercurial Scimitar should be considered if dealing with a crowd control and/or magic damage heavy team.

Defensive ItemsПравить

  • Because Hop.png Hop and Crunch.png Crunch scales with GnarSquare.png Gnar's maximum health, it's is recommended to prioritize building defensive items that grants him health:
    • Randuin's Omen item.png Randuin's Omen is the best armor and health item for GnarSquare.png Gnar. It provides massive armor and HP, and the passive allows him to trade better with most ranged AD champions as they tend to build attack speed. The active also allows Gnar to kite his enemy better.
    • A Warmog's Armor item.png Warmog's Armor synergizes well with Mega GnarSquare.png Champion initiate, increased maximum health and health regeneration.
    • A Frozen Mallet item.png Frozen Mallet is perhaps the most useful item for GnarSquare.png Gnar as it not only gives him 700 health, but it allows him to kite better in 20px Mini Gnar form and stick to enemies better in Mega GnarSquare.png Mega Gnar form thanks to the on-hit slow. Consider building this item in conjunction with Trinity Force item.png Trinity Force for better kiting potential in his ranged form.
    • Sunfire Cape item.png Sunfire Cape is a good defensive pushing item thanks to the damage over time passive the item gives.
    • If GnarSquare.png Gnar has enough life steal and health regeneration in his build, consider building a Spirit Visage item.png Spirit Visage, as this item adds more sustain to his kit with a nice magic resistance in it as well.
    • If dealing with a team with heavy crowd control and assassins, consider building a Banshee's Veil item.png Banshee's Veil to mitigate a lot of assassination or crowd control potential from the enemy team.
    • Locket of the Iron Solari item.png Locket of the Iron Solari is a more supportive item, since it benefits the entire team with magic resistance and a shield during teamfights. With that said, it should only be considered if Gnar is very behind or if the enemy mage is very fed and posing a threat to your team.
  • With all the health boosting items in mind, if a health item is built, consider building an Atma's Impaler item.png Atma's Impaler, as the passive adds more attack damage based on GnarSquare.png Gnar's health, armor, and critical chance strike.
  • Although Thornmail item.png Thornmail gives no health at all, it must be considered if the enemy AD carry is posing a threat to your team or if there are only AD champions on the enemy team. This item's passive makes the enemy ADC think twice before focusing Gnar during teamfights.

Recommended builds Править

Summoner's Rift
Starting Doran's Blade item.png Health Potion item.png 24px
Essential Ninja Tabi item.png Vampiric Scepter item.png Trinity Force item.png
Offensive Blade of the Ruined King item.png Youmuu's Ghostblade item.png Last Whisper item.png
Defensive Randuin's Omen item.png Banshee's Veil item.png Guardian Angel item.png
Consumables Health Potion item.png Sight Ward item.png Vision Ward item.png Elixir of Fortitude item.png
The Howling Abyss
Starting Doran's Blade item.png2 Health Potion item.png2 Boots of Speed item.png
Essential Berserker's Greaves item.png Blade of the Ruined King item.png Randuin's Omen item.png
Offensive Trinity Force item.png Sanguine Blade item.png Last Whisper item.png
Defensive Zeke's Herald item.png Spirit Visage item.png Maw of Malmortius item.png
Consumables Health Potion item.png
The Crystal Scar
Starting Boots of Speed item.png Prospector's Blade item.png Health Potion item.png
Essential Ninja Tabi item.png Trinity Force item.png Randuin's Omen item.png
Offensive Youmuu's Ghostblade item.png Blade of the Ruined King item.png Zephyr item.png
Defensive Maw of Malmortius item.png Frozen Mallet item.png
Consumables Item.png

Countering Править

  • GnarSquare.png Gnar's auto-attacks have a very short range, and his Boomerang Throw.png Boomerang Throw is a skillshot. Consider using champions who outrange Gnar, such as LuluSquare.png Lulu.
  • Gnar has no natural sustain. And to aggravate the problem, he gains no extra health regeneration per level in his Mini form. As such, champions with sustain, such as RenektonSquare.png Renekton, DrMundoSquare.png Dr. Mundo and VladimirSquare.png Vladimir are excellent choices against Gnar.
    • Vladimir is peharps the best of all choices, since he is ranged (in fact, his abilities outrange Gnar's auto-attacks). The other mentioned champions are melee, and Gnar can potentially win against them by kiting them.
  • If you want to gank a Gnar, try to bait its Mega form. While Mega Gnar is tankier and more durable, his dash has a shorter range than on his Mini form, and cannot bounce when it hits enemies. Because of this, Mega Gnar is way easier to gank.
  • Don't stack health without lots of resistances when facing Gnar. This will only make his Hyper.png Hyper get stronger, and also Blade of the Ruined King (if Gnar decides to buy it). Instead, consider buying attack speed reduction items such as Randuin's Omen item.png Randuin's Omen and Frozen Heart item.png Frozen Heart since Gnar is very reliant on auto-attacks and procing the passive from his Hyper.
    • Armor is the best option to reduce Gnar's damage, but you may still want to buy magic resistance to counter Hyper, since this ability does magic damage.
    • Some people stack health on Gnar, to take advantage of Hop.png Hop/Crunch.png Crunch's health scalings. This makes Gnar also vulnerable to Blade of the Ruined King item.png Blade of the Ruined King and Liandry's Torment item.png Liandry's Torment, since these are two items who do more damage the more health the enemy has.
  • Beware attempting to dive a low heath GnarSquare.png Gnar. Transforming into Mega GnarSquare.png Mega Gnar grants him a powerful and irreducible healing effect (gaining max hp like LuluSquare.png Lulu's Wild Growth.png Wild Growth), a method of pushing you further into tower range and possibly stunning as well (GNAR!.png GNAR!) and Wallop.png Wallop. Unlike LuluSquare.png Lulu, all CCs applied are AOE, therefore even 2-3 man towerdives are unlikely to result in a positive outcome for your team
    • Of course, this only applies if the rage meter is nearly filled. Keeping track of this is the key to knowing the difference between an easy kill on a squishy or a suicidal dive against a CC heavy bruiser.

Champion Spotlight Править

Gnar Champion Spotlight08:46

Gnar Champion Spotlight

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