Active: Fizz dashes a fixed distance in the direction of the target enemy unit, dealing 100% of his AD as physical damage plus bonus magic damage. The physical damage applies on-hit effects and the magic damage applies on-ability effects.
Passive: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that is increased based on a percentage of the target's missing health. The total damage caps at 300 against minions and monsters (100 damage per second).
Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. A Shark will come out from the earth to eat the fish after 1.5 seconds, regardless of position.
Slow: 50 / 60 / 70%
Magic damage: 200 / 325 / 450 (+ 100% AP)
If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The fish will slow and reveal any enemy champion it is attached to.
If a champion has the fish attached to them they are knocked up for 1 second. All other enemies within 250-range are knocked away from the shark. All enemies hit are dealt magic damage and are slowed for 1.5 seconds afterwards.
Щиты от умений: will partially block Chum the Waters by causing the fish to drop to the ground instead of latching onto the target; however, the shark will still appear and deal damage around the fish after the normal delay.
The fish will only attach itself to an enemy champion and will pass through all terrain and non-champion targets.
If the fish is thrown onto a target without an active spell shield, the target will be slowed. If the spell shield activates while the fish is already latched on, the slow will remain but the shark's damage and knockup will be negated, consuming the shield.