Чемпион Биография Другое

Lanes and Roles Править

  • FiddlesticksSquare.png Fiddlesticks is versatile and can go on a variety of lanes, with the most common one being jungle. Due to Fiddlestick's sustain with Drain.png Drain, he is one of the few junglers who don't have to worry at all with being at such low HP at the first clear, that they have to go back to base instead of ganking. In fact, this combined with Terrify.png Terrify makes Fiddlesticks one of the best level 1-3 gankers; he can even gank at level 2 just after taking blue if he decides to level up Terrify instead of Dark Wind.png Dark Wind.
    • Fiddlesticks's jungle sustain is so good, that he might not even need a leash at all. This allows his teammates to go directly to their lanes to farm.
    • However, Fiddlesticks is extremely dependent from the blue buff to jungle, especially early game, as he is mana hungry. Be very careful of enemy counterjungling.
    • Fiddlesticks' ganking potential spikes even more after he obtains Crowstorm.png Crowstorm as he can make nasty surprise ganks, coming from nowhere.
  • Although Fiddlesticks is good at jungle, he can go mid lane too. The advantages of doing this is that it allows your jungler to pick a tankier champion. It also allows Fiddlesticks to rush Zhonya's Hourglass item.png Zhonya's Hourglass as its first item instead of purchasing a Spirit of the Spectral Wraith item.png Spirit of the Spectral Wraith first. While Fiddlesticks may seem to lose most matchups at mid lane, his Dark Wind allows him to farm and to harass the enemy laner from a long distance, and his Drain allows him to stay at lane for a longer time than many other mid champions, as long as you can manage your mana effectively. Keep in mind that Fiddlesticks doesn't push the lane very well unless you decide to max Dark Wind.png Dark Wind, but if you do that, you lose the sustain and dueling potential from Drain.png Drain.
  • Because Terrify.png Terrify is a reliable crowd control, and the fact that he can harass very well with Dark Wind.png Dark Wind, FiddlesticksSquare.png Fiddlesticks can also be used at bot lane as a poke-based support. Fiddlesticks' harass is one of the strongest and without a healing support such as SorakaSquare.png Soraka or SonaSquare.png Sona, Fiddlesticks has the potential to harass the enemy ADC and support out of lane with ease. However, he is very vulnerable to all-ins due to his lack of escapes and his squishiness. Keep that in mind when facing enemy supports with a lot of CC such as LeonaSquare.png Leona.
    • Keep in mind that Fiddlesticks doesn't have a lot of utility outside Terrify. You may need to purchase some support items such as Mikael's Crucible item.png Mikael's Crucible to compensate for that. Do that only if Fiddlesticks is behind or if you don't really need another source of magic damage, however, as Fiddlesticks' damage potential is wasted if he goes for a support-oriented build; his Drain will be useless and his Crowstorm.png Crowstorm will do laughable damage without AP items.
    • No matter if you decide to build AP, however, Sightstone item.png Sightstone is still essential.
  • At late game, it is likely that many champions have build their own form of sustain, or defenses, allowing them to 1x1 Fiddlesticks effectively. He is also prone to being bursted due to being squishy. Despite this, Fiddlesticks is extremely good late game due to his insane AoE damage with Crowstorm.png Crowstorm allowing him to devastate enemies at teamfights, especially when combined with other AoE ultimates such as Curse of the Sad Mummy.png Curse of the Sad Mummy. His Terrify.png Terrify is also detrimental to any champion who is vulnerable to CC, this includes squishy carries such as the ADCs.

Skill usage Править

  • Dread.png Dread is very useful early game. If you are laning with a mage or caster, this will allow you to push your lane much better.
  • Terrify.png Terrify with Drain.png Drain is an amazing combo that can turn the tables in a fight. To make sure that the enemy stays within range, Terrify.png Terrify them against a wall, where they will be under heavy fire and under control.
  • If you use Drain.png Drain on enemies that go into stealth or flash, FiddlesticksSquare.png Fiddlesticks won't stop channeling until they go out of range. Drain.png Drain also continues through Sanguine Pool.png Sanguine Pool, Rebirth.png Rebirth and Playful.png Playful.
  • In early game lane, Dark Wind.png Dark Wind is an extremely effective poke. With no ability power runes it does 65 damage a bounce with no reduction in damage from successive bounces, and it only costs 50 mana.
    • Furthermore, Dark Wind.png Dark Wind can be used from an extremely long range since you can bounce it from melee minions to range minions to the target character. Even at a closer range it silences so you can escape often without taking damage. Since Dark Wind.png Dark Wind is the last ability you should level, use it early (levels 1-5) and often to give you a lane advantage. At middle levels (6-11) this ability will be far less effective at poking from range and clearing minions, while champions with long range pokes will stop you from farming.
  • When taking down opponents, consider using him as an assassin, as Fiddlesticks shouldn't take on many champions head-to-head. Sneaking up on an enemy champion then using Crowstorm.png Crowstorm, Terrify.png Terrify, and Drain.png Drain maximizes damage. Dark Wind.png Dark Wind is most useful for silencing enemy champions, but can do very high damage to bunched up enemy champions (especially pairs of champions with no minions around as the spell will bounce between them until it reaches 5 bounces, keeping them both silenced for the duration). It can also be very effective for farming since it deals 50% bonus damage to minions. You can also initiate a fight by using Flash.png Flash or Crowstorm.png Crowstorm over a wall and using the aforementioned combo onto the enemy team.
  • Coordinate with your teammates when you use Crowstorm.png Crowstorm in order to maximize the damage. It synergizes well with abilities which provide area of effect crowd control.
  • Use Dark Wind.png Dark Wind to rack up minion kills and try to use Drain.png Drain primarily on siege minions to get the maximum health gain.
  • Drain.png Drain allows Fiddlesticks to jungle by almost continuously regaining health. With his Terrify.png Terrify and with Dark Wind.png Dark Wind, he is a great ganker as well as a great jungler.
  • Casting other abilities, getting silenced or getting stunned while using Drain.png Drain will stop channeling.
  • Flash.png Flash can be used after casting Crowstorm.png Crowstorm to quickly jump into an enemy or a group of enemies. Two blinks are twice as effective.
  • A summoner spell that can be used to escape, such as Ghost.png Ghost or Flash.png Flash, is essentially mandatory on FiddlesticksSquare.png Fiddlesticks.
  • Crowstorm.png Crowstorm does not make you invulnerable. Be careful about blinking into crowds with only maximizing damage in mind. Items like Zhonya's Hourglass item.png Zhonya's Hourglass or abilities like Idol of Durand.png Idol of Durand would be helpful.

Build usage Править

Jungling Править

  • If the enemy team has a strong invader, such as BlitzcrankSquare.png Blitzcrank or AlistarSquare.png Alistar, consider starting with Boots of Speed item.png Boots of Speed, Sight Ward item.png Sight Ward and a Health Potion item.png Health Potion. Placing the ward at either your blue, or the enemy team's blue before the jungle camps spawn, can give your team valuable information on where the enemy jungler is starting and make it easier for you to steal their blue if they're invading your side of the jungle.
  • Starting items: Amplifying Tome item.png Amplifying Tome or Doran's Ring item.png Doran's Ring or (Boots of Speed item.png Boots of Speed and 2 × Health Potion item.png Health Potion and a Mana Potion item.png Mana Potion)
  • Skill progression: Drain.png DrainDark Wind.png Dark WindDrain.png DrainTerrify.png TerrifyDrain.png DrainCrowstorm.png Crowstorm
  • Jungling order:    Blue Golem (Smite or Smiteless)  → Wraiths →  Red Lizard (Smite)  Small Golems → Wraiths → Wolves → Gank / Fountain
  • An alternate strategy is to get Terrify.png Terrify at level 2, and gank a lane. Terrify.png Terrify/Drain.png Drain can deal significant damage, especially if your opponents have not hit level 2.
  • FiddlesticksSquare.png Fiddlesticks doesn't necessarily need Smite.png Smite for a full clear due to his health regeneration through Drain.png Drain, but jungling without it is not recommended as it jeopardizes buff camps, Dragon and Baron Nashor.

Recommended builds Править

Summoner's Rift
Starting Hunter's Machete item Health Potion item5 24px
Essential Sorcerer's Shoes item Spirit of the Spectral Wraith item Zhonya's Hourglass item
Offensive Rabadon's Deathcap item Liandry's Torment item Abyssal Scepter item
Defensive Rylai's Crystal Scepter item Banshee's Veil item Will of the Ancients item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Ring item2 Health Potion item2
Essential Sorcerer's Shoes item Zhonya's Hourglass item Abyssal Scepter item
Offensive Rabadon's Deathcap item Liandry's Torment item Void Staff item
Defensive Rylai's Crystal Scepter item Banshee's Veil item Will of the Ancients item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector's Ring item Health Potion item2
Essential Sorcerer's Shoes item Wooglet's Witchcap item Abyssal Scepter item
Offensive Void Staff item Blackfire Torch item Hextech Sweeper item
Defensive Rylai's Crystal Scepter item Will of the Ancients item Odyn's Veil item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Ring item
Essential Sorcerer's Shoes item Wooglet's Witchcap item Abyssal Scepter item
Offensive Blackfire Torch item Void Staff item Rylai's Crystal Scepter item
Defensive Will of the Ancients item Athene's Unholy Grail item
Consumables Health Potion item Mana Potion item

Countering Править

  • Fiddlesticks deals most of his damage from his Drain.png Drain and Crowstorm.png Crowstorm and both have channels which can be interrupted. This means that hard CC, like a stun, can stop most of Fiddlesticks' damage. However, Fiddlesticks will likely disable you with Terrify.png Terrify's lengthy fear before channeling, making a teammate invaluable.
  • A common Fiddlesticks strategy is to hide in the brush, wait for an unaware champion to appear, and use his Crowstorm.png Crowstorm. Good warding and map awareness can stop Fiddlesticks from ganking you from typical locations.
  • When starting a teamfight, try to save your ability with CC that can interrupt channeling abilities.
    • If you see an enemy Fiddlesticks channeling his Crowstorm.png Crowstorm, use a CC ability that can stop him (stun, silence, knockback, knockup).
    • If you have vision of Fiddlesticks, Crowstorm.png Crowstorm has a distinctive "scratching" noise followed by a "tak" sound while channeling. Alternatively, his pose is same as Drain.png Drain except without a green leash.
    • However, the time window is fairly narrow, and you may be in even more danger of taking the brunt of Crowstorm.png Crowstorm's devastating damage if you are trying to reach Fiddlesticks.
  • Having a healing reduction like Ignite.png Ignite, Executioner's Calling item.png Executioner's Calling, Morellonomicon item.png Morellonomicon or abilities such as Impure Shots.png Impure Shots can make Drain.png Drain less effective.
  • An easy way to counter Fiddlesticks is to purchase Mercury's Treads item.png Mercury's Treads to reduce the duration of his fear or a Banshee's Veil item.png Banshee's Veil to negate one of his spells and reduce his damage output.
  • As for champion counterpicks, it is recommended to use champions who have more than one hard CC, such as 20px Cho'Gath and BlitzcrankSquare.png Blitzcrank.

Champion Spotlight Править

Fiddlesticks Champion Spotlight07:11

Fiddlesticks Champion Spotlight

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