Active:Elise launches a blast of corrosive poison at a target enemy unit, dealing magic damage equal to a base amount plus (+ 8% (+ 3% per 100 AP) of target's current health). Damage is capped against monsters.
Base Magic Damage: 40 / 75 / 110 / 145 / 180
Max. % Health Damage vs. Monsters: 75 / 100 / 125 / 150 / 175
Active:Elise summons a venom-gorged Spiderling for 3 seconds, moving towards a target location. The Spiderling explotes upon contact with an enemy unit, or at the end of the duration, dealing magic damage to nearby enemies.
If the Spiderling does not hit an enemy before reaching the target location it will re-target and chase down a nearby enemy, prioritizing champions. The Spiderling'smovement speed increases as it gets closer to its target.
Active - Enemy Cast:Elise and her Spiderling lift up into the air, becoming untargetable for 1 second and revealing nearby enemy targets for the duration. She then descends upon the target enemy.
Active - Ground Cast:Elise and her Spiderling lift up into the air, becoming untargetable for up to 2 seconds. During that time she can cast Rappel again to descend upon a targeted enemy. If no enemy is targeted within 2 seconds, she will descend at her original location.
Toggle:Elise transforms into a menacing spider, summoning her readied Spiderling and granting access to arachnid abilities. While in Spider Form, Elise becomes melee and loses 425 range (125 total range), her basic attacks deal bonus magic damage and gains 10 movement speed.
On-Hit Magic Damage: 10 / 20 / 30 / 40 (+ 30% AP)
Maximum Spiderlings: 2 / 3 / 4 / 5
Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.
If Elise transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation with the same life they retracted with plus any that was gained from natural health regeneration.
Spiderlings last until killed.
Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
Turrets kill Spiderlings with one hit regardless of the Spiderlings' armor and HP.