Above all, it is important to remember that while mastering use and catching of Spinning Axe in conjunction with Blood Rush is key to maximizingChampion damage output, he will still deal carry damage without these skills available. Positioning is the most important goal for any Draven player.
If Draven stands still, Spinning Axe will fall directly on top of him or to his immediate left or right.
This effect can most easily be achieved by pressing 'S' on your keyboard after attacking, which will cause your Champion to stop all current actions and prevent him from starting new ones, making him stand still. This is also very useful to stop Draven from throwing his second axe, making it easier to maintain 2 stacks.
This is the easiest way to make use of Spinning Axe during a teamfight, though positioning is still priority.
Draven doesn't need to stand right in the center of the marker to catch the axe; Just a step or two in the right direction is sufficient if he was standing still when the axe connected.
By default the back tick/tilde key (`~) will prevent Draven from attacking minions, allowing you to catch axes that would otherwise be blocked by minions or monsters.
For example, throwing an axe and then immediately moving backwards will cause the axe to land behind Draven, making harassing much safer.
Be prepared to compensate your movements in order to catch your Spinning Axe, as this effect will not always be perfectly in sync with your movement speed.
Similarly, you can throw an axe and immediately move towards a bush to make harassing safer.
If Draven has 2 axes spinning and Spinning Axe off cooldown, he can guarantee Spinning Axe procs on his first 3 attacks in a fight, and has a high chance of catching at least one to refresh Blood Rush even if stunned (or flustered).
Much like any other global or long range ability, Whirling DeathDraven can be used to secure kills, steal objectives such as Dragon, and clear large creep waves when available, all within safety.
Remember that Whirling Death will begin returning to Draven the moment it strikes an enemy champion, including unintended targets.
With timing and practice, you can cause Whirling Death to quickly strike an enemy twice in succession by recasting the spell after having thrown it. This will help prevent your enemy from dodging the return portion and the additional damage.
Stand AsideDraven has multiple uses - from setting up a chase on an enemy, preventing a chase against you, denying ganks, and causing overall disruption to enemy targets.
Bounce, lead, and catch Spinning Axe off minions or neutral creeps when chasing out of range targets in order to refresh Blood Rush.
To quickly close a gap on a target, activate Blood Rush within a moment before catching Spinning Axe. This will give you the movement speed bonus from the first activation, and will make Blood Rush available again for another immediately.
Quickly striking engaging enemies with Spinning Axe and catching the ricochet during an escape scenario can allow you to refresh Blood Rush constantly in order to avoid a direct engagement by kiting and possibly turn the tide of battle.
Care must be taken not to enter range of Champions with targetable gap closers, such as BladesurgeIrelia or Leap StrikeJax, as this may easily get you killed.
Spinning Axe will deactivate if Draven has not attacked an enemy after a certain amount of time (Approximately 6 seconds). However, this will be refreshed if Draven attacks a turret or inhibitor, though you will not be granted the extra damage.
It will also refresh if you reactivate Spinning Axe, even if you have both axes active already.
Draven can be deceptively powerful at melee range, as his Spinning Axe will ricochet to him more often, giving him the extra damage from it, as well as easy activation of his Blood Rush, maximizing damage potential.
Bounce Spinning Axe off nearby minions to refresh Blood Rush every three seconds while sieging turrets to help destroy them quicker.
Draven is limited to two Spinning Axes at a time. However, if you throw one axe while doing so, and activate again after the attack, you will have three axes, allowing you to 'juggle' them. If Draven catches all three axes without throwing them, it will immediately revert to two axes, with the third axe disappearing.
Critical strikes greatly increase Champion damage output by getting Spinning Axe-like damage without having it on. Auto attacks with Spinning Axe can also critically hit, though the bonus damage of the ability is added on after the critical damage and does not itself crit.
Infinity Edge will give Spinning Axe an almost destructive increase in damage; even without factoring in critical strikes, the AD bonus makes a huge difference with your abilities. An Infinity Edge is a solid choice as your first major item purchase as Draven.
If you buy Infinity Edge, that makes Phantom Dancer an almost required purchase for Draven due to all the stats it provides in this respect, along with the movement speed increase for chasing, positioning, and escaping. The passive also makes it easier to reach your axes!
Life steal is a very powerful statistic for Draven to e. As Spinning Axe acts as an amplified auto-attack, it will proc the full effect of Champion life steal items from the damage done, giving a large boost in sustainability during laning and combat.
Investing points into Vampirism [[Vampirism|]] in the Utility Mastery Tree will usually provide sufficient life steal throughout the laning phase. An early Vampiric Scepter will also provide Draven great sustain.
While Spinning Axe will cause Draven to be healed by his life steal percentage of 145% / 155% / 165% / 175% / 185% (Full attack damage + Spinning Axe amplified bonus) damage after armor reduction, he will also take 30% magic damage from this 145% / 155% / 165% / 175% / 185% damage from Thornmail.
Spinning Axe marks the location where it will land on the ground; aim skillshots/CC/AoE abilities towards its landing position. This will either result in him not catching the axe, decreasing his damage, or in him being damaged/caught out of position.
Keep in mind, however, Draven may choose not to walk towards the drop location to bait you into wasting some of your stronger abilities in an attempt to hit him.
Displacement abilities that knock-back or move Champion position are well worth it, especially if he is doing well. If you do, his damage output drops dramatically. In particular, Champion abilities make him well-suited to disrupt Draven throughout all stages of the game.
You can save your low-health allies from being hit by Whirling Death by intercepting the axes' path. This will cause the axe to return to Draven instead of continuing to move further.
In a match with two Dravens, one can catch the other's axe. Use this trick to deny your opponent the extra axe or prop another Spinning Axe.