+120 ability power +10% cooldown reduction Активация
Unique: Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds. 90 second cooldown (750 range). Положение в магазине
Magic > Ability Power Magic > Cooldown Reduction Покупка
3100g (680g) Продажа
2170g Код предмета
Deathfire Grasp is a legendary item in League of Legends.
is Deathfire Grasp 94.4% gold efficient.
For the item to be gold efficient, the active must be worth at least 173g.
The activated damage triggers
on-ability effects, such as and Rylai's Crystal Scepter spell vamp, and is treated as a single-target spell for the purpose of these effects. It does not apply champion-specific effects (such as ).
The Doom debuff can be removed with
It is best used to initiate fights, as it amplifies all subsequent magic damage the target takes. It is worth stressing that that the damage amplifier will increase magic damage dealt from all sources, not just the holder of Deathfire Grasp.
is a great choice on burst mages who have the potential to kill enemies in a single spell combo, such as and .
Deathfire Grasp is a better option when more than one member of a team deals primarily magic damage, such as an AP support.
When was originally added, it was far too powerful on certain Deathfire Grasp champions and was removed and reworked into its current iteration.
Its previous behavior has now been reinstated and slightly modified into .
Liandry's Torment In the V220.127.116.11 patch, the item was reimplemented with a new functionality.
, Deathfire Grasp , Randuin's Omen , and Shurelya's Reverie were released as a quartet of "sister items" that share similar features, specifically having an active ability and a gold-generating item in their recipe. Youmuu's Ghostblade
 Abilities that cause you to deal increased damage also increase the damage dealt by (e.g. Deathfire Grasp , Hemoplague , and Diplomatic Immunity ).
Also, Deathfire's debuff "Doom" stacks additively with other sources of percentile received damage amplification (for example, )
Hemoplague However it stacks multiplicatively with all sources of percentile dealt damage amplification (for example, , and Diplomatic Immunity ), as long as the incoming damage is magical.
Active cooldown increased to 90 seconds from 60.
Removed from Twisted Treeline and Crystal Scar.
Combine cost reduced to 680g from 880g.
Total cost reduced to 3100g from 3300g.
Cooldown reduction reduced to 10% from 15%.
New recipe: + Needlessly Large Rod + 965g.
Amplifying Tome Item cost increased to 3000g from 2600g.
Combine cost reduced to 965g from 975g.
Ability power increased to 100 from 80.
Now grants +15% cooldown reduction.
NEW Active: Deals 15% of target champion's maximum health in magic damage (down from 15% of target's current health + 5% per 100 AP ), then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.
No longer grants Cooldown Reduction.
Active base damage reduced to 15% current Health from 25%.
Ability Power ratio increased to 5% per 100 Ability Power from 4%.
Now builds out of and Blasting Wand .
Kage's Lucky Pick Total cost reduced to 2600g from 2610g.
Now grants 80 ability power and 15% cooldown reduction, instead of 60 ability power, 12 MP5, and 15% cooldown reduction.
Active cast range increased to 750 from 650.
Active base damage changed to 25% + 4% per 100 AP of target's current health, instead of 30% + 3. 5%.
Tooltip now updates dynamically.
Ability power reduced to 60 from 65.
Mana regeneration per 5 reduced to 10 from 15.
Active ability maximum health percent damage increased to 30% from 25%.
Active ability power ratio increased to 3. 5% from 3%.
Recipe: (765g) + Kage's Lucky Pick (1245g) + 600g.
Fiendish Codex Unique passive: 15% Cooldown Reduction.
Unique active: Deals magic damage to target champion equal to 25% of their current health (+3.0% per 100 Ability Power) with a minimum of 200 damage. 1 minute cooldown.
: Added, removed shortly after.
Deathfire Grasp Unique passive: When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago.
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