Чемпион Биография Другое

Lore Править

Многим пришлось трудиться в поте лица, чтобы Пилтовер заслужил звание Города прогресса. Одна из приятных особенностей этого города-государства - потрясающе низкий уровень преступности. Между тем так было не всегда, раньше разбойники и воры всех мастей считали Пилтовер идеальным местом для грабежей. Их привлекали ценные ресурсы, привозимые в город для техномагических исследований, и рано или поздно в Пилтовере воцарился бы хаос, но один человек сумел предотвратить беду. Имя спасительницы - Кейтлин, шериф Пилтовера.

Кейтлин - дочь состоятельного политика и ведущего хекстек-исcледователя. Она поняла свое призвание в четырнадцать лет, когда ее отца избили и ограбили по дороге домой. Кейтлин решила, что терпеть подобное выше ее сил. Той же ночью она тайком выбралась из дома, захватив отцовское ружье, и разобралась с грабителями, вычислив их по уликам с места преступления. Затем ее целью стало восстановление справедливости в городе, хотя родители всячески протестовали против подобных занятий и пытались оградить драгоценную дочь от опасного хобби. Когда стало ясно, что отговорить упрямицу не удастся, мать Кейтлин стала снабжать ее сделанными на заказ техномагическими приборами в надежде хоть как-то уберечь от беды юное дарование.

Известность пришла к Кейтлин быстро, поскольку она не только в одиночку управлялась с работой шерифа, но еще и выросла потрясающей красавицей. Ее упорству мог позавидовать каждый. Кейтлин никогда не отказывалась от нового расследования, а также постоянно тренировалась в стрельбе и стала одним из лучших стрелков своего города. Неудивительно, что именно услуги Кейтлин потребовались Демасии для поимки таинственного преступника, который проворачивал дерзкие ограбления и похищал при этом огромные суммы. Ему хватало наглости оставлять на каждом месте преступления визитную карточку с одной лишь искусно разрисованной литерой ''С''. ''С'' стал заклятым врагом Кейтлин. Она обшарила весь Валоран в поисках этого человека, единственного, кто сумел избежать встречи с шерифом Пилтовера. Однако со временем Кейтлин пришла к выводу, что для поимки ''С'' необходимы навыки и связи совершенно другого уровня, и подала заявку на вступление в Лигу легенд.

'Давай, беги. Я дам тебе пять минут форы. - Отрывок из книги Кейтлин ''Искусство расследования'.

Quotes Править

Upon selection
  • Play "Я беру это дело."
  • Play "Got them in my sights."
  • Play "Meet the long gun of the law."
  • Play "Boom. Headshot."
  • Play "So many bad guys, so little time."
  • Play "Who doesn't like being under the gun?"
  • Play "Up for a showdown?"
  • Play "Sorry boys, I keep the fuzzy cuffs at home."
  • Play "Hot on the trail."
  • Play "I love a good chase."
  • Play "Don't be caught flat footing."
  • Play "I have the tools for the job."
  • Play "Wanna see a hat trick?"
  • Play "Let's investigate."
  • Play "Time for a shakedown."
  • Play "Me, miss? Not by a long shot."
  • Play "Right."
  • Play "Want another shot? I wouldn't want to leave things up in the air."
  • Play "Would you prefer the good cop, or the bad cop?"

Caitlyn begins calibrating her gun, but it falls apart.

  • Play "A sniper's greatest tool is precision... and good equipment."
  • Play "The whole is greater than the sum of its... parts."
  • Play Caitlyn laughs.
  • Play Caitlyn laughs.
  • Play Caitlyn laughs.
  • Play Caitlyn laughs.
Upon using Ace in the Hole.png Ace in the Hole
  • Play "Calibrating."
  • Play "Steady..."
  • Play "In my sights."
  • Play "Nowhere to hide."
  • Play "Target marked."

Co-op vs. AI ResponsesПравить

Match start

  • "The Sheriff's in town."

Player team victory

  • "GG!"

Player team defeat

  • "Sharp shooting, everyone."


  • "I've got a cupcake for you, little Yordle."

League JudgementПравить

Candidate: Caitlyn
Date: 31 December, 20 CLE

Caitlyn enters the Great Hall with a series of whirs and clicks, as the lenses extending down from her hat adjust to allow her to study the space in meticulous detail. She has a long rifle slung over her shoulder, and she bears its weight so comfortably one would doubt she's ever without it. Her ensemble is as alive with the activity of gears as it is revealing, both facets competing for attention.

She takes the room in with the eye of an investigator, noting the placement of all objects. She scrutinizes the marble doors to the Reflecting Chamber with grim determination. Satisfied that she could analyze a crime scene there later if necessary, she pushes through the doors.


The darkness weighed on her skin like dew after a long stakeout, cool and sobering. As if in response to the thought, she heard the light patter of rain on cobblestone behind her. Startled, she spun around too quickly, banging her elbow against something solid. The "something" was a grimy brick wall on which a sinewy creature reminiscent of the Baron Nashor was graffitied in glorious detail. With conditioned skepticism, her eyes panned from the wall down the long alleyway next to her. She caught a gasp before it left her throat. Resilience Way. No matter how many hours she'd spent there, the place always gave her chills. Her gaze went to the sky, where she could see the spire of Constance Tower casting its familiar light out over the city, reminding Demacians never to slacken the grip on their ethical reins. Sadly ironic that the same tower allowed the fugitive, the mysterious "C", to escape when he was so nearly within her grasp.

She could recall every detail of the day on a whim. It sat in her memory like a picture of a dead lover taped to a mirror, there to remind you of what you could have had. The pursuit began in the lobby of the Artificer's Guild Hall in Demacia's crowded Honor Square. A student studying Advanced Techmaturgical Wafer Fabrication had, by chance, stopped at the Guild in order to speak with Moraj Wossit about her requirements for Guild entry. Wossit was some Average Joe paper-pusher who, unbeknownst to her and his superiors, had been ditching work early on Thursdays while he got, as he put it, "elective stress therapy". Caitlyn had heard that line enough to know that he meant "something my wife and kids shouldn't know about". So much for Demacia's bastion of morality, although in retrospect he could have just been watching a late League match with a brew for how tightly wound the city-state had its people. In any case, the student happened to barge into his office and found his desk in disarray with the window open. She retrieved a supervisor who, concerned, contacted the local authorities.

Caitlyn had been in town investigating the last enigmatic card that "C" had left. It was the fourth in a series of roughly identical cards he'd left at the scenes of his heists. All of them bore only a single character: "C". This one was left in place of the Celestial Crystal stolen from Freljord's Dervish Crystal Hall. She'd determined that he chose paper stock in slightly different shades to let her know which part of Valoran he planned to hit next. There was some meaning to the ink and font he used, but she hadn't cracked that yet at the time. Thanks to his earlier theft of the Greatsword of Milthorn from Demacia's Royal Palace, Caitlyn had deduced that he meant to show up there again, and she was speaking with the constable when the message came from Guild Hall. She accompanied the constable there on a hunch, and when they arrived, the lobby was rife with security goons.

The supervisor had been mindful enough to check the Senior Artificer's office, where Wossit had been provisioned with special access. When he got there, the office was in a similar state of chaos. Most importantly, the treasured Helm of the Protector, which had been carried to Demacia years before by League Champion Poppy, was missing from an open safe. It had been entrusted to the Artificer's Guild for some kind of magical tune-up, and the Guild monkeys had assured Caitlyn that the whole operation had been completely hush-hush. In the safe another card waited, mocking her inability to decipher its clues.

Security locked the building down immediately. Caitlyn was listening to the Chief of Security's recounting when she noticed one security officer who kept depriving her of a square look at his face. It was incidental enough to seem unimportant, but after five minutes of distracted glances, she decided to strike up a conversation. She made it a solid four steps in his direction before he bolted for the stairs.

She chased him up ten flights of stairs, never breaking stride. She reached the roof just in time to see him swinging away on a line affixed to the top of the Constance Tower. As he swung, it was clear that he'd calculated this escape to reach the roof of the Gillson's Training Hall. This was too close to let him slip away, so she leveled her rifle and took aim for a leg. Her quarry had slipped up this time, as he could not deviate from his path, and timing her shots was what Caitlyn did best.

She pulled the trigger.

In a flash, the perpetrator fell from the line. Caitlyn didn't understand; the bullet shouldn't have hit so soon. Time slowed to a crawl as she watched him descend through the air. She watched until he disappeared between the buildings and dashed back down the stairs.

And here she was again. Standing in Resilience Alley where he fell. There were witnesses everywhere who saw him fall into the alley, and yet it was empty. No body, no blood, no explanation for how he could have survived, and nobody saw him leave. That night, she sat there in that raining dump of an alley for hours, searching for an answer.

As though responding to the memory, a panel in the soaking cobblestone floor slid open.

Caitlyn leapt back, jerking her rifle off her shoulder in a practiced motion and training it on the hole. A low chuckle echoed out from the darkness.

"Tricky, aren't I?" A voice said.

Caitlyn couldn't come to grips with the situation quickly enough. "Step out slowly!"

"Nah, I'm not gonna do that." The voice was tinged with amusement.

"I'll give you ‘til the count of three. If you aren't in plain sight with your hands up, I'm just going to use the muzzle flash from this rifle to light my way." Caitlyn was accustomed to overcoming obstacles. "One..."

"You won't do it, you don't have the-"


"You know if you shoot me, you'll never find out how I-"

"Three." Caitlyn pulled the trigger, but the gun clicked hollowly.

"Why do you want to join the League, Caitlyn?" The voice was suddenly solemn.

"I'll ask the questions here! Who-" She didn't like being interrogated.

"Why do you want to join the League, Caitlyn?" There was a level of control in the voice that caused a sense of dread to creep up her spine.

"You already know the answer to that question or you wouldn't have taken me here." She waited, but no response came. "He's the only case I've had to leave open. I'll become better. I'm going to catch him, and the League will be my tool to do just that."

"How does it feel, exposing your mind?" The question came in a whisper from behind her ear, and the trap door in the alley snapped shut. She whirled about, but all she saw were the ornate marble doors of the Institute. Behind her lay the path to becoming a champion.

"If you want a piece of my mind, just ask next time. I'll save you the song and dance." She smirked, knowing that she was being watched, before slinging her rifle over her shoulder and continuing into the League.

Development Править

  • Caitlyn was designed by Ezreal.
  • Original Splash Art
  • Caitlyn OriginalSkin old2.jpg Second Original Splash Art
  • Original Resistance Splash Art
  • Original Sheriff Splash Art
  • Caitlyn sketch (by Riot Artist Ironstylus)
  • Safari Caitlyn concept (by Riot Artist The-Bravo-Ray)
  • Headhunter Caitlyn concept 1 (by Riot Artist RyoNinja)
  • Headhunter Caitlyn concept 2 (by Riot Artist RyoNinja)
  • Headhunter Caitlyn concept 3 (by Riot Artist Zeronis)

Caitlyn in PC Gamer Править

Файл:Caitlyn PCG.png
This champion image and release date were leaked from the March 2011 issue of PC Gamer.

Who: A western-style lady Batman with a sniper rifle.
She will: Snipe your healers; trap your tanks.
Release:January 3

Champion Sneak Peek Править

Announcement made in the sneak peek by ByronicHero:[1]


Caitlyn concept


Officials from Piltover would like me to issue a statement to all of you. It is my duty to inform you that there is a new sheriff in town. The beautiful (and stylish) Caitlyn, the Sheriff of Piltover, has arrived at the League of Legends, so bandits, ruffians, rabble-rousers, and otherwise uncouth persons beware! Of course, even if you’re on the run, one look at her and you might not want to escape anymore. Of course, you don’t need to have a warrant out for your arrest to get a closer look at this pretty lady. Whether you’re an outlaw type or someone who plays by the rules, I’ve got the publicity shots for you right here!

Patch history Править

  • General
    • Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances.


  • General
    • Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target.


  • General
    • New Classic splash art.


  • Stats
    • Base armor increased to 17 from 13.


  • Ace in the Hole.png Ace in the Hole
    • Projectile should now be correctly destroyed if the target becomes untargetable.


  • General
    • New running animation.


  • Stats
    • Base attack speed reduced to 0.625 from 0.668.
    • Attack speed per level increased to 4% from 3%.
  • Headshot.png Headshot
    • No longer gains stacks when attacking structures.


  • Headshot.png Headshot
    • Is no longer consumed when attacking wards.


  • Stats
    • Base movement speed increased to 325 from 300.


  • Piltover Peacemaker.png Piltover Peacemaker
    • Damage falloff per subsequent target reduced to 10% from 15%.
    • Minimum damage increased to 50% from 40%.
  • 90 Caliber Net.png 90 Caliber Net
    • Can no longer be cast while rooted.


  • General
    • Updated tooltips.
  • 90 Caliber Net.png 90 Caliber Net
    • Cast time reduced.
  • Ace in the Hole.png Ace in the Hole
    • Range increased to 2000/2500/3000 from 1900/2050/2200.
    • Channel time reduced to 1 second from 1.25.



  • Ace in the Hole.png Ace in the Hole
    • Fixed a bug where Caitlyn would appear to attack during channeling.


  • Headshot.png Headshot
    • Fixed a bug where it did not trigger while taunted or silenced.


  • Stats
    • Movement speed reduced to 300 from 305.




  • Yordle Snap Trap.png Yordle Snap Trap
    • Fixed a bug where planting a new trap after another was recently triggered caused a previous trap to be disabled.


  • Yordle Snap Trap.png Yordle Snap Trap
    • Mana cost reduced to 50 from 60.
    • Activation range increased to 150 from 125.
  • 90 Caliber Net.png 90 Caliber Net
    • Mana cost reduced to 75 from 90.
  • Ace in the Hole.png Ace in the Hole
    • Mana cost reduced to 100 from 150.
    • Range increased to 1900/2050/2200 from 1600/1900/2200.


  • Stats
    • Attack speed per level increased to 3% from 2.6%.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Max trap count increased to 3 from 2.


  • Headshot.png Headshot
    • Stacks required reduced to 8 / 7 / 6 from 8 attacks at all levels.


  • Ace in the Hole.png Ace in the Hole
    • Projectile speed increased to 3200 from 2200.
    • Range increased to 1600/1900/2200 from 1400/1800/2200.
    • Initial cast time leading up to the channeling time significantly decreased.


  • General
    • Updated tooltips.


  • Piltover Peacemaker.png Piltover Peacemaker
    • Base damage changed to 20/65/110/155/200 from 40/70/100/130/160.
    • Attack damage scaling increased to 1.3 from 1.
    • Damage loss per unit increased to 10% from 6%.
    • Maximum damage loss increased to 50% from 30%.
  • Ace in the Hole.png Ace in the Hole

V1.0.0.108: Added. (Original Stats)

  • Headshot.png Headshot (Innate)
    • Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.
  • Piltover Peacemaker.png Piltover Peacemaker (Q)
    • Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).
  • Yordle Snap Trap.png Yordle Snap Trap (W)
    • Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.
  • 90 Caliber Net.png 90 Caliber Net (E)
    • Caitlyn fires a heavy net to slow her target, the recoil knocks Caitlyn back.
  • Ace in the Hole.png Ace in the Hole (Ultimate)
    • Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

References Править

Список чемпионов

Будущие чемпионы

Отменённые чемпионы


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