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Gameplay Править

Yasuo's a sustained damage fighter with high mobility, strong utility and damage output that ramps up the longer he survives in combat. The tradeoff here comes in the form of low damage during Yasuo's early game.

Mid lane Править

Yasuo's early game fragility makes him a champion best suited for the shortest lane on Summoner's Rift: mid. He farms safest here, concentrating on building up his experience and gold as he itemizes his way to domination. But even though Yasuo is at his weakest in the early game, his strength and mobility still has the potential to surprise his enemies. Yasuo can use Steel Tempest to last-hit from a relatively safe distance, and if he needs to secure backline minion gold, quick consecutive casts of Sweeping Blade send him dashing to and from, with Way of the Wanderer's shield absorbing some of the inevitable incoming damage. Yasuo can use Sweeping Blade as a handy escape during gank attempts, too: if he's caught between the enemy melee and caster minions, using the ability to dash back towards his own turret should help dissuade all but the most stubborn of junglers from pursuing.

And when the winds change direction, careful timing turns Yasuo into a deadly accomplice in friendly gank attempts. Stacking Steel Tempest properly and using Gathering Storm to toss his enemy skywards means initiation from the jungle is a relatively simple matter, and once the enemy's caught, Yasuo uses Sweeping Blade to dash in and get to work. Way of the Wanderer's critical strike boost help Yasuo's attacks sting, while if he's unlocked Last Breath, the additional damage and crowd control makes kills all the more likely.

Teamfights Править

A melee monster with damage that increases the longer teamfights last, Yasuo's first priority is to stack Gathering Storm while weathering the enemy team's initial onslaught. This is where Wind Wall comes into its own. Carefully positioning the wall between the enemy front and back lines allows Yasuo to engage on the less threatening tanks and bruisers, generating Gathering Storm stacks with liberal use of Steel Tempest. Once the third cast is ready, Yasuo repeatedly uses Sweeping Blade to rush through the entire enemy line and position himself beside or behind the enemy squishies. A final Steel Tempest casts them skyward, opening up Last Breath, a lethal ability for anyone caught in the whirlwind. Enemies that manage to juke away from Yasuo's whirlwind aren't necessarily safe from Last Breath: any knock-up abilities can be chained with Yasuo's ult, making him hugely synergistic with champions like Cho'Gath, Malphite and Zyra. Once he's landed, Yasuo's huge bonus armor penetration buff, combined with the critical strike bonus from Way of the Wanderer, makes short work of even the tankiest of tanks.

Skill usage Править

  • YasuoSquare.png Champion strength as a fighter and assassin lies in his unique kit of power and utility, with his Way of the Wanderer.png Way of the Wanderer granting him early game protection and immense late game power, mobility from Sweeping Blade.png Sweeping Blade, the potential of his notorious Wind Wall.png Wind Wall, and the teamfight potential of his Last Breath.png Last Breath. However, he is fairly item dependent for damage and is not very durable as his kit emphasizes avoiding damage entirely rather than taking it.
  • Way of the Wanderer.png Intent doubles your total Critical Strike chance, giving YasuoSquare.png Yasuo an advantage during the late game.
  • Way of the Wanderer.png Resolve shields YasuoSquare.png Yasuo from incoming attacks for a short time, but only when his Flow bar is filled. Use this to your advantage when trading during the early game as most (if not all) of the damage you take will be nullified.
  • Since Steel Tempest.png Steel Tempest has no cost and has very short cooldown, it s a great tool for harassing and last hitting in lane.
  • Sweeping Blade.png Sweeping Blade is best used when there are nearby minions, for the following reasons:
    • It deals more damage for each successive target.
    • It allows for quick juking, closing or escaping.
    • It can quickly charge Way of the Wanderer.png Resolve.
      • Sweeping Blade adds 6.78% to Resolve with its base movement. This means that it will charge the full bar with 15 dashes.
    • Combining the above, a good combo could be to walk towards a ranged target, let Way of the Wanderer.png Resolve take the first hit, then dash though the minions to rebuild your Flow and close the gap.
  • Wind Wall.png Wind Wall blocks all projectiles that hit it, not necessarily only from the direction that you cast it. Circling around the wall while against a ranged champion is a great way to block all of their damage.
  • Last Breath.png Last Breath can only be used when an enemy champion is airborne. However, the knock-up isn't limited to YasuoSquare.png Yasuo's third Steel Tempest.png Steel Tempest cast allies abilities can be used as well.
    • The full list of skills that allow YasuoSquare.png Yasuo to use Last Breath.png Last Breath is in the skills description on the champions main page.
    • The blink has a long range, you can make use of it as a gap closer.
    • There is actually a short amount of time that YasuoSquare.png Yasuo is able to use Last Breath.png Last Breath after the airborne target has landed. All enemies hit will be knocked-up for another 1.5 seconds. Keep in mind that this is an extremely short amount of time, perhaps .1 seconds or less and is not very reliable
    • YasuoSquare.png Yasuo is still targetable, and can be killed while using Last Breath.png Last Breath. Your Flow shield, however, fully regenerates upon cast, allowing you to survive some burst that comes your way.
    • Last Breath.png Last Breath applies the damage as YasuoSquare.png Yasuo smashes his enemies to the ground. If he is killed before the ability is finished, no damage will be applied.
    • Remember that some abilities such as Aqua Prison.png Aqua Prison can be used to initiate Last Breath.png Last Breath even though it's not normally considered a knock-up. Make sure you know all of your ally champion's abilities that you can initiate Last Breath.png Last Breath with to give you more opportunities and potentially surprise opponents.

Build usage Править

  • YasuoSquare.png Yasuo is usually played as a solo laner, mid or top. Alternatively, he can be the AD carry bot lane or the jungler, but neither is recommended due to the difficulties. As a damage source for his team, YasuoSquare.png Yasuo can quickly become lethal by purchasing crit chance, attack damage and attack speed.
  • Because Way of the Wanderer.png Way of the Wanderer YasuoSquare.png Yasuo will double his crit chance and his Steel Tempest.png Steel Tempest may crit, every item that provides crit becomes more gold efficient in his hands than any other item in the game.
  • Statikk Shiv item.png Statikk Shiv has major synergy with Steel Tempest.png Steel Tempest (Q) by providing crit chance, attack speed and the lightning passive. The crit chance is doubled to 40% through Way of the Wanderer.png Inent and the Steel Tempest.png Steel Tempest can crit. The attack speed reduces the its cooldown and Shiv charges itself on-hit. Finally, when the Shiv is fully charged, Steel Tempest.png Steel Tempest can also activate the lightning proc.
  • Statikk Shiv item.png Statikk Shiv is usually rushed in many games. Every aspect of it fits YasuoSquare.png Yasuo perfectly and is highly recommended. Once a player learns the range of his Steel Tempest.png Steel Tempest, Statikk Shiv makes YasuoSquare.png Yasuo an extremely hard champion to lane against due to his extreme harassment abilities with Statikk Shiv item.png Statikk Shiv.
  • Steel Tempest.png Steel Tempest reaches maximum cooldown reduction upon reaching 60% bonus attack speed. With just a Statikk Shiv item.png Statikk Shiv and Berserker's Greaves item.png Berserker's Greaves, the ability caps down to a 1.33 second cooldown. Therefore, some players prefer getting other boots instead, such as Boots of Swiftness item.png Boots of Swiftness, Ninja Tabi item.png Ninja Tabi, or Mercury Treads Mercury Treads and get the rest of their attack speed from Blade of the Ruined King item.png Blade of the Ruined King.
  • While YasuoSquare.png Yasuo has many low cooldown abilities, making Sheen item.png Sheen easy to proc, it cannot crit, the mana is wasted, and the AP is nearly useless. Thus it, and Trinity Force item.png Trinity Force, are generally not recommend, in favor of higher Crit, AD, or AS items.
  • Cooldown Reduction is generally less valuable stat on YasuoSquare.png Yasuo, since Steel Tempest.png Steel Tempest is reduced by attack speed and Sweeping Blade mark cannot be reduced. However, it can still be useful since Wind Wall.png Wind Wall and Last Breath.png Last Breath have no cost but fair cooldowns.
    • Reducing the cooldown of Last Breath.png Last Breath can be quite powerful if your teammates can regularly launch people airborne.
  • Since YasuoSquare.png Yasuo does a lot of auto-attack damage (including his Q), life steal from The Bloodthirster item.png The Bloodthirster, Ravenous Hydra item.png Ravenous Hydra, or Blade of the Ruined King item.png Blade of the Ruined King, would be very good to have.
    • The Bloodthirster item.png The Bloodthirster has only 5 more AD than Ravenous Hydra item.png Ravenous Hydra but gives a Vampiric Scepter item.png Vampiric Scepter's more worth of lifesteal making it an excellent item for dueling as well as allowing you to build a shield on top of your Way of the Wanderer.png Resolve one.
    • Ravenous Hydra item.png Ravenous Hydra is slightly less offensive, but allow for very quick wave clearing, and a stronger burst with its active. Note that the splash damage does not crit.
    • Blade of the Ruined King item.png Blade of the Ruined King will do the least damage out of the 3 (unless you have 4000+ HP targets), but has a good active ability that can be useful for chasing or escaping.
  • Due to him being susceptible to crowd control, either Mercury's Treads item.png Mercury's Treads (more defensive) or Zephyr item.png Zephyr (more of a glass cannon) are recommended.
  • Due to potentially high physical damage, armor penetration from a The Black Cleaver item.png The Black Cleaver and/or Last Whisper item.png Last Whisper would be a very good idea.
  • Guinsoo's Rageblade item.png Guinsoo's Rageblade is potentially exploitable by YasuoSquare.png Yasuo because his Q costs nothing, does not require a target, and has a cooldown lower than the stack expiration. This allows YasuoSquare.png Yasuo to keep 8 stacks perpetually. However, he does not make very good use of the AP.
  • Banshee's Veil item.png Banshee's Veil can greatly reduce YasuoSquare.png Yasuo vulnerability to being burst down and allow YasuoSquare.png Yasuo time to engage.

Recommended builds Править

Summoner's Rift
Starting Doran's Blade item Health Potion item 24px
Essential Berserker's Greaves item Statikk Shiv item Infinity Edge item
Offensive Last Whisper item Blade of the Ruined King item Ravenous Hydra item
Defensive Guardian Angel item Randuin's Omen item Banshee's Veil item
Consumables Health Potion item
The Howling Abyss
Starting Boots of Speed item Doran's Shield item Doran's Blade item Health Potion item
Essential Mercury's Treads item Statikk Shiv item Grez's Spectral Lantern item
Offensive Infinity Edge item Last Whisper item Blade of the Ruined King item
Defensive Banshee's Veil item Randuin's Omen item Frozen Mallet item
Consumables Health Potion item Elixir of Fortitude item
The Crystal Scar
Starting Boots of Speed item Avarice Blade item Health Potion item
Essential Boots of Swiftness item Statikk Shiv item Youmuu's Ghostblade item
Offensive Lord Van Damm's Pillager item Sanguine Blade item Last Whisper item Wicked Hatchet item
Defensive Randuin's Omen item Frozen Mallet item Odyn's Veil item
Consumables Health Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Blade item Health Potion item
Essential Berserker's Greaves item Youmuu's Ghostblade item Statikk Shiv item
Offensive Lord Van Damm's Pillager item Sanguine Blade item Last Whisper item Wicked Hatchet item
Defensive Randuin's Omen item Banshee's Veil item Frozen Mallet item
Consumables Health Potion item

Countering Править

  • Since he relies heavily on critical attacks, Reinforced Armor Reinforced Armor is an ideal mastery to take.
  • Wind Wall.png Wind Wall can be potentially devastating to Mages and Marksmen alike. Champions that can quickly reposition themselves through or around the wall (such as AhriSquare.png Ahri, LeBlancSquare.png LeBlanc, EzrealSquare.png Ezreal, etc) can largely nullify it.
  • Be very careful about using global projectile ultimates such as Enchanted Crystal Arrow.png Enchanted Crystal Arrow and Super Mega Death Rocket!.png Super Mega Death Rocket! when YasuoSquare.png Yasuo is in the vicinity. Only use them when you know Wind Wall.png Wind Wall is on cooldown or YasuoSquare.png Yasuo isn't near the target. This also goes for initiation abilities such as Rocket Grab.png Rocket Grab, Zap!.png Zap!, or Death Sentence.png Death Sentence.
  • Steel Tempest.png Steel Tempest YasuoSquare.png Yasuo has a narrow hitbox, but the whirlwind has deceptively long range. Dodge to the side to avoid the knockup.
  • Way of the Wanderer.png Way of the Wanderer can generate a very strong shield as YasuoSquare.png Yasuo levels up, but it lasts for a very brief duration. Treat it like a Banshee's Veil item.png Banshee's Veil and pop it with one of your lesser abilities before fully engaging on YasuoSquare.png Yasuo.
  • Last Breath.png Last Breath YasuoSquare.png Yasuo only works against bonus armor; building health instead can mitigate the effect of his ultimate.
  • Like any Marksman or ADC, focusing YasuoSquare.png Yasuo with hard CC can make him very easy to kill. His Sweeping Blade.png Sweeping Blade can also be interrupted with hard CC. If your aim is good, don't be afraid to launch your CC at him while he's dashing. This is especially true because YasuoSquare.png Yasuo can't use Wind Wall.png Wind Wall mid-dash.
  • While a capable fighter on his own, YasuoSquare.png Champion kit makes him one of the most team composition-reliant champions in the League. Take note of his allies to gauge just how much of a threat YasuoSquare.png Yasuo will be.
  • As a melee ADC with an ability that scales based on Attack Speed (Steel Tempest.png Steel Tempest) as the center of his kit, items like Randuin's Omen item.png Randuin's Omen and Frozen Heart item.png Frozen Heart can have a big impact on YasuoSquare.png Yasuo's damage output.
    • On top of being dependent on Attack Speed, Steel Tempest.png Steel Tempest YasuoSquare.png Yasuo is considered an autoattack and therefore procs Thornmail item.png Thornmail. This will allow him to receive massive amount of recoil due to the dependency of his damage output on Steel Tempest.png Steel Tempest.

Champion Spotlight Править

<a href="../File:Yasuo_Champion_Spotlight">
Yasuo Champion Spotlight08:28

Yasuo Champion Spotlight


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