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Чемпион Биография Другое

Lore Править

There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness—all things must exist in perfect harmony, for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.

Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows AkaliSquare.png Akali and KennenSquare.png Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.

"The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."

Quotes Править

Upon selection
  • Play "Проявление высшей справедливости."
Attacking
  • Play "It must be done."
  • Play "Enforced equilibrium."
  • Play "I find them unworthy."
  • Play "Target marked."
  • Play "With honor."
  • Play "Understood."
Movement
  • Play "With balanced steps."
  • Play "Our wills align."
  • Play "Press on."
  • Play "From the shadows."
  • Play "So I go."
  • Play "Tread carefully."
  • Play "Without a sound."
  • Play "There is no dispute."
  • Play "Immediately."
Taunt
  • Play "You're already dead, you just haven't caught up yet."
Joke
  • Play "If light travels so fast, how come it's never caught a ninja?"
Laugh

Co-op vs. AI ResponsesПравить

Match start

  • "The ever-watchful Eye is upon you."

Player team victory

  • "Balance favors you...this time."

Player team defeat

  • "GG"

Development Править

Ever since GangplankSquare.png Gangplank joined League of Legends, we have been weathering a virtually constant influx of nepotism complaints from organizations in a certain clandestine industry. The exact source of these complaints has been difficult to verify, however, due to their reclusive and mysterious natures. Luckily, our talented public relations department (with the help of a few favors from some friends in the CIA) has managed to pinpoint the exact source of this criticism, and we have decided that it is a demographic that we cannot afford to ignore. For those who haven't yet devised the identity of this group, I am, naturally, talking about: ninjas.
In an effort to keep ninja public opinion on our side, it is with great pleasure that I, on behalf of the Riot Games Design Team, am empowered to introduce: Shen, the Eye of Twilight. For those of you who have been waiting with bated breath to sport your ninja pride, courage! Just don’t let us catch you gaming in an outfit that looks anything like this[1]

Patch history Править

V4.16:
  • Shadow Dash.png Shadow Dash
    • Fixed a bug where taunting dead champions would give Shen bonus energy.

V3.14:

  • Shadow Dash.png Shadow Dash
    • Collision radius at the end-point has been slightly increased.

V3.13:

  • Shadow Dash.png Shadow Dash
    • Collision radius has been reduced at the start and end points of the dash.

V3.12:

  • Shadow Dash.png Shadow Dash
    • Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage).

V3.10a:

  • Feint.png Feint
    • Shield amount reduced to 60/100/140/180/220 from 70/115/160/205/250.
  • Stand United.png Stand United
    • Can now be interrupted by root effects.

V3.6

  • Ki Strike.png Ki Strike
    • Fixed a bug that caused Ki Strike to be consumed when attacking wards.

V3.01:

  • Ki Strike.png Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5.
    • Cooldown reduction per attack while Feint.png Feint is active reduced to 2 seconds from 3.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 335 from 310.

V1.0.0.146:

  • Shadow Dash.png Shadow Dash
    • Cooldown increased to 16/14/12/10/8 seconds from 10/9.5/9/8.5/8.

V1.0.0.143:

  • Ki Strike.png Ki Strike
    • Damage reduced to 4 + (4 × level) from 4 + (6 × level).

V1.0.0.142:

  • Stand United.png Stand United
    • Cooldown increased to 200/180/160 seconds from 180/150/120.

V1.0.0.140b:

  • Ki Strike.png Ki Strike
    • Cooldown increased to 9 seconds from 8.

V1.0.0.136:

  • Vorpal Blade.png Vorpal Blade
    • Base damage reduced to 60/100/140/180/220 from 60/105/150/195/240.
    • Cooldown increased to 6/5.5/5/4.5/4 from 5/4.5/4/3.5/3.
    • Fixed a bug where last hitting with Vorpal Blade.png Vorpal Blade healed for less than intended.

V1.0.0.135:

  • Fixed a few bugs with ability sounds.

February 21, 2012 Hotfix:

  • Stats
    • Base armor reduced to 15 from 19.
  • Vorpal Blade.png Vorpal Blade
    • Health scaling reduced to 1.5% from 2%.
  • Feint.png Feint
    • Energy cost increased to 50 from 40.
    • Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270.

V1.0.0.134:

  • Ki Strike.png Ki Strike
    • Base damage increased to 10-112 from 10-95.
    • Scaling increased to +10% bonus health from +8%.
    • Cooldown is now reduced by 1.5 seconds whenever ShenSquare.png Shen attacks instead of reduced by 2 seconds when being attacked.
    • Now returns 10/20/30 energy.
    • Damage now scales correctly with all sources of bonus Health (% health runes, Juggernaut (Season Three Mastery) Juggernaut mastery).
    • Added a buff timer for Ki Strike.png Ki Strike's cooldown (like Short Fuse.png Short Fuse ZiggsSquare.png Ziggs).
  • Vorpal Blade.png Vorpal Blade
    • Energy cost changed to 60 from 70/65/60/55/50.
    • Base damage changed to 60/105/150/195/240 from 70/105/140/175/210.
    • Scaling reduced to .6 per ability power from .75.
    • Base heal effect reduced to 6/10/14/18/22 from 18/26/34/42/50.
    • Heal now scales with +2% of Shen's maximum health.
    • If Vorpal Blade.png Vorpal Blade deals the killing blow, it now triggers 33% of the heal effect for ShenSquare.png Shen.
    • Allied damaging spells can now trigger the heal effect in addition to attacks (Vorpal Blade.png Vorpal Blade cannot trigger itself).
    • Undocumented: Cooldown increased to 5/4.5/4/3.5/3 seconds from 3 seconds.
  • Feint.png Feint
    • Duration increased to 3 seconds from 2.5.
    • Energy cost reduced to 40 from 45.
    • Base shield amount increased to 70/120/170/220/270 from 50/100/150/200/250.
    • Shield scaling reduced to .6 per ability power from .75.
    • While Feint.png Feint is active, Ki Strike.png Ki Strike's cooldown reduction on hit is increased to 3 seconds from 1.5.
  • Shadow Dash.png Shadow Dash
    • Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10.
    • Energy cost increased to 120 from 120/115/110/105/100.
    • Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one).
    • Now deals 50/85/120/155/190 damage (+0.5 ability power) to enemy champions.
    • Taunt duration changed to 1.5 seconds from 1/1.25/1.5/1.75/2.
    • Now grants Shen 50% physical damage reduction from taunted targets.
  • Stand United.png Stand United
    • Channel time increased to 3 seconds from 2.5.
    • Shield duration reduced to 5 seconds from 7.5.
    • Shield amount increased to 250/550/850 from 200/475/750.
    • Undocumented: Ability power scaling decreased to 1.35 from 1.5.

V1.0.0.125:

  • Stats
    • Base attack damage increased to 54.5 from 53.8.
    • Attack damage per level increased to 3.375 from 3.075.
    • Base armor increased to 19 from 18.
  • Vorpal Blade.png Vorpal Blade
    • Base magic damage increased to 70/115/140/175/210 from 50/90/130/170/210.
    • Magic damage ability power ratio increased to 0.75 from 0.65.
    • Heal over 3 seconds increased to 18/26/34/42/50 from 10/20/30/40/50.
    • Heal 0.2 ability power ratio has been removed.
  • Feint.png Feint
    • Ability power ratio increased to 0.75 from 0.6.
  • Shadow Dash.png Shadow Dash
    • Taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2.
  • Stand United.png Stand United
    • Shield strength ability power ratio increased to 1.5 from 1.0.
    • Energy cost reduced to 0 from 50.

V1.0.0.118:

  • Ki Strike.png Ki Strike
    • Base damage reduced to 10 from 15.
    • Bonus damage now scales off 8% of his bonus health instead of 3.5% of his maximum health.
  • Vorpal Blade.png Vorpal Blade
    • Base damage reduced to 50/90/130/170/210 from 50/95/140/185/230.

V1.0.0.115:

  • Stand United.png Stand United
    • Shield strength reduced to 200/475/750 from 300/525/750.

V1.0.0.114:

  • Ki Strike.png Ki Strike
    • It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
    • Fixed a bug where it could kill a target and not trigger Vorpal Blade.png Vorpal Blade's heal effect.
  • Feint.png Feint
    • Updated tooltips to properly match the functionality and adjusted the playing tips referencing it.
  • Shadow Dash.png Shadow Dash
    • Fixed a bug where it could move a shorter distance than intended if Shen was greatly slowed.

V1.0.0.105:

  • Shadow Dash.png Shadow Dash
    • Fixed a bug where the taunt particle sometimes played on targets that blocked the taunt.

V1.0.0.100:

V1.0.0.99:

  • Feint.png Feint
    • Duration increased to 2.5 seconds from 1.5.
  • Stand United.png Stand United
    • No longer shields Shen.

V1.0.0.97:

V1.0.0.94:

  • Vorpal Blade.png Vorpal Blade
    • Heal reduced to 10/20/30/40/50 from 15/30/45/60/75.

V1.0.0.87:

  • Feint.png Feint
    • Has been changed to work like a normal shield.
    • Now absorbs up to 50/100/150/200/250 damage.
    • Now has an 0.6 ability power ratio.
  • Stand United.png Stand United
    • Fixed a bug where Shen was able to teleport while he was taunted.

V1.0.0.85:

  • Ki Strike.png Ki Strike
    • Damage gained from health reduced to 3.5% from 4%.
    • Cooldown reduction on champion hit reduced to 2 seconds from 3.
  • Vorpal Blade.png Vorpal Blade
    • Damage reduced to 50/95/140/185/230 from 50/100/150/200/250.
  • Feint.png Feint
    • Base block amount reduced to 40/70/100/130/160 from 40/75/110/145/180.
  • Stand United.png Stand United
    • Cooldown increased to 180/150/120 seconds from 150/135/120.

V1.0.0.83:

  • Vorpal Blade.png Vorpal Blade
    • Damage changed to 50/100/150/200/250 from 60/100/140/180/220.
    • Ability power ratio increased to 0.65 from 0.6.
  • Feint.png Feint
    • Energy cost modified to 45 from 60/55/50/45/40.
    • Cooldown increased to 9/8/7/6/5 seconds from 3.
    • It now blocks damage from every hit for 1.5 seconds.
    • It blocks 40/75/110/145/180 damage from all non-turret damage sources.
  • Shadow Dash.png Shadow Dash
    • Energy restored upon hitting a champion increased to 50 from 40.
    • Cooldown increased to 10 seconds from 9.
  • Stand United.png Stand United
    • Shield decreased to 300/525/750 from 400/600/800.
    • Duration reduced to 7.5 seconds from 8.5.
    • It no longer refunds the cooldown when interrupted.

V1.0.0.82:

  • Ki Strike.png Ki Strike
    • Fixed a bug where it was not displaying properly with death recap.

V1.0.0.81: Added.

  • Ki Strike.png Ki Strike (Innate)
    • Every 8 seconds, Shen’s next attack deals bonus damage based on his max health. Being attacked by enemy champions makes this passive occur more frequently.
  • Vorpal Blade.png Vorpal Blade (Q)
    • Hits a target enemy for magic damage, and marks the target for allies to see. Allied units that attack the marked enemy target get healed over several seconds.
  • Feint.png Feint (W)
    • Shen defends against the next champion attack or spell, blocking much of the damage from it.
  • Shadow Dash.png Shadow Dash (E)
    • Shen dashes towards target location, taunting enemies he passes through.
  • Stand United.png Stand United (Ultimate)
    • Shen places a shield on himself and on a target ally which absorbs damage. After channeling for several seconds, Shen teleports to the target ally.

References Править

Список чемпионов

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