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Skill usage Править

  • Kog'MawSquare.png Kog'Maw's strength lies in his mixed damage and ability to strike enemies from a distance utilizing his Caustic Spittle.png Caustic Spittle and Living Artillery.png Living Artillery while keeping enemies at bay with his Void Ooze.png Void Ooze and outright destroying those too close with Bio-Arcane Barrage.png Bio-Arcane Barrage . However, he has notably short attack range while Bio-Arcane Barrage.png Bio-Arcane Barrage is on cooldown and suffers from low base stats (apart from mana) and pathetic mobility.
  • Remember not to run away from your enemies when you die, as Icathian Surprise.png Icathian Surprise will allow you to deal extra damage.
    • Think before Flash.png Flashing away from a laning phase fight; if you notice that the enemy marksman is tower-diving you and you're about to die, keep striking him while getting as close as possible. When you die, follow him with your Icathian Surprise.png Icathian Surprise, possibly getting a return kill or burning an enemy Flash.png Flash
    • Using Void Ooze.png Void Ooze right before your death may help you catch up during your Icathian Surprise.png Icathian Surprise.
    • Right clicking on the enemy champion during Icathian Surprise.png Icathian Surprise will make Kog'MawSquare.png Champion follow the target. However, if your vision is lost on the target via brush, you may stop pursuing.
  • Caustic Spittle.png Caustic Spittle Kog'MawSquare.png Kog'Maw can sometimes be used to deliver one last hit in a chase since it has a longer range than his auto attack.
  • Most Kog'MawSquare.png Kog'Maws underestimate their true power with a full build. Bio-Arcane Barrage.png Bio-Arcane Barrage combined with the attack speed from your items and Caustic Spittle.png Caustic Spittle should be used to shred tanks or for the extra range.
  • Kog'MawSquare.png Kog'Maw can out-range most champions with his Bio-Arcane Barrage.png Bio-Arcane Barrage ability. Use this to your advantage by harassing enemies through the minion wave, or grab last-hits while being zoned.
  • Use Void Ooze.png Void Ooze's slow to set up a perfect Living Artillery.png Living Artillery.
  • Use Void Ooze.png Void Ooze's slow before a Bio-Arcane Barrage.png Bio-Arcane Barrage charge.  Maxing your Bio-Arcane Barrage.png Bio-Arcane Barrage can be a good way to get kills early game, or simply bully your lane opponent.  The percent health damage on it is one of your greatest advantages, allowing you to take down even tanks.
  • Void Ooze.png Void Ooze is Kog'MawSquare.png Champion only disengage ability. In order to succeed in running away, point Void Ooze.png Void Ooze away from your enemy towards where you are running. You will be able to run over it without a problem, but they will be forced to run on top of it the whole time resulting a drastic speed reduction. Ghost.png Ghost or Flash.png Flash can give you the "lead" needed to compensate for the short casting time.
    • You can however, click on the map immediately after using Void Ooze.png Void Ooze to stop the animation, making the escape easier, though it can still be dangerous and Ghost.png Ghost or Flash.png Flash can compensate where necessary.
  • Ability Power, combined with Living Artillery.png Living Artillery, can lead to devastating long range damage. This is a great way to prevent your enemies from camping by a turret.
  • Be careful spamming Living Artillery.png Living Artillery as it can easily lead to mana starvation.
  • Using Living Artillery.png Living Artillery as often as possible without stacking the passive too high can be an extremely good way for harrasing at any stage of the game.
  • Living Artillery.png Living Artillery provides a very short time of vision when and where it lands. You can shoot into the bush and see if anyone is there. You can also shoot into areas such as Baron Nashor.png Baron Nashor, DragonSquare.png Dragon, Ancient GolemSquare.png Ancient Golem, and 20px Lizard Elder to see if those monsters are alive making Kog'MawSquare.png Kog'Maw a great scouting champion.
    • If the Living Artillery.png Living Artillery hits a champion, your team will be able to see that champion for 4 seconds. This can be useful to continue auto attacking or using other targeted abilities after an enemy has fled into the bush.
  • You can use Living Artillery.png Living Artillery behind the enemy to scare them so that they run towards you, which can then let you land other shots.
  • Living Artillery.png Living Artillery can be used to assist you in 1v1 scenarios due to its short cooldown.
  • On Howling Abyss, Kog'MawSquare.png Kog'Maw can deal massive amounts of damage and harass using Living Artillery.png Living Artillery and Void Ooze.png Void Ooze provided he has built AP. Void Ooze.png Void Ooze is particularly effective there, as it has both long range, AoE, a very good ratio, and a slow which will help you land subsequent Living Artillery.png Living Artillery shots. The only downside to Void Ooze.png Void Ooze is its relatively long cooldown and slow projectile speed, but this drawback can be mitigated by the fact that most players do not see it as a real threat when it's not used to block off their escape, allowing Kog'MawSquare.png Kog'Maw to unexpectedly deal high amounts of damage with it. As Void Ooze.png Void Ooze hits all targets in a straight line, it can also be a good tool to punish the enemy team for camping in bushes.

Build usage Править

Recommended builds Править

Summoner's Rift
Starting Boots of Speed item Health Potion item4 24px
Essential Doran's Blade item Berserker's Greaves item Blade of the Ruined King item
Offensive Infinity Edge item Phantom Dancer item Last Whisper item Runaan's Hurricane item
Defensive Guardian Angel item Mercurial Scimitar item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Boots of Speed item Doran's Blade item2 Health Potion item2
Essential Berserker's Greaves item Phantom Dancer item Forbidden Idol item
Offensive Runaan's Hurricane item Infinity Edge item
Defensive Wit's End item Frozen Mallet item Mercurial Scimitar item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector's Blade item Health Potion item2
Essential Berserker's Greaves item Phantom Dancer item Lord Van Damm's Pillager item
Offensive Runaan's Hurricane item Last Whisper item Sanguine Blade item
Defensive Dervish Blade item Guardian Angel item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Doran's Blade item
Essential Berserker's Greaves item Phantom Dancer item Lord Van Damm's Pillager item
Offensive Runaan's Hurricane item Blade of the Ruined King item Last Whisper item Wicked Hatchet item
Defensive Banshee's Veil item Dervish Blade item
Consumables Health Potion item Mana Potion item

Countering Править

  • Laning with an enemy Kog'MawSquare.png Kog'Maw can be difficult because of his long range from his Bio-Arcane Barrage.png Bio-Arcane Barrage.
    • However he is very vulnerable to all-ins. Supports who can perform such early on like ThreshSquare.png Thresh, LeonaSquare.png Leona or BraumSquare.png Braum are very effective against him
  • Properly building defensive items againstKog'MawSquare.png Kog'Maw is incredibly difficult.  His damage is very high on both sides while also having % max health damage and a armor & magic resist shred on top of that.  Almost no champion -tank or not- is able to take his focus for too long, so locking him down and killing him as fast as possible in any fight is a top priority. Some  champions who can force are ViSquare.png Vi, ZedSquare.png Zed, FizzSquare.png Fizz
  • Building Thornmail item.png Thornmail is useless against Kog'MawSquare.png Kog'Maw since Bio-Arcane Barrage.png Bio-Arcane Barrage's damage is magic damage and thus the percentage damage from maximum health cannot be reduced (as Bio-Arcane Barrage.png Bio-Arcane Barrage damage is considered to be resulting from on-hit effects). Consider building Randuin's Omen item.png Randuin's Omen and Frozen Heart item.png Frozen Heart instead, as this will greatly reduce Kog'MawSquare.png Kog'Maw damage per second output.
  • Kog'MawSquare.png Kog'Maw is fairly squishy at early game. Putting pressure on him can make him under-leveled.
  • Kog'MawSquare.png Kog'Maw is a champion who requires a partner with strong CC to keep him protected.
    • He is one of the few ADC with no reliable escape ability, so he is usually paired with highly defensive supports. He is still very vulnerable to ganks compared to most of other marks(wo)men
  • As with any marksmen any bursty mage or assassin can quickly kill him past the early game. This is very important due to the sheer damage menace he represents
  • Never feel safe when Kog'MawSquare.png Kog'Maw  is somewhat near, Living Artillery.png Living Artillery has a ridiculously long range and can harass and even kill you while on a turret. This is particuly important against AP Kog'MawSquare.png Kog'Maw, as -unlike marksmen Kog'MawSquare.png Kog'Maw- he can sustain the usage of the ability for a very long time thanks to more wide mana & mana regeneration items available to mages, and the ability power ratio of the spell is significant considering it's cooldown and cost.
    • AP Kog'MawSquare.png Kog'Maw is one of the best turret siegers in game. Assasins and/or champions who can rival his range (XerathSquare.png Xerath, ZiggsSquare.png Ziggs) minimize such threat. SivirSquare.png Sivir also well known for being one of the best (if not the) siege breakers in game thanks to her powerful ultimate that wides enormous team-wide speed up.
  • Kog'MawSquare.png Kog'Maw is extremely vulnerable on his own and if left alone he is a very easy gank.
  • Be very careful with early battles, bringing down Kog'MawSquare.png Kog'Maw first will often result in you getting killed by Icathian Surprise.png Icathian Surprise, try to kill his support first to scare him away, and proceed to overwhelm him, otherwise the support will take the chance of killing you with his/her own damage along with the potent blow of Icathian Surprise.png Icathian Surprise.
  • Kog'MawSquare.png Kog'Maw can win all AA trades due to his massive damage boost, only a few marksmen like DravenSquare.png Draven or VarusSquare.png Varus can match him, always avoid direct confrontation and step in for the kill after you have poked him under half his health. You can also overwhelm him with burst supports like BlitzcrankSquare.png Blitzcrank and MorganaSquare.png Morgana before he has a chance to properly damage you.
  • Dashing or blinking from his ooze will make his slow useless, but avoid using speed boosts while in the slow as they will not give you the speed needed to escape.
  • Avoid staying in bushes for too long, Kog'MawSquare.png Kog'Maw will easily punish you with his Living Artillery.png Living Artillery and Void Ooze.png Void Ooze.
  • After killing Kog'MawSquare.png Kog'Maw, quickly move away to avoid his Icathian Surprise.png Icathian Surprise.
  • Move erratically to avoid being hit by Living Artillery.png Living Artillery.
  • Kog'MawSquare.png Champion only form of CC comes from his Void Ooze.png Void Ooze, so if you're chasing him or running away try to juke it to make your life a lot easier.

Champion spotlight Править

Kog'Maw Champion Spotlight06:49

Kog'Maw Champion Spotlight

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