ФЭНДОМ


Чемпион Биография Другое

Lore Править

When the prophet MalzaharSquare.png Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.

The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer... on the Fields of Justice.

"If that's just hungry, I don't want to see angry."

Quotes Править

Upon selection
  • Play "Время пировать!"
Attacking
  • Play Kog'Maw growls.
  • Play "Mmm... FOOD!"
  • Play "Hunger never sleep."
  • Play "Smell soft flesh..."
  • Play "Obey Void!"
  • Play "Leave no scraps!"
Movement
  • Play Kog'Maw snorts.
  • Play Kog'Maw gurgles.
  • Play "We go."
  • Play "No rest."
  • Play "Getting hungry..."
  • Play "Want meat!"
  • Play "Oblivion come."
  • Play "More! So empty."
  • Play "Feeding time!"
Taunt
  • Play "Keep coming! Not FULL!"
  • Play "Terror coming...Daddy coming!"
Joke
  • Play Kog'Maw sounds a "Charge!" bugle call.
Joke as Kog'MawSquare.png Reindeer Kog'Maw
  • Play "Fa la la la la, la la la la"
  • Play "Fa la la la la, la la la la"
  • Play "Fa la la, la la la, la la la"
  • Play "Fa la la la la, la la la laaaa"
Laugh
  • Play Kog'Maw laughs.
  • Play Kog'Maw laughs.
  • Play Kog'Maw laughs.
  • Play Kog'Maw laughs.

Co-op vs. AI ResponsesПравить

Match start

  • "Oooh, tasties!"

Player team victory

  • "GG!"

Player team defeat

  • "Still hungry..."

Development Править

Kog'Maw was designed by Ezreal.

  • Lion Dance Kog Maw Promotional image
  • Jurassic Kog Maw concept

Kog'Maw in Malzahar Screenshot Править

Файл:Kog'Maw.png
Kog'Maw was first featured in a Screenshot of MalzaharSquare.png Malzahar, though no further information was given at that time. Relating the Sneak Peak screenshot and the MalzaharSquare.png Malzahar screenshot, however, and you can see clear similarities.[1]

Champion Sneak Peek Править

On June 18th, 2010 a new preview was given by Pendragon which finally cleared information up:[2]

Kog'Maw.jpg

Kog'Maw silhouette

Those of you who were paying attention when we released MalzaharSquare.png Malzahar might have noticed somebody lurking in the background. And today you get to put a name to that face… err… mouth. Meet Kog’Maw, Mouth of the Abyss. Now many of you have been asking for more monsters in the League of Legends lineup, so if you had any doubts about whether or not we’re taking your suggestions to heart, this gentleman… err… gentlemouth should assuage those concerns.

Patch history Править

V4.14:
  • Stats
    • Base movement speed reduced to 325 from 330.
  • Void Ooze.png Void Ooze
    • New particle effects.
  • Living Artillery.png Living Artillery
    • Bonus base magic damage to champions reduced to 100% from 125%.

V4.13:

  • Stats
    • Base health lowered to 400 from 440.
    • Health per level increased to 87 from 84.
  • Caustic Spittle.png Caustic Spittle
    • Shred changed to 12 / 16 / 20 / 24 / 28 % from 20 / 22 / 24 / 26 / 28 %.

V4.5:

  • Stats
    • Base armor increased to 14 from 10.

V4.4:

  • Caustic Spittle.png Caustic Spittle
    • Targeting changed to a linear skill shot from a targeted ability.
    • Range increased to 1000 from 625.
    • Damage changed to 80 / 130 / 180 / 230 / 280 (+50% AP) from 60 / 110 / 160 / 210 / 260 (+70% AP).
    • Shred increased to 20 / 22 / 24 / 26 / 28 % from 5 / 10 / 15 / 20 / 25 flat.
    • Mana cost increased to 60 from 50.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Mana cost reduced to 0 from 50.

V3.8:

  • Void Ooze.png Void Ooze
    • Fixed a bug where the slow wasn't reduced by Tenacity. (the patch notes may have meant "slow resist". Tenacity reduces the duration of slows and Void Ooze did not have a slow duration prior to this patch, see below)
    • Missile now applies a 1 second slow to targets struck, refreshing every .25 seconds.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 330 from 305.

V1.0.0.142:

  • General
    • Updated tooltips.
  • Living Artillery.png Living Artillery
    • Maximum stack count increased to 10 from 5.
      • Max mana cost increased to 400 from 200.

V1.0.0.140b:

V1.0.0.139:

  • Void Ooze.png Void Ooze
    • Slow amount reduced to 20/28/36/44/52% from 28/36/44/52/60%.

V1.0.0.138:

V1.0.0.131: Dominion only:

V1.0.0.130:

V1.0.0.129:

  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250

V1.0.0.127:

V1.0.0.125:

V1.0.0.123:

V1.0.0.121:

  • Updated autoattack animation to be more responsive.
  • Updated Caustic Spittle.png Caustic Spittle animation to be more responsive.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Updated animation to be more responsive.
    • Duration increased to 10 seconds from 6.
    • Cooldown increased to 17 seconds from 15.
  • Void Ooze.png Void Ooze
    • Now properly flagged as an area-of-effect spell.
  • Living Artillery.png Living Artillery
    • Projectile drop time reduced slightly to improve consistency.

V1.0.0.118b:

  • General
    • Updated recommended items.
  • Caustic Spittle.png Caustic Spittle
    • Range increased to 625 from 600.
    • Now reduces both magic resist and armor instead of just armor.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Cooldown decreased to 15 seconds from 17.
  • Void Ooze.png Void Ooze
    • Width increased slightly.
  • Living Artillery.png Living Artillery
    • Now also scales with 50% of Kog'Maw's bonus attack damage in addition to ability power.

V1.0.0.118:

  • Fixed a bug that was causing the line missile targeting display to be offset on Void Ooze.png Void Ooze Kog'MawSquare.png Kog'Maw

V1.0.0.115:

  • Fixed a bug where Void Ooze.png Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc.

V1.0.0.111:

V1.0.0.106:

  • Stats
    • Base movement speed reduced to 305 from 310.

V1.0.0.105:

V1.0.0.103:

V1.0.0.102:

V1.0.0.101:

  • Fixed a bug where Caustic Spittle.png Caustic Spittle was giving multiplicative attack speed rather than base.

V1.0.0.100:

  • Living Artillery.png Living Artillery
    • Buff on Kog'Maw now correctly states that the increased cost per stack is 40.

V1.0.0.99:

  • Caustic Spittle.png Caustic Spittle remade, moved to Q
    • Passive: increases attack speed by 10/15/20/25/30% instead of granting 13/16/19/22/26% armor penetration.
    • Active: fire a projectile that reduces the target's armor by 5/10/15/20/25 for 4 seconds, instead of doubling Kog'Maw's previous passive armor penetration.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage moved to W
    • Cooldown reduced to 15 seconds from 20.
  • Void Ooze.png Void Ooze moved to E
    • Cooldown reduced to 12 seconds from 13.

V1.0.0.97:

  • Stats
    • Base attack range increased to 500 from 450.
  • Caustic Spittle.png Caustic Spittle
    • Range increased to 625 from 600.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Bonus range reduced to 130/160/190/220/250 from 140/180/220/260/300.

V1.0.0.96:

V1.0.0.94: Added.

  • Icathian Surprise.png Icathian Surprise (Innate)
    • Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage (Q)
    • Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
  • Void Ooze.png Void Ooze (W)
    • Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
  • Caustic Spittle.png Caustic Spittle (E)
    • Passive: Increases armor penetration.
    • Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
  • Living Artillery.png Living Artillery (Ultimate)
    • Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.

References Править

Список чемпионов

Будущие чемпионы

Отменённые чемпионы

Концепт-арт

Обнаружено использование расширения AdBlock.


Викия — это свободный ресурс, который существует и развивается за счёт рекламы. Для блокирующих рекламу пользователей мы предоставляем модифицированную версию сайта.

Викия не будет доступна для последующих модификаций. Если вы желаете продолжать работать со страницей, то, пожалуйста, отключите расширение для блокировки рекламы.

Также на ФЭНДОМЕ

Случайная вики