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Skill usage Править

  • In order to play Karma effectively, you must know when to useMantra.png Mantra.
    • Mantra.png Mantra on Inner Flame.png Inner Flame creates  Soulflare.png Soulflare, KarmaSquare.png Karma's most powerful and dangerous ability, as it is one of the most powerful nukes in game (has both spectacular base damage and AP ratio) and should be used in teamfights. It's also the most important part of KarmaSquare.png Karma's combo onto a single target.
    • Mantra.png Mantra on Focused Resolve.png Focused Resolve creates Renewal.png Renewal, which can strongly heal yourself in combat and cripple a fleeing enemy.
      • However, the heal is quite ineffective unless your health is under 50%, but you can use it and follow up with Inspire.png Inspire to protect KarmaSquare.png Karma while she heals.
      • It also deals a lot of damage compared to any other DoT in the game.
    • Using Mantra.png Mantra on Inspire.png Inspire creates Defiance.png Defiance, a potent AoE shield and haste which is useful to help an ally surrounded by enemies, as the shield strength and haste are huge. It can be used for AoE damage, but is mainly used to provide durability and haste to your team. It can also be used to absorb a large portion of an AoE ability that you see coming, as the shield itself is an AoE.
  • Of her skills, Inner Flame.png Inner Flame and Soulflare.png Soulflare have the lowest mana cost and cooldown, making it easy to reduce Mantra.png Mantra's cooldown faster.
  • Remember that Soulflare.png Soulflare, Defiance.png Defiance and Renewal.png Renewal effects are independent to their normal counterpart ranks, for example, a support KarmaSquare.png Karma can still deal a lot of damage using Soulflare.png Soulflare while Inner Flame.png Inner Flame is at rank one, while a maxed Inspire.png Inspire will offer mediocre damage as Defiance.png Defiance compared to Soulflare.png Soulflare.
    • Even so, take into account that a higher ranked ability will of course feel more powerful than a lower ranked one when empowered.
  • KarmaSquare.png Karma's rework was centered around allowing her function as a mage, which was successful. KarmaSquare.png Karma's main combo is:
    • Land Inner Flame.png Inner Flame; if you miss it, think twice before following up.
    • Wait until Inner Flame.png Inner Flame CD has dropped to 2 seconds (easy with 40% CDR).
    • Use Focused Resolve.png Focused Resolve and land the snare. This is critical, as missing the snare can ruin the combo.
    • Mantra.png Mantra -> Soulflare.png Soulflare; Soulflare.png Soulflare is thrown right into your snared victim, shutting down any possible escape from the secondary zone
      • Use Inspire.png Inspire any time you see a counter-attack heading your way, to either avoid it with the bonus movement speed, or to shield yourself from damage.
  • KarmaSquare.png Karma's kit is quite versatile, you should think carefully about which ability to max, depending on the situation.
    • As her main source of damage, harassment and burst, Inner Flame.png Inner Flame should be maxed out if you are taking a solo lane or decide to become a severe poking support.
    • Despite her rework, KarmaSquare.png Karma can still be used as a support, because Inspire.png Inspire is a beefy, low cooldown and mana-affordable shield with a potent haste. If you decide to run KarmaSquare.png Karma as a support, it would be wise to max this ability first.
      • However, it should be maxed last if playing as a mage, as it provides an impressive 40% movement speed boost at rank one, making it a one point wonder. This gives KarmaSquare.png Karma both increased mobility and saving power.
    • Providing a good amount of damage and useful CC, Focused Resolve.png Focused Resolve is not to be ignored. However, its short range can make it troublesome to use properly, and maxing this ability can waste a lot of damage. If you are facing a melee opponent like RivenSquare.png Riven or JaxSquare.png Jax, who needs to be up your face to deal damage to you, the root can be an excellent disengage. Also, in most scenarios you'll easily be able to trigger the snare.
  • If your having trouble sticking to a target long enough to trigger the root of Focused Resolve.png Focused Resolve, slow your opponents with Inner Flame.png Inner Flame and/or speed yourself up with Inspire.png Inspire.
  • Gathering Fire.png Gathering Fire is very useful during the laning phase, as well as becoming especially powerful in teamfights.
    • In teamfights, where you most likely have a high amount CDR, Mantra.png Mantra's cooldown is drastically lowered by Gathering Fire.png Gathering Fire, as Soulflare.png Soulflare can trigger multiple times, and can be spammed more often due to the CDR.
  • KarmaSquare.png Karma can allow incredibly powerful escapes for her allies as well as herself:
    • Using Focused Resolve.png Focused Resolve and Inner Flame.png Inner Flame on a chasing opponent will cripple them down.
    • Using the massive haste, as well as shield from Defiance.png Defiance, KarmaSquare.png Karma can swiftly get an ally out of danger.
  • KarmaSquare.png Karma's early game power is surprisingly high due to her high base damages, and the fact that she can use Mantra at level 1 to empower her abilities. A Focused Resolve.png Focused Resolve into Soulflare.png Soulflare combo can easily do up to 50% of your opponent's health early on.
  • The cooldown of Mantra.png Mantra starts when activated, not when the enhanced spell is cast. Activating Mantra.png Mantra in advance of an imminent fight can theoretically save you up to 8 seconds of cooldown on the ability.
  • In top lane KarmaSquare.png Karma functions well by kiting and zoning AD tank champions with auto attacks and abilities. Inner Flame.png Inner Flame taken at level 1 allows her to zone effectively and taking Focused Resolve.png Focused Resolve at level 2 both allows her full damage combo and excellent disengage. KarmaSquare.png Karma can burst easily at low levels, but tends to win top lane through forcing her laner to back due to harass and kiting. This also benefits karma due to the ability to get more use out of her passive.
  • KarmaSquare.png Karma can opt to be a support jungler, utilizing her kit to gank early with high burst and CC, and later allowing her team to engage and disengage well in teamfights as well as laying down considerable burst damage while CC'ing targets. Taking Inner Flame.png Inner Flame first and Inspire.png Inspire second allows karma to farm decently. At level 3 your whole kit will allow you to gank effectively.
    • KarmaSquare.png Karma's skill order in ganking is casting Inner Flame.png Inner Flame into her target and Inspire.png Inspire on herself or her laner to gap close, tethering her target with Focused Resolve.png Focused Resolve, and then using Mantra.png Mantra to cast Soulflare.png Soulflare to burst and slow the target for a kill by the laner.
    • Keep in mind while ganking, holding lane, or being caught in an early duel, that auto attacking your target will greatly reduce the cooldown of Mantra.png Mantra, and that Renewal.png Renewal will make you deceptively tanky for an early fight and in some cases allow you to engage and gain health during the fight.

Build usage Править

  • Consider buying an Ardent Censer item.png Ardent Censer as it would grant 25% attack speed to all allies you shield, also, remember that using Mantra.png Mantra on Inspire.png Inspire will create Defiance.png Defiance, an AoE shield, if used properly on a team fight you can shield your whole team and grant them the attack speed buff.
    • If you prefer to save Mantra.png Mantra for another abiility or if it's on cooldown, you can also buy a Locket of the Iron Solari item.png Locket of the Iron Solari since it's unique active will shield you and your allies while also applying the passive of Ardent Censer item.png Ardent Censer.
  • KarmaSquare.png Karma's abilities can make her deceptively tanky. However since this tankiness comes from active abilities she is especially vulnerable while stunned or silenced, making Mercury's Treads item.png Mercury's Treads and Banshee's Veil item.png Banshee's Veil viable options when the other team has a lot of CC.
  • As explained above; KarmaSquare.png Karma's has quite powerful burst potential, usually enough to destroy any marksman (which is usually the mage's responsibility) but struggles in bringing tanky fighters under half their health.
  • Tear of the Goddess item.png Tear of the Goddess can be built early to solve any mana issues and rushed to Archangel's Staff item.png Archangel's Staff to charge it faster. Coupled with items such as Rod of Ages item.png Rod of Ages it can provide over 130 ability power, not to mention that KarmaSquare.png Karma's mana pool is naturally quite large.
  • KarmaSquare.png Karma benefits greatly from cooldown reduction, and combined with Gathering Fire.png Gathering Fire, can refresh the cooldown of Mantra.png Mantra in a couple of seconds in a teamfight and can allow the use of your ultimate multiple times if you are play aggressively.
    • KarmaSquare.png Karma is quite mana-hungry because of the prolific nature of ability casting, due to this the Morellonomicon item.png Morellonomicon allows her to sustain her damage and improve her "spammability", as well as providing a good deal of AP.
      • Another option is Athene's Unholy Grail item.png Athene's Unholy Grail, however, keep in mind that when you buy yourself a this item, a large deal of gold is poured on the defensive stat. This is quite more expensive than the Morellonomicon item.png Morellonomicon and does not provide as much as AP as the Book.
      • Any of these items combined with the sorcery mastery and Ionian Boots of Lucidity item.png Ionian Boots of Lucidity will allow her to achieve 40% CDR, which is quite critical on her.
  • Inner Flame.png Inner Flame is her main source of damage, and it also applies a slow, which instantly procs the improved burn of  Liandry's Torment item.png Liandry's Torment, not to mention that it gives the magic penetration that she is likely to sacrifice by getting  Ionian Boots of Lucidity item.png Ionian Boots of Lucidity instead of Sorcerer's Shoes item.png Sorcerer's Shoes, and the bonus health is quite high, considering she has to get relatively close to deal damage
  • Building Zhonya's Hourglass item.png Zhonya's Hourglass and Abyssal Scepter item.png Abyssal Scepter will not only provide more durability for KarmaSquare.png Karma, but additional AP as well.
  • Consider buying a Zeke's Herald item.png Zeke's Herald if you're playing support. This aura is powerful for teamfights.
  • Having excellent ratios on her abilities (especially when Mantra.png Mantra is activated) Rabadon's Deathcap item.png Rabadon's Deathcap is a must if playing as mage, and even if playing as support it can be useful if your team lacks burst.
  • Top lane will generally require KarmaSquare.png Karma to rush an early Chalice of Harmony item.png Chalice of Harmony and then a Seeker's Armguard item.png Seeker's Armguard to allow for constant mana and then to counter AD damage and grant some AP.
    • Either Athene's Unholy Grail item.png Athene's Unholy Grail or Morellonomicon item.png Morellonomicon is recommended due to the fact that having mana and all your abilities off cooldown will vastly improve KarmaSquare.png Karma's zoning and kiting potential, as well as making her much harder to gank.
  • Due to the changes to Spirit Stone item.png Spirit Stone Karma is much more viable in jungle now. In jungle KarmaSquare.png Karma benefits most from early mana regeneration and items with cooldown reduction, such as Athene's Unholy Grail item.png Athene's Unholy Grail or Morellonomicon item.png Morellonomicon. The CDR is necessary for clear time and to improve early dueling potential. AP is also recommended to allow her damage to keep up in mid game.

Recommended builds Править

Summoner's Rift
Starting Spellthief's Edge item.png Sight Ward item.png Health Potion item.png 24px
Essential 24px Sightstone item.png Sorcerer's Shoes item.png
Offensive Athene's Unholy Grail item.png Morellonomicon item.png Liandry's Torment item.png
Defensive Aegis of the Legion item.png Talisman of Ascension item.png Frozen Heart item.png
Consumables Health Potion item.png Mana Potion item.png Sight Ward item.png Vision Ward item.png
The Howling Abyss
Starting Boots of Speed item.png Chalice of Harmony item.png Health Potion item.png4
Essential Athene's Unholy Grail item.png 24px Sorcerer's Shoes item.png
Offensive Rabadon's Deathcap item.png Morellonomicon item.png Frost Queen's Claim item.png
Defensive Zhonya's Hourglass item.png Abyssal Scepter item.png Banner of Command item.png
Consumables Health Potion item.png Mana Potion item.png
The Crystal Scar
Starting Boots of Speed item.png Health Potion item.png2 Prospector's Ring item.png
Essential Sorcerer's Shoes item.png Wooglet's Witchcap item.png Chalice of Harmony item.png
Offensive Void Staff item.png Athene's Unholy Grail item.png Blackfire Torch item.png Morellonomicon item.png
Defensive Abyssal Scepter item.png Will of the Ancients item.png
Consumables Health Potion item.png Mana Potion item.png
The Twisted Treeline
Starting Boots of Speed item.png Doran's Ring item.png
Essential Sorcerer's Shoes item.png Wooglet's Witchcap item.png Chalice of Harmony item.png
Offensive Void Staff item.png Athene's Unholy Grail item.png Blackfire Torch item.png
Defensive Abyssal Scepter item.png Will of the Ancients item.png
Consumables Health Potion item.png Mana Potion item.png


  • Gathering Fire.png Gathering Fire lowers her Mantra.png Mantra cooldown when she hits enemy champions with basic attacks and abilities. Deny her from getting free hits on you.
  • KarmaSquare.png Karma's is a difficult champion to finish if pushed to a corner. Don't turret dive her or overcommit unless you can finish her with one or at the best 2 moves.
  • Soulflare.png Soulflare erupts for bonus damage in the area in which it's been placed. React quickly and escape the circle to avoid taking heavy damage.
    • This ability is usually combined with Focused Resolve.png Focused Resolve to prevent an escape, so play accordingly.
  • Focused Resolve.png Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
    • Champions you depend heavily on staying on melee range are not recommended against KarmaSquare.png Karma's as she can use Focused Resolve.png Focused Resolve to cut short any engage and heavily punish it with Soulflare.png Soulflare or Renewal.png Renewal
    • Focused Resolve.png Focused Resolve has a very sharp mana cost compared to her other abilities. Try baiting it if you are champion with dashes or blinks. This tactic will drain her mana and leave her without her main CC tool
  • Carefully watch for the dragons on her back, if they are rotating  Mantra.png Mantra is off cooldown.
  • KarmaSquare.png Karma's is painfully hard to kill by another lone champion. She will play around her Focused Resolve.png Focused Resolve and escape with Inspire.png Inspire, on the other hand she can be quickly killed by an ambush with several champions.
  • KarmaSquare.png Karma's arms and eyes will be shining brightly whenever she activates Mantra.png Mantra. Her next ability within 8 seconds will be enhanced.
  • KarmaSquare.png Karma's is especially dangerous at level 3, since she has her whole kit available at this point.
    • She can actually get her full damaging combo by level 2, be very conservative until you hit a higher level, keep your distance to prevent Focused Resolve.png Focused Resolve and keep minions between you and her to prevent  the massive early nuke from Soulflare.png Soulflare if she combos it.

Champion spotlight Править

Karma Champion Spotlight06:23

Karma Champion Spotlight

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