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Kalista is an eternal spirit of retribution, who possesses a cold-burning hatred for all betrayers, deceivers, and traitors. In life, she was a legendary warrior, but while trying to avert tragedy she was betrayed and slain by those she trusted most. Now, she is an undying entity that can be invoked to exact vengeance, but only at great cost: the supplicant's soul becomes forfeit, bound to her for eternity.

Lore Править

The sword-wife stood amid the burnt out ruin of her home. Everything and everyone that mattered to her was gone, and she was filled with fathomless grief... and hate. Hate was now all that compelled her.

She saw again the smile on his face as he gave the order. He was meant to be their protector, but he’d spat upon his vows. Hers was not the only family shattered by the oath-breaker.

The desire to go after him was strong. She wanted nothing more than to plant her sword in his chest and watch the life drain from his eyes... but she knew she would never be able to get close enough to him. He was guarded day and night, and she was but one warrior. She would never be able to fight her way through his battalion alone. Such a death would serve no purpose.

She took a shuddering breath, knowing there was no coming back.

A crude effigy of a man, formed of sticks and twine, lay upon a fire-blackened dresser. Its body was wrapped in a scrap of cloth torn from the cloak of the betrayer. She'd pried it from her husband's dead grasp. Alongside it was a hammer and three rusted nails.

She gathered everything up and moved to the threshold. The door itself was gone, smashed to splinters in the attack. Beyond, lit by moonlight, lay the empty, darkened fields.

Reaching up, the sword-wife pressed the stick-effigy to the hardwood lintel.

"I invoke thee, Lady of Vengeance," she said, her voice low, trembling with the depth of her fury. "From beyond the veil, hear my plea. Come forth. Let justice be done."

She readied her hammer and the first of the nails.

"I name my betrayer once," she said, and spoke his name aloud. As she did so, she placed the tip of the first nail to the chest of the stick-figure. With a single strike, she hammered it in deep, pinning it to the hardwood door frame.

The sword-wife shivered. The room had become markedly colder. Or had she imagined it?

"I name him twice," she said, and she did so, hammering the second nail alongside the first.

Her gaze dropped, and she jolted in shock. A dark figure stood out in the moonlit field, a hundred yards in the distance. It was utterly motionless. Breathing quicker, the sword-wife returned her attention to the unfinished task.

"I name him thrice," she said, speaking again the name of the murderer of her husband and children, before hammering home the final nail.

An ancient spirit of vengeance stood before her, filling the doorway, and the sword-wife staggered back, gasping involuntarily.

The otherworldly being was clad in archaic armor, her flesh translucent and glowing with spectral un-light. Black Mist coiled around her like a living shroud.

With a squeal of tortured metal, the spectral figure drew forth the blackened spear protruding from her breastplate — the ancient weapon that had ended her life.

She threw it to the ground before the sword-wife. No words were spoken; there was no need. The sword-wife knew what was being offered to her — vengeance — and knew its terrible cost: her soul.

The spirit watched on, her face impassive and her eyes burning with an unrelenting cold fury, as the sword-wife picked up the treacherous weapon.

"I pledge myself to vengeance," said the sword-wife, her voice quivering. She reversed the spear, aiming the tip inward, towards her heart. "I pledge it with my blood. I pledge it with my soul."

She paused. Her husband would have pleaded for her to turn away from this path. He would have begged her not to condemn her soul with this course of action. A moment of doubt gnawed at her. The undying specter watched on.

The sword-wife's eyes narrowed as she thought of her husband lying dead, cut down by swords and axes. She thought again of her children, sprawled upon the ground, and her resolve hardened like a cold stone in her heart. Her grip tightened upon the spear.

"Help me," she implored, her decision made. "Please, help me kill him."

She rammed the spear into her chest, driving it in deep.

The sword-wife's eyes widened and she dropped to her knees. She tried to speak, but only blood bubbled from her lips.

The ghostly apparition watched her die, her expression impassive.

As the last of the lifeblood ran from her body, the shade of the sword-wife climbed to her feet. She looked down at her insubstantial hands in wonder, then at her own corpse lying dead-eyed in a growing pool of blood upon the floor. The shade’s expression hardened, and a ghostly sword appeared in her hand.

An ethereal tether, little more than a wisp of light, linked the newly formed shade to the avenging spirit she had summoned. Through their bond, the sword-wife saw her differently, glimpsing the noble warrior she had been in life: tall and proud, her armor gleaming. Her posture was confident, yet without arrogance; a born leader, a born soldier. This was a commander that the sword-wife would have willingly bled for.

Behind the spirit's anger, she sensed her empathy — recognition of their shared pain of betrayal.

"Your cause is our cause," said Kalista, the Spear of Vengeance. Her voice was grave cold. "We walk the path of vengeance as one, now."

The sword-wife nodded.

With that, the avenging spirit and the shade of the sword-wife stepped into the darkness and were gone."

Quotes Править

Upon selection
  • Play "Death to all betrayers."
Upon starting a game on Summoner's Rift
  • Play "Turncoats, oath breakers and betrayers... we hate them all."
  • Play "The blood of kith and kin stains their hands."
  • Play "There can be no justice. Only revenge."
Upon starting a game on the Twisted Treeline
  • Play "Familiar suffering... we know this place."
Upon starting a game on the Howling Abyss
  • Play "The dead feel not the cold."
  • Play "Traitors!"
  • Play "It is time."
  • Play "You will never suffer enough!"
  • Play "We see their guilt."
  • Play "Bleed, betrayer!"
  • Play "You are condemned."
  • Play "You have earned your fate."
  • Play "So your treachery ends."
  • Play "Pluck them from their reverie."
  • Play "Know your folly."
  • Play "Your death has been ordained."
  • Play "We will claim you."
  • Play "Be judged."
  • Play "Our spear shall find you."
  • Play "We have no mercy."
  • Play "They disgust us."
  • Play "None can evade us."
  • Play "Retribution approaches."
  • Play "Accept no contrition."
  • Play "We shall pierce their treasonous hearts."
  • Play "We are vengeance."
  • Play "All things have consequence."
  • Play "One thought drives us."
  • Play "Promises must be kept."
  • Play "We are set in motion."
  • Play "We can be anywhere."
  • Play "What is started will be finished."
  • Play "Our task is unending."
  • Play "Kalista... yes, that was our name."
  • Play "Our hatred burns cold."
  • Play "We never rest."
  • Play "Know our pain, know our truth."
  • Play "The wounds of betrayal never heal."
  • Play "We remain true to our purpose."
  • Play "We go where we are needed."
  • Play "Nothing shall turn us from our path."
  • Play "We are called elsewhere."
  • Play "We - I - must remember."
  • Play "Trust... is a weapon."
  • Play "Nothing is more heinous than treachery."
  • Play "We began as one."
  • Play "Back to back, we stood."
  • Play "We had a name once."
  • Play "We trusted."
  • Play "Why?"
  • Play "This land was so beautiful..."
  • Play "There will be no escape - I said no escape!"
  • Play "We act as one - two - three - cease this!"
  • Play "Nothing shall distract - hey, hey hey!"
  • Play "We are not finished with you!"
  • Play "Return our spear!"
  • Play "You will be taken!"
  • Play "You could never bear our burden!"
  • Play "Let's see how many spears you can endure!"
  • Play "Soft are the targets of our spears today!"
Taunting an enemy CassiopeiaSquare.png Cassiopeia
  • Play "Serpent, we sense your disgrace."
  • Play "You too shall have a blade in your back, snake."
  • Play "No such snake shall go unpunished."
Taunting an enemy GravesSquare.png Graves
  • Play "We taste your anger, Graves."
  • Play "Graves, you have only to speak our name."
  • Play "Give in to your hate, Graves."
Taunting an enemy KarthusSquare.png Karthus
  • Play "You toy with powers you do not comprehend, Deathsinger."
  • Play "Death is not solely your purview, Karthus."
  • Play "Only a fool would embrace death, Karthus."
Taunting an enemy LissandraSquare.png Lissandra
  • Play "We see the course of your deception, Ice Witch."
  • Play "Your duplicity ends here, Lissandra."
  • Play "We see through you, Ice Witch."
Taunting an enemy Twisted FateSquare.png Twisted Fate
  • Play "Twisted Fate, your hour approaches."
  • Play "You are a vile betrayer, Cardmaster!"
Taunting an enemy VarusSquare.png Varus
  • Play "There is no loss greater than betrayal, Varus."
  • Play "Your retribution lacks aim, Varus."
  • Play "You have pledged yourself to a false agent, Varus."
  • Play Kalista laughs.
  • Play Kalista laughs.
  • Play Kalista laughs.
  • Play Kalista laughs.
Upon casting Pierce.png Pierce
Upon casting Sentinel.png Sentinel
Upon casting Rend.png Rend
Upon casting Fate's Call.png Fate's Call
  • Play "To our side."
  • Play "It is your turn."
  • Play "Hurt them."
  • Play "Claim your due."
Upon killing Baron Nashor.png Baron Nashor
  • Play "Abomination!"
  • Play "The Baron must die."
Upon killing the DragonSquare.png Dragon
  • Play "You shall aid our cause, dragon."
  • Play "Serpents are creatures of betrayal."
  • Play "Bring the dragon down."
Upon buying Infinity Edge item.png Infinity Edge
  • Play "Its edge is keen as the spear's tip."
  • Play "So shall others feel the bite of steel."
  • Play "This sharpens our focus."
Upon buying Last Whisper item.png Last Whisper
  • Play "Our spears heed no armor."
  • Play "Nothing can protect them from our retribution."
  • Play "We will pierce their souls."
Upon buying The Bloodthirster item.png The Bloodthirster
  • Play "Our need goes deeper than blood."
  • Play "As they weaken, so shall we grow stronger."
  • Play "Feed our cause."
Upon buying Banshee's Veil item.png Banshee's Veil
  • Play "Foul sorcery shall not deter us."
  • Play "We will not be impeded."
  • Play "We will not be at the mercy of those who hide behind magic."
Upon purchasing Blade of the Ruined King item.png Blade of the Ruined King
  • Play "Once, he was a noble king, until grief overcame his reason."
  • Play "In the end, it was not his blade that stole our lives."
  • Play "As once it symbolized hope, so now shall it incite despair!"
Upon using 20pxThe Black Spear
  • Play "We have heard your plea."
  • Play "Our retribution shall be swift."
  • Play "Blood seals our pact."
  • Play "Our fates are intertwined."
  • Play "Do not forsake us, as he did."
  • Play "The oath has been taken."
  • Play "Vengeance is at hand."
  • Play "The pact is made."
  • Play "We are one now."
When an Oathsworn ally dies
  • Play "You shall be avenged."
  • Play "Your killers will be punished."
  • Play "We shall bring your killers to their knees."
When an Oathsworn ally triggers Sentinel.png Sentinel's passive
  • Play "Our will is one."
  • Play "Yes! Punish the betrayers!"
  • Play "Our instincts align."
  • Play "You strengthen us."
  • Play "You share in our success."
  • Play "We will remember your loyalty."
When an Oathsworn ally is on low health upon casting Fate's Call.png Fate's Call
  • Play "It is not yet your time."
  • Play "They shall not have you."
  • Play "Our bond preserves you."
Upon placing a Stealth Ward (Item) item.png Stealth Ward
  • Play "We trust nothing to chance."
  • Play "We are always aware."
  • Play "We watch."
Upon casting Recall.png Recall
  • Play "Know that we shall return."
  • Play "We must attend to other matters."
  • Play "Our spears are precise."
  • Play "We never miss."
  • Play "Our aim does not falter."
  • Play "The pact remains unfulfilled!"
  • Play "Bind us!"
  • Play "We are unbound!"
  • Play "Thus is our vengeance exacted."
  • Play "Your pain is no more than a trifle to us."
  • Play "Feel our hate."

Development Править

Kalista is designed by CertainlyT.


The Black Mist
Xerath Black Mist

XerathSquare.png Champion champion page being obscured by black mist.

Seven of the League's champions have been shrouded with black mist on their official League of Legend's pages, which has been associated with their betrayal due to the same mist appearing in later teasers regarding the Mark of the Betrayer:
Mark of the Betrayer
OCE Facebook Teaser[6]
Unknown Teaser

League of Legend's NA Facebook later posted the same image, with the caption: "We are vengeance." [7]

Champion Insight Править

Kalista concept 3
"Champion diversity helps us accomplish one of our key goals, that each game of League feels different than the ones before it. Just as important as champ diversity is playerdiversity. Some opponents are risk-averse, some fight early and often. Adjusting to the unique rhythm of each game is critical to success. But League is a team game. Reading and reacting to your allies’ demeanor is equally important to victory. Kalista is for players who enjoy or want to improve at taking the pulse of teammates and working together toward a win.

As designers, we are constantly trying to help players succeed. Building scenarios that overwhelm or confuse players is simple, laying the foundations for success is the challenge. As such, Kalista highlights the cooperative end-state in which she and her ally are most likely to succeed and offers a tool kit to enable players to reach that state.

It is important to light up the right paths for players, to make the unseen momentarily visible. A champion’s focus is an opportunity to let the player grow their general skill in that area so that they can bring that strength to bear in other contexts. Consider the jungle for a new player: they’re not likely to see the value of farming it, of denying farm from the opposing jungler and of doing all this while controlling larger map objectives. Nunu’s Consume is an amazing tool for jungling that emphasizes a successful way to play. Mastering Nunu teaches the player how to jungle, enabling him to succeed on other champions in that role. Now think of this in terms of Kalista’s focus on facilitating cooperation: Sentinel

Passive: Soul-Marked—If Kalista and her ally attack an enemy within one second of each other, they deal bonus magic damage to their target Soul-Marked is designed to reveal effective duo-lane teamplay. Often in bot lane, a fight devolves into two 1v1’s happening near each other, rather than a 2v2 that’s won through cooperation between allies. Sentinel’s passive emphasizes what’s often the optimal play in these situations: focused fire.

Equally important to helping the player understand the criterion for success is giving them the tools to get there. Tools to cooperate are interesting in that they include more than just formal power. In this vein, Kalista’s kit endeavors to facilitate teamwork by resolving incentives for selfish play and visually communicating intent.

Think of the active on Sentinel, it relieves your support (and likely Soul-Bound) of some pressure to keep up vision. That way they’ll more often be available to work together to deal bonus damage and wreak havoc with Fate’s Call. This sort of design allows us to emphasize tighter, more consistent teamwork without making Kalista so communication dependent that you practically need to play in the same room as your Soul-Bound.

We’re psyched to see what you make of Kalista. Let us know what you think below!"
CertainlyT, Kalista's lead designer.
Kalista concept 4

References Править

  1. Cassiopeia's lore
  2. Freljord lore.
  3. Graves' lore
  4. Azir's lore
  5. Zed's lore
  6. OCE Facebook Teaser
  7. NA Facebook Teaser

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