ФЭНДОМ


Чемпион Биография Другое


Характеристики Ред
HealthRegenIcon Здоровье 614.6 +95 AttackDamageIcon Сила атаки 59.67 +3.375
HealthRegenIcon Восст. здоровья 7.92 +0.55 AttackSpeedIcon Скорость атаки [*] 0.638  (+ 0 +1.6%)
ManalessIcon Здоровье ManalessIcon ArmorIcon Броня 23.88 +3.5
MRIcon Маг. сопротивление 32.1 +1.25
AttackRangeIcon Дальность 125 MovementSpeedIcon Скорость передвижения 335

AbilitiesПравить

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Cell Division
Постоянная перезарядка: 300
Cell Division

Each time Zac uses an ability on enemies, he sheds a chunk of himself to a nearby location. Zac can move over these chunks to reabsorb them, regaining 4% of his maximum health. Enemies may move over these chunks to destroy them.

Upon taking fatal damage, Zac splits into 4 Cell Division Bloblets that attempt to recombine. Each Bloblet has 12% of Zac's maximum health, and 50% of his armor and magic resistance. If any of these Bloblets remain after 8 seconds, Zac will revive with 10-50% health depending on the health of the surviving chunks.

Подробнее об этой способности
Cell Division grants two passive effects: one that triggers whenever Zac lands one of his abilities; and one that triggers when Zac takes fatal damage.

Дополнительная информация:

  • Cell Division has two spawn behaviors for chunks - "contestable" and "non-contestable". Non-contestable is used by default, with contestable being used if there is a visible enemy champion within 1000 units of Zac.
    • Non-contestable: Chunks will fall to the ground near to Zac and can be picked up immediately.
    • Contestable: Chunks will fall to the ground between Zac and the nearest enemy champion, slightly in favour of Zac. Chunks cannot be interacted with for the first 0.25 seconds, except during Let's Bounce!.png Let's Bounce!.
  • The pick-up radius is the same for both Zac and enemy champions (50).
  • Zac's abilities cost 4% of his current health while chunks heal 4% of his maximum, a net heal of 4% of his missing health.
  • Zac gets larger when his current health exceeds the base health for his level.
  • Chrono Shift Chrono Shift and Guardian Angel item.png Guardian Angel will take precedence over Cell Division.
  • Cell Division.png Bloblet
    • Bloblets are not controllable and are functionally minions.
    • Bloblets can be Smite.png Smited or Consume.png Consumed.
    • Allies can Teleport.png Teleport to Bloblets.
    • Turrets will prioritize Bloblets over other minions.
    • Bloblets ignore knockback effects and take 33% reduced AoE damage.


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Stretching Strike
Дальность: 550
Стоимость: 4% of current health
Перезарядка: 9 / 8.5 / 8 / 7.5 / 7
Stretching Strike

Active: Zac lashes out with an elastic punch, dealing magic damage to enemies in a line and slowing them for 2 seconds.

  • Magic damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
Подробнее об этой способности
Stretching Strike is a pass-through linear skillshot.


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Unstable Matter
Стоимость: 4% of current health
Перезарядка: 5
Unstable Matter

Passive: When attacking neutral monsters with Unstable Matter, Zac ignores neutral monsters' unit collision. Additionally, picking up chunks created by Cell Division.png Cell Division reduce Unstable Matter's cooldown by 1 second.

Active: Zac's body explodes outward, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max. 200 damage against minions and monsters).

  • Base Magic damage: 40 / 55 / 70 / 85 / 100
  • Additional Damage: 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of enemies' maximum health
Подробнее об этой способности
Unstable Matter is a point-blank area of effect.

Дополнительная информация:

  • Has no cast time and does not interrupt movement or basic attacks.


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Elastic Slingshot
Стоимость: 4% of current health
Перезарядка: 24 / 21 / 18 / 15 / 12
Elastic Slingshot

Active: Zac faces the cursor and begins channeling. After channeling or after reactivating the ability he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Max Channel Time: 0.9 / 1.0 / 1.1 / 1.2 / 1.3

The range of Elastic Slingshot increases based on how long Zac channels. Can be cancelled by moving, refunding 50% of the health cost and halving the cooldown.

  • Max Range: 1150 / 1250 / 1350 / 1450 / 1550
Подробнее об этой способности
Elastic Slingshot is a ground-targeted area of effect.

Дополнительная информация:

  • Can launch Zac over impassible terrain.
  • Smart Cast Keybound: The channel begins when the button is pressed and will launch torward the cursor when released.


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Let’s Bounce!
Перезарядка: 130 / 115 / 100

Active: Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Zac gains an accelerating movement speed buff (20 - 50%) while bouncing. During this time, Zac can still move and use Unstable Matter.png Unstable Matter, but is unable to activate Stretching Strike.png Stretching Strike or Elastic Slingshot.png Elastic Slingshot.

Each bounce deals magic damage to nearby enemies upon impact, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.

  • Magic Damage Per Bounce: 140 / 210 / 280 (+ 40% AP)
  • Max. Magic Damage to the same target: 350 / 525 / 700 (+ 100% AP)
Подробнее об этой способности
Let's Bounce! is a self-targeted buff and a ground-targeted area of effect that repeats up to four times.

Дополнительная информация:

  • Enemies hit are airborne for 1 second and then slowed for 1 second.


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