Viktor’s augments offer him unique ways to tailor his kit towards specific playstyles and situations. If the enemy team’s built for skirmishing, Viktor can augment Siphon Power to speed him out of combat, or Death Ray to create zones of denial around his or the enemy’s team. On the other hand, if his team has the makings of a wombo combo comp, Viktor can augment Gravity Field to cluster the enemy team together, opening the door for his team’s successive cycle of violence. Most importantly, these augments can be used together once Viktor has spent the required gold, giving him plenty of extra ability power, mana, and utility. Finally, once Viktor augments all three of his basic abilities, he automatically augments Chaos Storm with the Velocity upgrade.
Viktor’s a sustained damage mage who thrives in the solo lanes of Summoner’s Rift. He trades effectively with Siphon Power, taking advantage of the shield to absorb his lane opponent’s assault as he deals his initial salvo. Crucially, Viktor wins hardest by staying close to his enemy following Siphon Power, triggering the Lich Bane-level boost on his next basic attack to inflict further damage. With clever positioning, Viktor can follow up with Death Ray to last hit minions and whittle down the enemy champion even more. However, the ability’s raw power often pushes the lane, forcing the relatively immobile Viktor far from his tower. If this attracts the enemy jungler’s attention, Viktor has another hex-tech trick up his sleeve in the shape of Gravity Field, which he can place along his escape path to deter his aggressors.
Chaos Storm thrives once teams start grouping together, giving Viktor the chance to wreak en masse carnage. Though unleashing it after an augmented Gravity Field offers ideal conditions for maximizing its damage output, Chaos Storm dishes out enough area of effect damage on its own to deny Viktor’s enemies zone control and end enemy chases. Death Ray gains huge power in clustered teamfights, too – with accurate casts, Viktor can send its withering line of destruction across the entire enemy backline, dealing scathing damage to multiple enemy squishies.
Skill usage Править
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early laning phase is perhaps the largest stumbling block to new players.
- Power Transfer can be used to last-hit minions, as it has a short cooldown and a low mana cost.
- Take any opportunity to hit your opponent with Power Transfer, although bear in mind its mediocre range may put you in a dangerous position.
- Keep in mind that offensive use of Gravity Field in a lane is very limited, as it costs a lot of mana and has a too short range to be used safely in this manner. Try to use it for zone denial and as a defensive measure versus ganks, rather than relying on it to set up combos.
- Death Ray can be used to quickly clear waves when returning to base, or preparing to roam and gank another lane.
- Death Ray is also a useful long-range poke/harassment tool, although its mana cost is fairly high and should thus be used sparingly.
- Chaos Storm; combined with his other nukes and an Ignite he can easily burst down most other mages. lane presence increases significantly when he gets his ultimate
- Power Transfer and Death Ray) should be maxed out first, as both are viable but more suited to different situations.
players should also put thought into which of their basic nukes (
- Ranks into Power Transfer will increase damage and make its cooldown trivial, and the mana cost increase is negligible. The shield strength boost is small but welcome. However, its short casting range will force to take risks during skirmishes. Max out Power Transfer when opponents have little to no long-range option, or if you are confident you can skirt battles without dying. Less practiced players who have trouble landing Death Ray regularly should also take Power Transfer to keep their damage output up.
- Points into Death Ray will also increase DPS with higher damage and reduced cooldowns. However the main differences are the casting range and AoE; from max range Death Ray can allow to damage multiple enemies without any chance of retaliation. A well-aimed cast (with some ability power boosts) will also clear creep waves with ease. However, the mana cost increase and skillshot requirement are notable downsides to maxing Death Ray.
- In higher level play, you will want to max Death Ray for the majority of your games as it is wave-clearing ability, allowing you to quickly farm a wave of minions then move out to take map objectives or gank.
- Your choice of upgrade for is a major factor as well, since ranks in the Augmented ability will increase the item's effectiveness drastically.
- Smart-casting Death Ray is very different from most other abilities, and will take practice to perfect. One method is to place your mouse at the starting point, then "flick" your cursor in the direction you wish the laser to travel.
- Try to wait for people to fully commit to a fight or get trapped in your Gravity Field before using Chaos Storm, as it deals deceptively strong damage-over-time if enemies stay near it.
- Don't forget Chaos Storm has a silence on cast, which can be just as useful as the damage.
- Death Ray provides sight along its path. Use it to safely check the brush or other areas.
- By using Gravity Field first, you can often ensure hitting an enemy with Death Ray.
- Death Ray not being blockable by minions or a point-and-click cast spell. Use it to punish a brazen opponent using creep to try and shield themselves as they advance onto you. holds an advantage over most casters due to
- Gravity Field can be very powerful for escaping melee attackers. By placing Gravity Field in your path, enemies will be either forced to go around or through it, slowing them down either way.
- When escaping remember that the shield from Power Transfer is based on the damage it does before reductions, so it would make no difference in shield value if you aim at a minion rather than a pursing champion.
Build usage Править
- Like most mages, ability power purchases. A as your first item is almost never a bad choice. benefits greatly from
- Due to health, armor and magic resistance will aid him greatly.
relatively short spell casting range, items that grant him some survivability through
- well worth it, with its aura making up for your lower AP. It may also be necessary to get when facing mage-killer champions like and . need to fight up close can make an
- A is a great pick-up, especially if does well early and can rush .
- grants a substantial amount of health alongside AP. More importantly, its slow effects make your Chaos Storm even more potent as enemies will take more damage trying to escape. If you are close-up to the foe, Chaos Storm's increased movement speed and chasing ability can force them to take all of its damage.
- As makes a good complement to avoid retaliation. Gravity Field and Chaos Storm will also remain active while he is in Stasis. is primarily a burst mage and deals most of his damage up-front, a
- is a well-rounded option for ; it solves his mana issues (noticeable when Death Ray is maxed), grants a decent chunk of AP and MR, and perhaps most importantly grants valuable cooldown reduction to increase the uptime of his devastating Chaos Storm.
- A grants a lot of sustain, especially due to the low cooldown and mana cost of Power Transfer. Chaos Storm's damage over time will also help to keep you alive in teamfights.
- is, as of its most recent buffs, perhaps Viktor's core offensive item; its passive synergizes extremely well with the DoT nature of his Augmented Death Ray and Chaos Storm and with the AoE slow/stun on Gravity Field, as well as making him deadly to bruisy targets in addition to squishies, while the magic penetration complements his high base damages. With cheap components and some health included for durability, Liandry's is therefore an ideal rush item after one's Augment.
Recommended builds Править
- Invest in a magic resistance item to help mitigate damage.
- Evolving Technology. It is wise to know the Hex Core's Augments to counter him.
gains a Hex Core at the start of the game from his
- Also, remember that Hex Core can only be upgraded once.
- Remember that augmented Power Transfer will give him movement speed to help him escape from or catch up to you.
- Death Ray has a very long range, especially once Augmented, as it deals 30% more damage.
- is a vulnerable champion early-game in general; he is fairly squishy, has low escapability, and low base movement speed. Harass him if you are particularly good at doing it, and try to starve him of farm by freezing the lane. Most importantly, due to his vulnerability, take any opportunity you can to make ganks happen.
- Death Ray travels in a straight line (start to end), so by side stepping immediately you can dodge the ability.
- Quickly move away from the AoE of Gravity Field to deny the chance to stun you.
- Champions who can remove disables (such as or ) are safe from only defense mechanism, and should exploit this.
- Chaos Storm will damage you continuously if you stay too close to the storm. By moving away from the storm, you can negate the storm's damage.
- Gravity Field to escape pursuers, and is relatively fragile once focused. Exploit his low mobility if he ever uses Gravity Field in a sub-optimal manner. only has his