- A fully-charged Vault Breaker will deal twice as much damage as an uncharged one. It's great for catching and finishing off fleeing enemies.
- You can use Flash while charging Vault Breaker. If timed well, you can even Flash in mid-air. Use this combo to surprise fleeing enemies.
- Using a fully-charged Vault Breaker followed by Excessive Force is an extremely effective way to clear entire minion waves.
- Excessive Force does full damage to anyone caught in the shockwave. Use it on minions in lane to harass enemy champions behind them or to safely last hit minions.
- It will deal its damage in a 600 range cone behind target.
- However, be careful when using Excessive Force to harras your lane opponent, as 's mana pool will be quickly drained.
- Assault and Battery is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.
- will knock aside enemies on the way to her target.
- crowd control during her charge, but can still be targeted and killed. is immune to
- Assault and Battery can be used to dash to enemy champions through walls. Use this to your advantage when planning a gank.
- Vault Breaker would be a good harassing strategy as it closes the gap between you and your enemies. Be careful about using this ability as has no other escape mechanisms once Vault Breaker is on cooldown. fits the role of bruiser very well and should be played as a semi-tank. Abusing your
- Because Assault and Battery does 75% of the ability's damage to enemies between Vi and her target and knocks them aside, try to hit as many champions on the way to the target as possible.
- Vault Breaker can be used to dash over almost any wall in the jungle. You can dash over walls to gank unsuspecting players, or, with some right warding, easily catch the enemy jungler off guard. Using Vault Breaker will also allow to reach her jungle camps faster.
- Assault and Battery will place behind the target enemy. Follow up with a quick Vault Breaker to knock the enemy back into your team.
- Excessive Force can deal a great amounts of damage in the early game and damage enemy champions from a safe distance and even drive them out of lane.
- Excessive use of Excessive Force can lead to a mana starvation.
- Using Excessive Force at the right angle can give you a kill when an enemy champion is behind your target.
- Excessive Force can help you destroy turrets faster as it resets your auto attack timer.
Asis best built as an attack damage bruiser or off-tank, one should purchase both offensive and defensive items. Items that provide a mixture of both offensive and defensive stats, are most often good choices for .
can benefit from a wide selection of boots.
- and are viable choices for obvious reasons; both offer resistances and either cc reduction or reduced damage from auto attacks.
- offer Vi relatively cheap attack speed, which allows her to stack Denting Blows faster, which further augments her attack speed.
- offer cooldown reduction, allowing to use abilities more often, while also making Excessive Force charge faster.
- are especially useful on for reducing the slow on Vault Breaker by 25%.
- If going jungle or mid, Vi can also use . This allow her to travel the map extremely fast.
- The proc from goes well together with Excessive Force, so it is advised to build either or .
- is a more offensive choice here, as it also gives attack damage, attack speed and critical strike chance. The movement speed increase and proc also make chasing easier.
- is more defensive, as it offers a large quantity armor. The area damage from the proc, combined with Excessive Force causes massive AoE damage. This is more recommended against heavy AD team. Cooldown reduction and the Movement Speed Slow passive both improve 's Excessive Force usage frequency and damage dramatically.
- As Blast Shield scales with 10% of her maximum HP number, an effect similar to Nautilus' Titan's Wrath shield. As a result, it is best to shy away from pure armor or magic resist items on , and instead choose items which grant a substantial amount of bonus HP as well as a resistance stat. Flat Health Quintessences are a viable option in lane or in jungle for further early durability.
- , and offer large quantities of health for relatively low prices, but lack boosts to resistance stats.
- Items like , , and all offer significant health boosts, while also giving substantial resistance stat boosts. All of these items are appropriate choices for when building as a durable jungler or solo laner.
- has great synergy with Vi's burst combo, allowing her to apply a full set of stacks with Excessive Force and Denting Blows. It also greatly synergizes with Denting Blows's armor reduction, reducing the enemies armor by 40% total. This will greatly improve both your damage, and physical damage dealt by your teammates to the target.
- and have high attack damage and substantial lifesteal, and are great offensive items for . All lifesteal can synergize with Vi's ability to shred armor, as lifesteal returns HP based on the actual damage dealt to a target after Armor damage reduction has been applied.
has no natural health sustain, so investing in large quantities of damage and lifesteal can form a viable carry build. Both
- When playing on the Twisted Treeline, a can be bought.
- can also be purchased in a durability-focused build. Although it provides appreciably less attack damage and lifesteal than other items, it will help to buff allied units and increase your durability through bonus HP stats.
- is a powerful carry item when playing in the jungle, but is generally less effective for bursty early game builds such as Spirit of the Elder Lizard into Brutalizer.
- Items like , and provide a reliable amount of attack damage while also granting a decent amount of resistances.
- Getting some cooldown reduction helps Excessive Force charges and gank more frequently with Assault and Battery.
clear jungle camps faster with more
- is a great early game item. It has moderate attack damage, armor penetration and cooldown reduction.
- More late game options are , , , , , and .
- The is a good item for aggressive playstyle, as it will allow you to die once in a team fight. As is a great initiator, she's likely to be focused down quite fast. Getting a will allow you get back in the fight.
- Denting Blows will proc faster and overall damage will increase.
is an attack damage caster but items that grant increased attack speed will greatly improve her effectiveness moreso than most other attack damage casters because
- provides 45% attack speed and a steroid. The steroid provides 100% attack speed and 100% crit chance for 3 seconds or 3 attacks, procing Denting Blows.
- can function on Vi when not building . The offers Tenacity, attack damage, cooldown reduction, attack speed, and more movement speed to chase targets.
- is a good item on Vi. She can deal a surprising amount of anti-tank burst damage with its active after triggering Denting Blows's passive in a combo.
- is a great item for attack speed, as it also provides magic resist and a decent on-hit effect.
- Since Excessive Force, Vi functions well with on-hit effects, as she can proc the same effect 4 times in one combo. has two auto-attack timer resets with
- is the best jungling item for Vi, due to the extra damage, and it works well with her ratios.
- Keep in mind that when combined with Excessive Force, this allows Vi to clear minion waves very efficiently.
- is not recommended. Even though it makes Vi tankier, she needs the extra damage from Spirit of the Elder Lizard as she is more of a fighter than a tank. Plus, it slows Vi's clear speeds. However, this item can be used if Vi is being constantly counterjungled and is behind, or if your team has no other champion who can effectively build tanky.
- Keep in mind that Spirit of the Ancient Golem no longer offers tenacity, which was one of the reasons why Vi purchased this item very often.
- crowd control to win 1v1 fights or 3v3 fights. She can easily disrupt enemy lines with her ult, and this will give her teammates enough time to back her up. Scattering is a good way to prevent from knocking you aside or dealing massive damage with Excessive Force. relies heavily on
- Since Assault and Battery and Vault Breaker, save your crowd controls or escapes until after she has consumed these abilities, especially since Assault and Battery makes her immune to crowd controls as it is being cast. has no other natural way of sticking to enemies after she has used
- As is a powerful bruiser, making sure to pin her down and not letting her get the core items she needs would give you an advantage against her team as she would be too soft to initiate and her damage output would be very low.
- Not letting Vi proc Denting Blows is crucial for lane control and poke, so watching out and avoiding a Vault Break can often decide the fate of a skirmish (being CC, a Denting Blows stack and gap closer).
- Early game Excessive Force to farm. can easily be pushed out of lane by controlling her shield procs and attacking after it expires if she uses
- As a jungler, one of Blast Shield and her ability to punish tank junglers with her Denting Blows. Therefore, avoid playing tank based junglers like , , and . 's biggest strengths is her ability to win 1v1 duels thanks to her