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Armor seal 3

ArmorIcon Броня (англ. Armor) — один из основных параметров любого бойца в League of Legends, включая строения. Броня уменьшает получаемый бойцом физический урон. Число, обозначающее количество брони, используется в расчете получаемого бойцом физического урона. Все чемпионы имеют некоторое начальное количество брони на уровне 1. Исключая ThreshSquare.png Треша, все чемпионы с получением нового уровня увеличивают броню. Все здоровье бойцов можно разделить на две основные части:

  • Базовая броня - это сумма начальной брони и брони, добавленное за полученные уровни чемпиона.
  • Дополнительная броня формируется за счет умений, предметов, талантов и рун.

Итоговое значение брони есть сумма базовой и дополнительной.

Значение базовой брони находится в диапазоне от 65.5 очков у GnarSquare.png Гнара на уровне 1 до 104.5 у RammusSquare.png Раммуса на уровне 18.

Расчет уменьшаемого урона Править

Основное предназначение данного параметра - уменьшать физический урон, получаемый бойцом. Уменьшаемый броней физический урон рассчитывается по следующей формуле:

\pagecolor{Black}\color{White}{\rm D}=\begin{cases}{100 \over 100+{\it Armor}}, & {\rm if\ }{\it Armor} \geq 0\\2 - {100 \over 100 - {\it Armor}}, & {\rm otherwise}\end{cases}

При нанесении физического урона бойцу, номинальное значение этого урона умножается на переменную D, после чего полученный результат вычитается из очков здоровья.

Примеры Править

  • У цели 25 брони: согласно формуле значение параметра D составит 80%, то есть от любых источников будет наноситься только 80% физического урона.
  • У цели 125 брони: согласно формуле значение параметра D составит 44%, то есть весь физический урон будет уменьшен на 56%.
  • У цели -25 брони: согласно формуле значение параметра D составит 120%, то есть восприимчивость цели к физическому урону увеличится на 20%.

Эффективное физическое здоровье Править

Для упрощения расчета необходимого физического урона вводится понятие эффективного физического здоровья. Физическое эффективное здоровье - это количество физического урона, которое нужно нанести цели, чтобы та умерла. Каждая единица брони увеличивает эффективное физическое здоровье на 1% максимального запаса здоровья.

Формула для физического эффективного здоровья:

\pagecolor{Black}\color{White}{\rm HP}= {\it Health} \times (1 + {{\it Armor} \over 100})

HP - Итоговое значение физического эффективного здоровья
Health - значение максимального запаса здоровья
Armor - значение брони

Пример: Пусть максимальный запас здоровья чемпиона - 1000 единиц, а брони - 50. В таком случае его физическое эффективное здоровье: 1000 × (1 + 50 / 100) = 1000 × 1.5 = 1500. Иными словами, ему нужно получить 1500 физического урона (восстановлением здоровья пренебрегаем), чтобы умереть. Заметьте, что данный физический урон не нужно умножать на уменьшающий коэффициент, так как он учитывается в формулировке физического эффективного здоровья.


Armor as Scaling Править

These use the champion's armor to increase the magnitude of the ability. It could involve total or bonus armor. By building armor items, you can receive more benefit and power from these abilities.

Champions Править

  • Stand Behind Me.png Stand Behind Me BraumSquare.png Braum grants armor equal to 10% / 11.5% / 13% / 14.5% / 16% of his bonus armor to himself and the target ally (in addition to a base amount) for 3 seconds.
  • Courage.png Courage GarenSquare.png Garen grants armor to himself equal to 20% of his bonus armor.
  • Eclipse.png Eclipse LeonaSquare.png Leona grants armor to herself equal to 20% of her bonus armor (in addition to a base amount) for 3 seconds.
  • Brutal Strikes.png Brutal Strikes MalphiteSquare.png Malphite grants armor to himself equal to 20 / 25 / 30 / 35 / 40% of his armor.
  • Ground Slam.png Ground Slam MalphiteSquare.png Malphite deals magic damage equal to 30% of his armor (in addition to a base amount).
  • Defensive Ball Curl.png Defensive Ball Curl RammusSquare.png Rammus deals magic damage equal to 10% of his armor (in addition to a base amount).
  • Spiked Shell.png Spiked Shell RammusSquare.png Rammus grants attack damage to himself equal to 25% of his armor.
  • Gemcraft.png Gemcraft TaricSquare.png Taric grants his next basic attack bonus magic damage equal to 20% of his armor after using an ability.
  • Shatter.png Shatter TaricSquare.png Taric grants bonus armor to himself and nearby allied champions equal to 12% of his armor.
    • Shatter.png Shatter's active deals magic damage equal to 20% of his armor (in addition to a base amount) and reduces nearby enemy armor by 5% of his armor (in addition to a base amount) for 4 seconds.
  • Subjugate.png Subjugate TrundleSquare.png Trundle steals 20% of the target's armor. He continues to drain an additional 20% the target's armor over 4 second before decaying 4 seconds after the drain completes.

Items Править

  • Randuin's Omen item.png Randuin's Omen active increases its slow duration by a base amount plus 0.5% of the wearer's total armor.

Increasing armor Править

Items Править

  • Atma's Impaler item.png Atma's Impaler: +45 armor, +15% critical strike chance. Unique Passive: Gain attack damage equal to 1.5% of your maximum health. 2300 золота.
  • Chain Vest item.png Chain Vest: +40 armor. 720 золота.
  • Cloth Armor item.png Cloth Armor: +15 armor. 300 золота.
  • Frozen Heart item.png Frozen Heart: +100 armor, +400 mana. +20% cooldown reduction. Unique Aura: Nearby enemies suffer −15% attack speed. 2600 золота.
  • Glacial Shroud item.png Glacial Shroud: +20 armor, +250 mana. Unique Passive: +10% cooldown reduction. 950 золота.
  • Guardian Angel item.png Guardian Angel: +50 armor, +40 magic resistance. Unique Passive: Revives your champion upon death, restoring 30% of your maximum health and mana. 5 minute cooldown. 2750 золота.
  • Iceborn Gauntlet item.png Iceborn Gauntlet: +60 armor, +30 ability power, +500 mana, +10% cooldown reduction. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30%. 1.5 second cooldown. 2900 золота.
  • Ninja Tabi item.png Ninja Tabi: +25 armor. Unique Passive - Blocks 10% of the damage from all basic attacks. Unique Passive - Enhanced Movement: +45 movement speed. 1000 золота.
  • Randuin's Omen item.png Randuin's Omen: +70 armor, +500 health. Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% and their movement speed by 10% for 1 seconds. Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 armor and magic resistance you have. 60 second cooldown. 3000 золота.
  • Seeker's Armguard item.png Seeker's Armguard: +30 armor. Unique Passive - Killing a unit grants 0.5 bonus armor and ability power. This bonus stacks up to 30 times. +20 ability power. 1160 золота.
  • Sunfire Cape item.png Sunfire Cape: +45 armor, +450 health. Unique Passive: Nearby enemies suffer 25 + (wearer's level) magic damage per second. 2650 золота.
  • Warden's Mail item.png Warden's Mail: +50 armor. Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% for 1 seconds. 1000 золота.

Variable Availability Править

  • TCH Hextech Sweeper item.png Hextech Sweeper: +25 armor, +225 health, +250 mana. Unique : Trap Detection. 2130 золота.
  • TC Moonflair Spellblade item.png Moonflair Spellblade: +50 armor, +50 ability power, +50 magic resistance. Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. 2300 золота.
  • ST Quill Coat item.png Quill Coat: +20 ArmorUnique : Sapping Barbs.Unique : Hunter's Ward. 700 золота.
  • ST Spirit of the Ancient Golem item.png Spirit of the Ancient Golem: +20 Armor,+ 200 health, +10% cooldown reduction. Unique : +25% bonus health. Unique : Sapping Barbs. Unique : Conservation. Unique : Hunter's Ward.Unique : Trap Detection. 2000 золота.
  • SCH Thornmail item.png Thornmail: +100 armor. Unique Passive: On being hit by basic attacks, returns 30% of damage, before any reductions such as armor, as magic damage. 2200 золота.
  • TC Wooglet's Witchcap item.png Wooglet's Witchcap: +45 armor, +100 ability power. Unique Passive: +25% ability power. Unique Active: Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. 3500 золота.
  • SH Zhonya's Hourglass item.png Zhonya's Hourglass: +50 armor, +120 ability power. Unique Active - Stasis: Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. 3100 золота.

Champion abilities Править

Note: Only the armor buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • Rebirth.png Rebirth AniviaSquare.png Anivia allows her to enter an egg-state for up to 6 seconds upon reaching 0 health. While in this state, she will receive an armor modifier of −40 / −25 / −10 / +5 / +20.
  • Molten Shield.png Molten Shield AnnieSquare.png Annie increases her armor by 20 / 30 / 40 / 50 / 60 for 5 seconds.
  • Stand Behind Me.png Stand Behind Me BraumSquare.png Braum increases armor by 15 / 17.5 / 20 / 22.5 / 25(+10% / 11.5% / 13% / 14.5% / 16% bonus armor) to himself and the target ally for 3 seconds.
  • Bulwark.png Bulwark ГалиоSquare.png Galio increases an allied champion's armor by 30 / 45 / 60 / 75 / 90 for 4 seconds.
  • Rage Gene.png Rage Gene GnarSquare.png Gnar increases his armor by 2 × level when transform into Mega GnarSquare.png Mega Gnar.
  • Courage.png Courage GarenSquare.png Garen increases his armor by 20% of his bonus armor.
  • True Grit.png True Grit GravesSquare.png Graves increases his armor by 1 / 2 / 3 every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
  • Demacian Standard.png Demacian Standard Jarvan IVSquare.png Jarvan IV passively increases his armor by 10 / 13 / 16 / 19 / 22.
  • Grandmaster's Might.png Grandmaster's Might JaxSquare.png Jax increases his armor by 25 / 35 / 45 (+30% bonus AD) for 8 seconds.
  • Transform: Mercury Hammer Transform: Mercury Hammer JayceSquare.png Jayce increases his armor by 5 / 15 / 25 / 35.
  • Lightning Rush.png Lightning Rush KennenSquare.png Kennen increases his armor by 10 / 20 / 30 / 40 / 50 for 4 seconds.
  • Eclipse.png Eclipse LeonaSquare.png Leona increases her armor by 20 / 30 / 40 / 50 / 60 (+ 20% bonus armor) for 3 seconds, deals damage after that time to units around her, and retains the defensive buff for an additional 3 seconds if any enemy is struck by the blast.
  • Brutal Strikes.png Brutal Strikes MalphiteSquare.png Malphite increases his armor by 20 / 25 / 30 / 35 / 40% for 6 seconds.
  • Creeping Death.png Creeping Death MordekaiserSquare.png Mordekaiser increases an allied unit's armor by 10 / 15 / 20 / 25 / 30 for 6 seconds.
  • Ragnarok.png Ragnarok OlafSquare.png Olaf passively increases his armor by 10 / 20 / 30.
  • Command: Protect Command: Protect OriannaSquare.png Orianna increases an allied champion's armor by 10 / 15 / 20 / 25 / 30 for as long as the ball is attached to them.
  • Paragon of Demacia.png Paragon of Demacia PoppySquare.png Poppy increases her armor by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds upon attacking or being hit by an enemy, stacks up to 10 times. She can also activate this ability to gain max stacks.
  • Defensive Ball Curl.png Defensive Ball Curl RammusSquare.png Rammus increases his armor by 40 / 60 / 80 / 100 / 120 for 6 seconds.
  • Battle Roar.png Battle Roar RengarSquare.png Rengar Rengar lets out a battle roar, damaging enemies increases his armor by 10 / 15 / 20 / 25 / 30 for 4 seconds. Rengar gains additional 50% armor for each enemy champion or large monster hit.
  • Frost Armor.png Frost Armor SejuaniSquare.png Sejuani grants her 10 / 15 / 20 / 25 bonus armor each times she damages an enemy with an ability or attack for 2 seconds. Subsequent damage will increase the duration by 2 seconds up to a cap of 8 seconds, after where damage will refresh the duration.
  • Dragonborn.png Dragonborn ShyvanaSquare.png Shyvana passively increases her armor by 5 / 10 / 15 / 20. This bonus is doubled while she is in Dragon Form.
  • Insanity Potion.png Insanity Potion SingedSquare.png Singed increases his armor by 35 / 50 / 65 for 25 seconds.
  • Shatter.png Shatter TaricSquare.png Taric passively increases his armor by 10 / 15 / 20 / 25 / 30 while the ability is not on cooldown and grants himself and nearby allied units' 12% of his armor.
  • Damnation.png Damnation ThreshSquare.png Thresh passively generates souls for him to collect, with each soul collected granting 0.75 armor permanently.
  • Subjugate.png Subjugate TrundleSquare.png Trundle takes 40% of the target's armor and gains an equal amount of armor. Over 4 seconds, the bonus armor is doubled. The armor bonus lasts for another 4 seconds after the drain completes.
  • Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser UrgotSquare.png Urgot increases his armor by 60 / 90 / 120 for 5 seconds upon activation.
  • Stone Skin.png Stone Skin WukongSquare.png Wukong passively grants him 4 / 6 / 8 armor for each nearby enemy champion.
  • Crescent Sweep.png Crescent Sweep Xin ZhaoSquare.png Xin Zhao increases his armor by 15 / 20 / 25 for each enemy champion hit for 8 seconds.

Masteries Править

  • Enchanted Armor [[Enchanted Armor|]] increases bonus armor and magic resistance by 2.5 / 5%.
  • Hardiness [[Hardiness|]] increases your champion's armor by 2 / 3.5 / 5.
  • Legendary Guardian [[Legendary Guardian|]] grants your champion 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resistance for each nearby enemy champion

Runes Править

  • Armor runes increase armor.

Ways to reduce armor Править

See armor penetration. Note that armor penetration and armor reduction are different.

List of champions' armor Править

Trivia Править

A level 18 MalphiteSquare.png Malphite with 6 Thornmail item.png Thornmails, 3 points in Hardiness [[Hardiness|]], 2 points in Enchanted Armor [[Enchanted Armor|]], 4 points in Legendary Guardian [[Legendary Guardian|]]Astral Blessing.png Astral Blessing, Bulwark.png Bulwark, Command: Protect Command: Protect, Shatter.png Shatter aura, Glyphs and Marks of Armor, Seals and Quintessences of Scaling Armor, and Brutal Strikes.png Brutal Strikes enabled will give a total of approximately 1643 armor.

Having an enemy TrundleSquare.png Trundle with the same setup use Subjugate.png Subjugate on MalphiteSquare.png Malphite will yield a total of roughly 1789 armor. This is the highest possible finite amount of armor (without using metagame effects—see below), and reduces physical damage by 94.7%.

It is still possible to go higher through metagame functions. If a summoner disconnects from the server and is in the fountain, his champion will gain 1000 armor. With the same setup as above, a disconnected GarenSquare.png Garen with a disconnected TaricSquare.png Taric will have approximately 2779 armor. TrundleSquare.png Trundle cannot exceed this. This reduces physical damage by 96.5%.

If disconnecting grants armor quickly enough that Brutal Strikes.png Brutal Strikes remains active, MalphiteSquare.png Malphite can reach 3143 armor. This reduces physical damage by 96.9%.

ThreshSquare.png Thresh, with his effectively infinite stacking, can obtain a maximum of 749999.25 armor off his passive alone. With the same set-up as above, he can obtain a total of about 788575 armor, reducing physical damage by 99.9873205%. If he disconnects, he can obtain up to 789626 armor, reducing it by 99.987337%

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