ФЭНДОМ


A basic attack (also called a standard, normal, or auto attack) is the default means by which a unit deals damage. Champions perform basic attacks when an enemy unit is right-clicked; basic attacks are also performed by an idle champion when an enemy unit ventures too close to it, or when the "attack move" function is used (default Shift + right-click). Monsters and minions perform basic attacks as their only method of dealing damage. These basic attacks are similar in nature to champion basic attacks, as they deal damage based on the unit's Attack Damage (AD) and use an attack timer which is affected by Attack Speed (AS).

Certain abilities can 'reset' the basic attack timer, causing the basic attack to queue in prematurely before the second basic attack initiates the queue, resulting in a faster second attack rather than basic attacking twice normally. Examples of this are Double Up.png Double Up Miss FortuneSquare.png Miss Fortune, Mystic Shot.png Mystic Shot EzrealSquare.png Ezreal, and Broken Wings.png Broken Wings RivenSquare.png Riven.

Auto attackingПравить

By default, a champion will automatically attack nearby enemy units. This feature can be turned off in the options menu.

Auto attacking can be momentarily disabled by using the "stop" command (default S).

BehaviorПравить

GeneralПравить

Basic attacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause basic attacks to fail, whether by dodging, blocking, negating, missing (see: Blind) or parrying.

Champion Править

When using attack-move, the champion stops to attack any hostile that gets in their way en-route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), or they lose vision of the target.

Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks and are said to apply on-hit effects.

MinionsПравить

Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the behavior of minions page.

TurretsПравить

The behavior of turrets is described on the corresponding page as well as the damage of turret basic attacks. Turret basic attacks differ from regular basic attacks by increasing damage. (Every consecutive turret basic attack deals slightly more damage than the last)

VisionПравить

Basic attacking while hiding in brush or fog of war will reveal the attacking unit, and if in brush basic attacking will reveal allies nearby while basic attacking.

DamageПравить

Basic attacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage.

However, certain items, abilities or passives may cause them to deal additional magic damage on top of their base physical damage. Damage from basic attacks benefits from the attack damage stat on the attacker and are reduced by armor on the target.

When basic attacking a turret, the damage is based on the base attack damage added to either the bonus attack damage or 40% of a champion's ability power, depending on which one is higher. Even though it may use an  ability power  scaling on the basic attack, it still is entirely physical damage.

Attack SpeedПравить

The rate at which a champion attacks is called attack speed and is capped at 2.5; this means that a champion can attack at most, 5 times in a 2 second period.

ResetsПравить

Some abilities refresh the attack timer and allow a champion to attack again immediately if they use the ability after their basic attack.

A list of abilities that refresh the attack timer:

Empowered Basic AttackПравить

Empowered DamageПравить

Certain champion see their basic attack's damage increased by their innate or abilities, such as:

  • Blood Price.png Blood Price AatroxSquare.png Aatrox makes his 3rd basic attacks deal 60 / 95 / 130 / 165 / 200 + (100% bonus AD) bonus physical damage.
  • Twin Disciplines.png Twin Disciplines AkaliSquare.png Akali makes her basic attacks deal 6% (+ 1% per 6 AP) AD bonus magic damage.
    • Mark of the Assassin.png Mark of the Assassin AkaliSquare.png Akali give her to ability to deal 45 / 70 / 95 / 120 / 145 + (50% AP) bonus magic damage with a basic attack on a marked target.
  • Frost Shot.png Frost Shot AsheSquare.png Ashe permanently makes her basic attacks against frosted enemies critically strike, increasing its damage by 10% + (Critical Strike Chance × (1 + Critical Strike Damage))%.
    • Ranger's Focus.png Ranger's Focus AsheSquare.png Ashe, at 5 stacks, makes her 5 next basic attacks deal 115 / 120 / 125 / 130 / 135% AD per flurry.
  • Power Fist.png Power Fist BlitzcrankSquare.png Blitzcrank makes his next basic attack deal 100% AD bonus physical damage.
  • Concussive Blows.png Concussive Blows BraumSquare.png Braum makes his basic attacks and Winter's Bite.png Winter's Bite each apply a stack of Concussive Blows. At 4 stacks, after being stunned for a duration, and for 8 / 7 / 6 seconds, BraumSquare.png Champion basic attacks deal 8 – 35.2 bonus magic damage on the target.
  • Headshot.png Headshot CaitlynSquare.png Caitlyn makes her basic attacks generate stack of Headshot. At 7 / 6 / 5 stacks, her next basic attack will deal 50% AD bonus physical damage, tripled against minions, and ignoring 50% of the target's bonus armor against champions.
  • Vorpal Spikes.png Vorpal Spikes 20px Cho'Gath, when toggle on, makes his basic attacks deal 20 / 35 / 50 / 65 / 80 + (30% AP) bonus magic damage in a 500–range line in front of him.
  • Masochism.png Masochism DrMundoSquare.png Dr. Mundo makes his next basic attack deal 5% of his maximum health bonus physical damage and increases his attack damage by 40 / 55 / 70 / 85 / 100 bonus attack damage once the bonus physical damage is consumed, for 5 seconds. This bonus attack damage is increased by 1% per 1% of his missing health.
  • Hextech Shrapnel Shells.png Hextech Shrapnel Shells CorkiSquare.png Corki makes his basic attacks deal 10% AD bonus true damage, doesn't affect enemy structures.
  • Crippling Strike.png Crippling Strike DariusSquare.png Darius makes his next basic attack deal 20 / 40 / 60 / 80 / 100% AD bonus physical damage.
  • Moonsilver Blade.png Moonsilver Blade DianaSquare.png Diana makes her 3rd basic attack within 3.5 seconds cleave nearby enemies for 20 – 250 + (80% AP) magic damage.
  • Spinning Axe.png Spinning Axe DravenSquare.png Draven makes his next basic attack deal 45 / 55 / 65 / 75 / 85% AD bonus physical damage.
  • Z-Drive Resonance.png Z-Drive Resonance EkkoSquare.png Ekko makes his 3rd basic attack or/and ability on the same target to deal 20 – 190 + (80% AP) magic damage.
  • Duelist's Dance.png Duelist's Dance FioraSquare.png Fiora makes her basic attacks against Vitals deal 3% (+ 2.8% – 4.5% per 100 bonus AD) of the target's maximum health bonus true damage.
    • Bladework.png Bladework FioraSquare.png Fiora affects her two next basic attacks with different bonuses: the first basic attack cannot critically strike but slows its target for 1 second, while the second attack critically strikes for 140 / 155 / 170 / 185 / 200% total damage.
  • Seastone Trident.png Seastone Trident FizzSquare.png Fizz, for 6 seconds, makes his basic attacks deal 10 / 20 / 30 / 40 / 50 + (25% AP) bonus magic damage.
  • Decisive Strike.png Decisive Strike GarenSquare.png Garen makes his next basic attack within 4.5 seconds deal 30 / 55 / 80 / 105 / 130 + (40% AD) bonus physical damage.
  • Hyper.png Hyper GnarSquare.png Gnar makes his 3rd basic attack or/and damaging ability to deal 10 / 20 / 30 / 40 / 50 + (6 / 8 / 10 / 12 / 14% of target's maximum health) + (100% AP) magic damage.
  • Drunken Rage.png Drunken Rage GragasSquare.png Gragas makes his next basic attack deal 20 / 50 / 80 / 110 / 140 + (30% AP) + (8 / 9 / 10 / 11 / 12% of target's maximum health) bonus magic damage.
  • Devastating Charge.png Devastating Charge HecarimSquare.png Hecarim makes his next basic attack deal between 40 / 75 / 110 / 145 / 180 + (50% bonus AD) and 80 / 150 / 220 / 290 / 360 + (100% bonus AD) physical damage.
  • Hiten Style.png Hiten Style IreliaSquare.png Irelia, when activated, for 6 seconds, makes her basic attacks deal 15 / 30 / 45 / 60 / 75 bonus true damage.
  • Martial Cadence.png Martial Cadence Jarvan IVSquare.png Jarvan IV makes his basic attacks deal 10% of target's current health bonus physical damage, capped at 400, with a 10 / 8 / 6 second on-target cooldown.
  • Empower.png Empower JaxSquare.png Jax makes his next basic attack or Leap Strike.png Leap Strike within 10 seconds deal 40 / 75 / 110 / 145 / 180 + (60% AP) bonus magic damage.
    • Grandmaster's Might.png Grandmaster's Might JaxSquare.png Jax passively makes his 3rd basic attacks within 2.5 seconds deal 100 / 160 / 220 + (70% AP) bonus magic damage.
  • Hyper Charge.png Hyper Charge JayceSquare.png Jayce makes his 3 next basic attacks deal 70 / 78 / 86 / 94 / 102 / 110% damage, with a 2.5 attack speed.
  • Switcheroo!.png Switcheroo! JinxSquare.png Jinx, while holding 20px Fishbones, makes her basic attacks deal 10% AD bonus physical damage.
  • Martial Poise.png Martial Poise KalistaSquare.png Kalista makes her basic attacks deal 90% AD physical damage.
  • Nether Blade.png Nether Blade KassadinSquare.png Kassadin passively makes his basic attacks deal 20 + (10% AP) bonus physical damage. When activated, his next basic attack deal 40 / 65 / 90 / 115 / 140 + (60% AP) bonus magic damage.
  • Bouncing Blades.png Bouncing Blades KatarinaSquare.png Katarina give her the ability to deal 15 / 30 / 45 / 60 / 75 + (15% AP) bonus magic damage with a basic attack on a marked target.
  • Righteous Fury.png Righteous Fury KayleSquare.png Kayle passively makes her basic attacks deal 10 / 15 / 20 / 25 / 30 + (15% AP) bonus magic damage. When activated, for 10 seconds, her basic attack deal 20 / 30 / 40 / 50 / 60 + (30% AP) and 20 / 30 / 40 / 50 / 60 + (30% AP) + (20 / 25 / 30 / 35 / 40% AD) magic splash damage around the target.
  • Electrical Surge.png Electrical Surge KennenSquare.png Kennen passively makes his 5th basic attack deal 40 / 50 / 60 / 70 / 80% AD bonus magic damage.
  • Unseen Threat.png Unseen Threat Kha'ZixSquare.png Kha'Zix, when granted with the Unseen Threat buff, makes his next basic attack against an enemy champion deal 15 – 190 + (50% AP) bonus magic damage.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage Kog'MawSquare.png Kog'Maw, for 8 seconds, makes his basic attacks deal 2 / 3 / 4 / 5 / 6% (+ 1% per 100 AP) of target's maximum health bonus magic damage.
  • Shield of Daybreak.png Shield of Daybreak LeonaSquare.png Leona makes her next basic attack deal 40 / 70 / 100 / 130 / 160 + (30% AP) bonus magic damage.
  • Lightslinger.png Lightslinger LucianSquare.png Lucian, after using an ability, within 3 seconds, makes his next basic attack shoot twice, with the second shot dealing 30 / 40 / 50% AD physical damage, increased to 100% AD physical damage against minions and monsters.
  • Pix, Faerie Companion.png Pix, Faerie Companion LuluSquare.png Lulu, whenever Pix, Faerie Companion.png Pix is at range, makes her basic attacks deal a maximum of 9 – 105 + (15% AP) bonus magic damage.
  • Illumination.png Illumination LuxSquare.png Lux makes her basic attacks and Final Spark.png Final Spark against marked enemies deal 18 – 154 + (20% AP) bonus magic damage.
  • Brutal Strikes.png Brutal Strikes MalphiteSquare.png Malphite, for 6 seconds, makes his basic attacks deal 15 / 30 / 45 / 60 / 75 + (10% AP) + (10% armor) bonus physical splash damage around the target, and to the target.
  • Double Strike.png Double Strike Master YiSquare.png Master Yi, after 4 basic attacks, makes his next basic attack within 4 seconds strikes twice, dealing 50% AD bonus physical damage.
    • Wuju Style.png Wuju Style Master YiSquare.png Master Yi, for 5 seconds, makes his basic attacks deal 10 / 15 / 20 / 25 / 30 + (10 / 12.5 / 15 / 17.5 / 20% AD) bonus true damage.
  • Impure Shots.png Impure Shots Miss FortuneSquare.png Miss Fortune makes her basic attacks deal 6% AD bonus magic damage, stacking cumulatively up to 5 + (Bullet Time.png Bullet Time's rank) times per target.
  • Mace of Spades.png Mace of Spades MordekaiserSquare.png Mordekaiser makes his next basic attack deal 80 / 110 / 140 / 170 / 200 + (100% bonus AD) + (40% AP) magic damage, bouncing up to 3 additional enemies or increased by 65% if no other enemies are nearby.
  • Tidecaller's Blessing.png Tidecaller's Blessing NamiSquare.png Nami blesses the target allied champion or herself for 6 seconds, making her target's next 3 basic attacks deal 25 / 40 / 55 / 70 / 85 + (20% AP) bonus magic damage per hit.
  • Siphoning Strike.png Siphoning Strike NasusSquare.png Nasus makes his next basic attack within 10 seconds deal 30 / 50 / 70 / 90 / 110 + (Siphoning Strike stacks) bonus physical damage.
  • Staggering Blow.png Staggering Blow NautilusSquare.png Nautilus makes his basic attacks deal 8 – 110 bonus physical damage, with a 9 / 8 / 7 / 6 second on-target cooldown.
  • Takedown.png Takedown NidaleeSquare.png Nidalee makes her next basic attack deal between 4 / 20 / 50 / 90 + (75% AD) + (36% AP) magic damage and 13.3 / 66.7 / 166.7 / 300 + (250% AD) + (120% AP) magic damage.
  • Umbra Blades.png Umbra Blades NocturneSquare.png Nocturne makes his next basic attack deal 120% AD physical damage to his target and surrounding enemies.
  • Consume.png Consume NunuSquare.png Nunu, after consuming a monter part of an outer camp or an epic monster, for 120 / 150 / 180 / 210 / 240 seconds, makes his basic attacks deal 1% maximum health bonus magic damage.
  • Clockwork Windup.png Clockwork Windup OriannaSquare.png Orianna makes her basic attacks deal 10 - 50 (зависит от уровня) + (15% AP) bonus magic damage. Consecutive attacks against the same target within 4 seconds increases Clockwork Windup damage by 20%, up to 40%.
  • Heartseeker Strike.png Heartseeker Strike PantheonSquare.png Pantheon passively makes basic attacks and Spear Shot.png Spear Shot against enemies below 15% of their maximum health critically strike.
  • Devastating Blow.png Devastating Blow PoppySquare.png Poppy makes her next basic attack deal 20 / 40 / 60 / 80 / 100 + (8% of target's maximum health + (100% AD) + (60% AP) magic damage. The health ratio, added to the base damage are capped at 75 / 150 / 225 / 300 / 375.
  • Harrier.png Harrier QuinnSquare.png Quinn makes her basic attacks against enemy marked as 20px Vulnerable deal 25 – 215 + (50% bonus AD) bonus physical damage.
  • Queen's Wrath.png Queen's Wrath Rek'SaiSquare.png Rek'Sai makes her next 3 basic attack deal 15 / 25 / 35 / 45 / 55 + (20% bonus AD) bonus physical damage per hit to her target and to all surrounding enemies.
  • Ruthless Predator.png Ruthless Predator RenektonSquare.png Renekton makes his next basic attack deal 10 / 30 / 50 / 70 / 90 + (150% AD) physical damage, increased by 50% if Renekton has more than 50 Rage.
  • Savagery.png Savagery RengarSquare.png Rengar makes his next basic attack within 3 seconds deal 30 / 60 / 90 / 120 / 150 + (0 / 5 / 10 / 15 / 20% AD) bonus physical damage.
  • Runic Blade.png Runic Blade RivenSquare.png Riven grants her charges for 5 seconds when casting abilities, stacking up to 3 times. Basic attack consume one charge, dealing 20 - 50 (зависит от уровня)% AD bonus physical damage.
  • Junkyard Titan.png Junkyard Titan RumbleSquare.png Rumble, at 100 Heat, for 6 seconds, makes his basic attacks deal 25 – 110 + (25% AP) bonus magic damage.
  • Flail of the Northern Winds.png Flail of the Northern Winds SejuaniSquare.png Sejuani makes her next basic attack deal 4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of target's maximum health bonus magic damage.
  • Backstab.png Backstab ShacoSquare.png Shaco makes his basic attacks deal 20% bonus damage when attacking an enemy from behind.
    • Deceive.png Deceive ShacoSquare.png Shaco makes his next basic attack within 6 seconds critically strike, dealing 140 / 160 / 180 / 200 / 220% bonus damage.
  • Ki Strike.png Ki Strike ShenSquare.png Shen makes his basic attacks deal 8 – 76 + (10% bonus health) bonus magic damage with a 9 / 8 / 7 second static cooldown.
  • Twin Bite.png Twin Bite ShyvanaSquare.png Shyvana makes her next basic attack deal 80 / 85 / 90 / 95 / 100% AD bonus physical damage.
    • Flame Breath.png Flame Breath ShyvanaSquare.png Shyvana, against marked units, makes her basic attacks deal 2.5% of their maximum health bonus magic damage, capped at 100 against monsters.
  • Glory in Death.png Glory in Death SionSquare.png Sion, after taking lethal damage, makes his basic attacks deal 10% of his target's maximum health bonus physical damage, capped at 75 against minions and monsters.
  • Ricochet.png Ricochet SivirSquare.png Sivir makes her 3 next basic attacks deal 50 / 55 / 60 / 65 / 70% AD bonus physical damage, with the ability to bounce on other enemy.
  • Crystallizing Sting.png Crystallizing Sting SkarnerSquare.png Skarner, upon reaching 3 stacks, makes his next basic attack deal 20 – 105 + (100% AD) magic damage with a 6 second on-target cooldown.
  • Power Chord.png Power Chord SonaSquare.png Sona, after casting 3 basic abilities, makes her next basic attack deal 13 – 192 + (20% AP) bonus magic damage.
  • Abyssal Voyage.png Abyssal Voyage Tahm KenchSquare.png Tahm Kench passively makes his basic attacks and damaging abilities deal 20 + (4 / 6 / 8% bonus health) bonus magic damage.
  • Mercy.png Mercy TalonSquare.png Talon makes his basic attacks deal 10% bonus damage against enemies that are Slow icon slowed, Stun icon stunned, Root icon rooted, or Suppression icon suppressed.
    • Noxian Diplomacy.png Noxian Diplomacy TalonSquare.png Talon makes his next basic attack within 6 seconds deal 30 / 60 / 90 / 120 / 150 + (30% bonus AD) bonus physical damage. Increased to 40 / 80 / 120 / 160 / 200 + (130% bonus AD) physical damage over 6 seconds against champions.
  • Gemcraft.png Gemcraft TaricSquare.png Taric, after using an ability, makes his next basic attack deal 20% armor bonus magic damage.
  • Flay.png Flay ThreshSquare.png Thresh makes his basic attacks deal Damnation.png Souls + up to 80 / 110 / 140 / 170 / 200% AD bonus magic damage.
  • Explosive Charge.png Explosive Charge TristanaSquare.png Tristana makes her basic attacks deal 50 / 75 / 100 / 125 / 150 + (25% AP) magic splash damage around the target, upon killing the target with a basic attack.
  • Chomp.png Chomp TrundleSquare.png Trundle makes his next basic attack deal 20 / 40 / 60 / 80 / 100 + (0 / 5 / 10 / 15 / 20% AD) bonus physical damage.
  • Pick A Card Pick A Card Twisted FateSquare.png Twisted Fate enhance his next basic attack, and changes the damage output to magic damage.
    • Blue Card.png Blue Card deals 40 / 60 / 80 / 100 / 120 + (100% AD) + (50% AP) magic damage.
    • Red Card.png Red Card deals 30 / 45 / 60 / 75 / 90 + (100% AD) + (50% AP) magic damage.
    • Gold Card.png Gold Card deals 15 / 22.5 / 30 / 37.5 / 45 + (100% AD) + (50% AP) magic damage.
    • Stacked Deck.png Stacked Deck Twisted FateSquare.png Twisted Fate makes his 4th basic attacks deal 55 / 80 / 105 / 130 / 155 + (50% AP) bonus magic damage.
  • Tiger Stance.png Tiger Stance UdyrSquare.png Udyr, while in that stance, makes his basic attacks deal 15% AD bonus physical damage. When activated it makes his next basic attack deal 30 / 80 / 130 / 180 / 230 + (120 / 130 / 140 / 150 / 160% AD) bonus physical damage over 2 seconds.
    • Phoenix Stance.png Phoenix Stance UdyrSquare.png Udyr, while in that stance, makes his 3rd basic attacks deal 40 / 80 / 120 / 160 / 200 + (45% AP) magic damage in a cone in front of him.
  • Blighted Quiver.png Blighted Quiver VarusSquare.png Varus passively makes his basic attacks deal 10 / 14 / 18 / 22 / 26 + (25% AP) bonus magic damage, stacking up to 3 times.
  • Tumble.png Tumble VayneSquare.png Vayne makes her next basic attack within 6 seconds deal 30 / 35 / 40 / 45 / 50% AD bonus physical damage.
    • Silver Bolts.png Silver Bolts VayneSquare.png Vayne makes her 3rd basic attack or ability deal 20 / 30 / 40 / 50 / 60 + (4 / 5 / 6 / 7 / 8% of target's maximum health) bonus true damage. The percent health component is capped at 200 against monsters.
  • Denting Blows.png Denting Blows ViSquare.png Vi makes her 3rd basic attack or Vault Breaker.png Vault Breaker deal 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of target's maximum health bonus physical damage, capped at 300 against minions and monsters.
    • Excessive Force.png Excessive Force ViSquare.png Vi makes her next basic attack deal 5 / 20 / 35 / 50 / 65 + (15% AD) + (70% AP) bonus physical damage in a cone behind the target.
  • Siphon Power.png Siphon Power ViktorSquare.png Viktor makes his next basic attack within 3.5 seconds deal 20 – 210 + (100% AD) + (50% AP) magic damage.
  • Rolling Thunder.png Rolling Thunder VolibearSquare.png Volibear makes his next basic attack deal 30 / 60 / 90 / 120 / 150 bonus physical damage.
    • Thunder Claws.png Thunder Claws VolibearSquare.png Volibear, for 12 seconds, makes his basic attacks deal 75 / 115 / 155 + (30% AP) bonus magic damage bouncing to up to 3 nearby unaffected enemies.
  • Eternal Thirst.png Eternal Thirst ВарвикSquare.png Warwick makes his basic attacks deal 3 – 16 bonus magic damage, stacking up to 3 times.
  • Crushing Blow.png Crushing Blow WukongSquare.png Wukong makes his next basic attack deal 30 / 60 / 90 / 120 / 10 + (10% AD) bonus physical damage.
  • Three Talon Strike.png Three Talon Strike Xin ZhaoSquare.png Xin Zhao makes his next 3 basic attacks deal 15 / 30 / 45 / 60 / 75 + (20% AD) bonus physical damage per hit.
  • Omen of War.png Omen of War ЙорикSquare.png Yorick makes his next basic attack within 10 seconds deal 30 / 60 / 90 / 120 / 150 + (20% AD) bonus physical damage.
  • Contempt for the Weak.png Contempt for the Weak ZedSquare.png Zed makes his basic attack against enemies below 50% of their maximum health deal 6 / 8 / 10% of their maximum health bonus magic damage with a 10 second on-target cooldown.
  • Short Fuse.png Short Fuse ZiggsSquare.png Ziggs makes his basic attacks deal 20 – 160 + (25 / 30 / 35% AP) bonus magic damage, increased by 50% against enemy structures, with a 12 second static cooldown.

Empowered Damage over Time (DoT)Править

Certain champions' basic attacks apply a Damage over Time effect on their target, such as:

  • Hemorrhage.png Hemorrhage DariusSquare.png Darius makes his basic attacks and damaging abilities cause enemies to bleed for 12 – 36 + (30% bonus AD) magic damage over 5 seconds, stacking up to 5 times for a maximum of 60 – 180 + (150% bonus AD) magic damage over the duration.
  • Seastone Trident.png Seastone Trident FizzSquare.png Fizz passively makes his basic attacks deal 20 / 30 / 40 / 50 / 60 + (45% AP) + (4 / 5 / 6 / 7 / 8% of the target's missing health) magic damage over 3 seconds.
  • Trial by Fire.png Trial by Fire GangplankSquare.png Gangplank make his basic attacks deal 30 – 200 + (120% bonus AD) bonus true damage over 1.5 seconds.
  • Titan's Wrath.png Titan's Wrath NautilusSquare.png Nautilus, for 10 seconds and as long as the shield is up, makes his basic attacks deal 30 / 40 / 50 / 60 / 70 + (40% AP) bonus magic damage over 2 seconds to his target and to all enemies around.
  • Toxic Shot.png Toxic Shot TeemoSquare.png Teemo makes his basic attacks deal 10 / 20 / 30 / 40 / 50 + (30% AP) on-hit bonus magic damage, and then 24 / 48 / 72 / 96 / 120 + (40% AP) magic damage over 4 seconds.
  • Deadly Venom.png Deadly Venom TwitchSquare.png Twitch makes his basic attacks apply a stack of Poison icon Deadly Venom, dealing 12 / 18 / 24 / 30 / 36 true damage over 6 seconds, stacking up to 6 times for a maximum of 72 / 108 / 144 / 180 / 216 true damage over 6 seconds.

OthersПравить

Certain champion see their basic attack granting them some bonuses (healing, additional attack speed, debuff enemies, etc) by their innate or abilities, such as:

  • Blood Thirst.png Blood Thirst AatroxSquare.png Aatrox, when toggle off, makes his 3rd basic attack heal him for 20 / 25 / 30 / 35 / 40 + (25% bonus AD) health, tripled while below 50% health.
  • Cursed Touch.png Cursed Touch AmumuSquare.png Amumu makes his basic attacks remove 15 / 20 / 25 magic resistance from his target for 3 seconds.
  • Hiten Style.png Hiten Style IreliaSquare.png Irelia passively makes her basic attacks heal her for 5 / 7 / 9 / 11 / 13 health. When activated, the heal increases to 10 / 14 / 18 / 22 / 26 health per basic attack.
  • Relentless Assault.png Relentless Assault JaxSquare.png Jax makes his basic attacks give him a attack speed bonus of 4 - 14 (зависит от уровня)% bonus attack speed for 2.5 seconds, stacking up to 6 times for a maximum of 24 - 84 (зависит от уровня)% bonus attack speed.
  • Lightning Field.png Lightning Field JayceSquare.png Jayce, while in Hammer Hammer stance, makes his basic attacks restore 6 / 8 / 10 / 12 / 14 / 16 mana per hit.
  • Switcheroo!.png Switcheroo! JinxSquare.png Jinx, while holding 20px Pow-Pow, makes her basic attacks grant 10 / 13.3 / 16.7 / 20 / 23.3% bonus attack speed, stacking up to 3 times, for a maximum of 30 / 40 / 50 / 60 / 70% – 100 / 110 / 120 / 130 / 140% (based on Jinx's level).
  • Nether Blade.png Nether Blade KassadinSquare.png Kassadin makes his next basic attack restore 4 / 5 / 6 / 7 / 8% missing mana, quintupled against champions.
  • Holy Fervor.png Holy Fervor KayleSquare.png Kayle makes her basic attacks and Reckoning.png Reckoning reduce the armor and magic resistance of the target champion by 3% for 5 seconds, stacking up to 5 times for a maximum of 15%.
  • Two-Shiv Poison.png Two-Shiv Poison ShacoSquare.png Shaco, while this ability is not on cooldown, makes his basic attacks slow the target for 10 / 15 / 20 / 25 / 30% for 2 seconds, and cause minions and monsters to have 20 / 22.5 / 25 / 27.5 / 30% chance to Blind icon miss their attack.
  • Fleet of Foot.png Fleet of Foot SivirSquare.png Sivir makes her basic attacks and damaging abilities grant her a 30 / 35 / 40 / 45 / 50 bonus movement speed for 2 seconds.
  • Frenzy.png Frenzy VolibearSquare.png Volibear makes his basic attacks grant him 8 / 11 / 14 / 17 / 20% bonus attack speed for 4 seconds, stacking up to 3 times, for a maximum of 24 / 33 / 42 / 51 / 60% bonus attack speed for 4 seconds.
  • Eternal Thirst.png Eternal Thirst ВарвикSquare.png Warwick makes his basic attacks deal 3 – 16 bonus magic damage, and heal him for the same amount, stacking up to 3 times per target and persisting for 4 seconds.
  • Mana Surge.png Mana Surge XerathSquare.png Xerath makes his basic attacks against enemies restore him 30 – 195 mana, doubled to 60 – 390 mana against enemy champions, with a 12 second static cooldown.
  • Challenge.png Challenge Xin ZhaoSquare.png Xin Zhao makes his basic attacks and Audacious Charge.png Audacious Charge remove 15% of their armor for 3 seconds.
  • Battle Cry.png Battle Cry Xin ZhaoSquare.png Xin Zhao makes his 3rd basic attacks heal him for 30 / 35 / 40 / 45 / 50 + (70% AP) health.

ReferencesПравить

  1. This ability involves a casting animation which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high.

Обнаружено использование расширения AdBlock.


Викия — это свободный ресурс, который существует и развивается за счёт рекламы. Для блокирующих рекламу пользователей мы предоставляем модифицированную версию сайта.

Викия не будет доступна для последующих модификаций. Если вы желаете продолжать работать со страницей, то, пожалуйста, отключите расширение для блокировки рекламы.

Также на ФЭНДОМЕ

Случайная вики